/* This Source Code Form is subject to the terms of the Mozilla Public *License,v.2.0.IfacopyoftheMPLwasnotdistributedwiththis
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// aNode should always be content, as we have a parent, but let's just be // extra careful and check.
nsIContent* content =
NS_WARN_IF(!aNode.IsContent()) ? nullptr : aNode.AsContent();
/////////////////////////////////////////////////////////////////////////// // NodeIsInTraversalRange: returns true if content is visited during // the traversal of the range in the specified mode. // staticbool NodeIsInTraversalRange(nsINode* aNode, bool aIsPreMode, const RawRangeBoundary& aStart, const RawRangeBoundary& aEnd) { if (NS_WARN_IF(!aStart.IsSet()) || NS_WARN_IF(!aEnd.IsSet()) ||
NS_WARN_IF(!aNode)) { returnfalse;
}
// If a leaf node contains an end point of the traversal range, it is // always in the traversal range. if (aNode == aStart.GetContainer() || aNode == aEnd.GetContainer()) { if (aNode->IsCharacterData()) { returntrue; // text node or something
} if (!aNode->HasChildren()) {
MOZ_ASSERT(
aNode != aStart.GetContainer() || aStart.IsStartOfContainer(), "aStart.GetContainer() doesn't have children and not a data node, " "aStart should be at the beginning of its container");
MOZ_ASSERT(
aNode != aEnd.GetContainer() || aEnd.IsStartOfContainer(), "aEnd.GetContainer() doesn't have children and not a data node, " "aEnd should be at the beginning of its container"); returntrue;
}
}
if (aIsPreMode) { return ComparePreMode(aStart, aEnd, *aNode);
}
template <typename NodeType>
nsresult ContentIteratorBase<NodeType>::Initializer::Run() { // get common content parent
mIterator.mClosestCommonInclusiveAncestor =
nsContentUtils::GetClosestCommonInclusiveAncestor(mStart.GetContainer(),
mEnd.GetContainer()); if (NS_WARN_IF(!mIterator.mClosestCommonInclusiveAncestor)) { return NS_ERROR_FAILURE;
}
// Check to see if we have a collapsed range, if so, there is nothing to // iterate over. // // XXX: CharacterDataNodes (text nodes) are currently an exception, since // we always want to be able to iterate text nodes at the end points // of a range.
if (IsCollapsedNonCharacterRange()) {
mIterator.SetEmpty(); return NS_OK;
}
// Try to get the child at our starting point. This might return null if // mStart is immediately after the last node in mStart.GetContainer(). if (!mStartIsCharacterData) {
cChild = mStart.GetChildAtOffset();
}
if (!cChild) { // No children (possibly a <br> or text node), or index is after last child.
if (mIterator.mOrder == Order::Pre) { // XXX: In the future, if start offset is after the last // character in the cdata node, should we set mFirst to // the next sibling?
// Normally we would skip the start node because the start node is outside // of the range in pre mode. However, if aStartOffset == 0, and the node // is a non-container node (e.g. <br>), we don't skip the node in this // case in order to address bug 1215798. bool startIsContainer = true; if (mStart.GetContainer()->IsHTMLElement()) {
nsAtom* name = mStart.GetContainer()->NodeInfo()->NameAtom();
startIsContainer =
nsHTMLElement::IsContainer(nsHTMLTags::AtomTagToId(name));
} if (!mStartIsCharacterData &&
(startIsContainer || !mStart.IsStartOfContainer())) {
nsINode* const result =
ContentIteratorBase::GetNextSibling(mStart.GetContainer());
NS_WARNING_ASSERTION(result, "GetNextSibling returned null");
// Does mFirst node really intersect the range? The range could be // 'degenerate', i.e., not collapsed but still contain no content. if (result &&
NS_WARN_IF(!NodeIsInTraversalRange(
result, mIterator.mOrder == Order::Pre, mStart, mEnd))) { return nullptr;
}
// post-order if (NS_WARN_IF(!mStart.GetContainer()->IsContent())) { // What else can we do? return nullptr;
} return mStart.GetContainer()->AsContent();
}
if (mIterator.mOrder == Order::Pre) { return cChild;
}
// post-order
nsINode* const result = ContentIteratorBase::GetDeepFirstChild(cChild);
NS_WARNING_ASSERTION(result, "GetDeepFirstChild returned null");
// Does mFirst node really intersect the range? The range could be // 'degenerate', i.e., not collapsed but still contain no content. if (result && !NodeIsInTraversalRange(result, mIterator.mOrder == Order::Pre,
mStart, mEnd)) { return nullptr;
}
if (endIsCharacterData || !mEnd.GetContainer()->HasChildren() ||
mEnd.IsStartOfContainer()) { if (mIterator.mOrder == Order::Pre) { if (NS_WARN_IF(!mEnd.GetContainer()->IsContent())) { // Not much else to do here... return nullptr;
}
// If the end node is a non-container element and the end offset is 0, // the last element should be the previous node (i.e., shouldn't // include the end node in the range). bool endIsContainer = true; if (mEnd.GetContainer()->IsHTMLElement()) {
nsAtom* name = mEnd.GetContainer()->NodeInfo()->NameAtom();
endIsContainer =
nsHTMLElement::IsContainer(nsHTMLTags::AtomTagToId(name));
} if (!endIsCharacterData && !endIsContainer && mEnd.IsStartOfContainer()) {
nsINode* const result = mIterator.PrevNode(mEnd.GetContainer());
NS_WARNING_ASSERTION(result, "PrevNode returned null"); if (result && result != mIterator.mFirst &&
NS_WARN_IF(!NodeIsInTraversalRange(
result, mIterator.mOrder == Order::Pre,
RawRangeBoundary::StartOfParent(*mIterator.mFirst), mEnd))) { return nullptr;
}
return result;
}
return mEnd.GetContainer()->AsContent();
}
// post-order // // XXX: In the future, if end offset is before the first character in the // cdata node, should we set mLast to the prev sibling?
if (!endIsCharacterData) {
nsINode* const result =
ContentIteratorBase::GetPrevSibling(mEnd.GetContainer());
NS_WARNING_ASSERTION(result, "GetPrevSibling returned null");
if (NS_WARN_IF(!cChild)) { // No child at offset!
MOZ_ASSERT_UNREACHABLE("ContentIterator::ContentIterator"); return Err(NS_ERROR_FAILURE);
}
if (mIterator.mOrder == Order::Pre) {
nsINode* const result = ContentIteratorBase::GetDeepLastChild(cChild);
NS_WARNING_ASSERTION(result, "GetDeepLastChild returned null");
if (ShadowRoot* shadowRoot = ShadowDOMSelectionHelpers::GetShadowRoot(
node, aAllowCrossShadowBoundary)) { // When finding the deepest child of node, if this node has a // web exposed shadow root, we use this shadow root to find the deepest // child. // If the first candidate should be a slotted content, // shadowRoot->GetFirstChild() should be able to return the <slot> element. // It's probably correct I think. Then it's up to the caller of this // iterator to decide whether to use the slot's assigned nodes or not.
MOZ_ASSERT(aAllowCrossShadowBoundary == AllowRangeCrossShadowBoundary::Yes);
child = shadowRoot->GetFirstChild();
} else {
child = node->GetFirstChild();
}
while (child) {
node = child; if (ShadowRoot* shadowRoot = ShadowDOMSelectionHelpers::GetShadowRoot(
node, aAllowCrossShadowBoundary)) { // When finding the deepest child of node, if this node has a // web exposed shadow root, we use this shadow root to find the deepest // child. // If the first candidate should be a slotted content, // shadowRoot->GetFirstChild() should be able to return the <slot> // element. It's probably correct I think. Then it's up to the caller of // this iterator to decide whether to use the slot's assigned nodes or // not.
child = shadowRoot->GetFirstChild();
} else {
child = node->GetFirstChild();
}
}
while (HTMLSlotElement* slot = HTMLSlotElement::FromNode(node)) { auto assigned = slot->AssignedNodes(); // The deep last child of a slot should be the last slotted element of it if (!assigned.IsEmpty()) {
node = assigned[assigned.Length() - 1]->AsContent(); continue;
} break;
}
ShadowRoot* shadowRoot =
ShadowDOMSelectionHelpers::GetShadowRoot(node, aAllowCrossShadowBoundary); while (node->HasChildren() || (shadowRoot && shadowRoot->HasChildren())) { if (node->HasChildren()) {
node = node->GetLastChild();
} else {
MOZ_ASSERT(shadowRoot); // If this node doesn't have a child, but it's also a shadow host // that can be selected, we go into this shadow tree.
node = shadowRoot->GetLastChild();
}
shadowRoot = ShadowDOMSelectionHelpers::GetShadowRoot(
node, aAllowCrossShadowBoundary);
} return node;
}
// Get the next sibling, or parent's next sibling, or shadow host's next // sibling (when aAllowCrossShadowBoundary is true), or grandpa's next // sibling... // // static // template <typename NodeType>
nsIContent* ContentIteratorBase<NodeType>::GetNextSibling(
nsINode* aNode, AllowRangeCrossShadowBoundary aAllowCrossShadowBoundary,
nsTArray<AncestorInfo>* aInclusiveAncestorsOfEndContainer) { if (NS_WARN_IF(!aNode)) { return nullptr;
}
if (aNode->IsContent() &&
aAllowCrossShadowBoundary == AllowRangeCrossShadowBoundary::Yes) { // Could have nested slots while (HTMLSlotElement* slot = aNode->AsContent()->GetAssignedSlot()) { if (!ShadowDOMSelectionHelpers::GetShadowRoot(
slot->GetContainingShadowHost(), aAllowCrossShadowBoundary)) { // The corresponding shadow host isn't supported // by ContentSubtreeIterator, so let's skip this slot. break;
}
// Next sibling of a slotted node should be the next slotted node auto assigned = slot->AssignedNodes(); auto cur = assigned.IndexOf(aNode); if (cur != assigned.npos && cur + 1 < assigned.Length()) { return assigned[cur + 1]->AsContent();
} // Move on to assigned slot's next sibling
aNode = slot;
}
}
if (nsIContent* next = aNode->GetNextSibling()) { return next;
}
// We now have finished iterating descendants within this shadow root, and // reached to the shadow host. if (aAllowCrossShadowBoundary == AllowRangeCrossShadowBoundary::Yes &&
aInclusiveAncestorsOfEndContainer && parent->GetShadowRoot() == aNode) { const int32_t i = aInclusiveAncestorsOfEndContainer->IndexOf(
parent, 0, InclusiveAncestorComparator());
// If parent is an ancestor of the end container, we return the parent so // that the caller (ContentSubtreeIterator::Next) can stop the iteration. // // This is only a special case for ShadowDOM selection where // the end container is in light DOM and we have to iterate // shadow DOM nodes first. We would have reached to mLast // already if this isn't the case. if (i != -1) {
MOZ_ASSERT(!aInclusiveAncestorsOfEndContainer->ElementAt(i)
.mIsDescendantInShadowTree); return parent->AsContent();
}
}
// Get the prev sibling, or parent's prev sibling, or shadow host's prev sibling // (when aAllowCrossShadowBoundary is true), or grandpa's prev sibling... static template <typename NodeType>
nsIContent* ContentIteratorBase<NodeType>::GetPrevSibling(
nsINode* aNode, AllowRangeCrossShadowBoundary aAllowCrossShadowBoundary) { if (NS_WARN_IF(!aNode)) { return nullptr;
}
if (aNode->IsContent() &&
aAllowCrossShadowBoundary == AllowRangeCrossShadowBoundary::Yes) { // Could have nested slots. while (HTMLSlotElement* slot = aNode->AsContent()->GetAssignedSlot()) { if (!ShadowDOMSelectionHelpers::GetShadowRoot(
slot->GetContainingShadowHost(), aAllowCrossShadowBoundary)) { // The corresponding shadow host isn't supported // by ContentSubtreeIterator, so let's skip this slot. break;
} // prev sibling of a slotted node should be the prev slotted node auto assigned = slot->AssignedNodes(); auto cur = assigned.IndexOf(aNode); if (cur != assigned.npos && cur != 0) { return assigned[cur - 1]->AsContent();
}
aNode = slot;
}
}
if (nsIContent* prev = aNode->GetPreviousSibling()) { return prev;
}
// if we are a Pre-order iterator, use pre-order if (mOrder == Order::Pre) { // if it has children then next node is first child if (node->HasChildren()) {
nsIContent* firstChild = node->GetFirstChild();
MOZ_ASSERT(firstChild);
return firstChild;
}
// else next sibling is next return ContentIteratorBase::GetNextSibling(node);
}
// post-order
nsINode* parent = node->GetParentNode(); if (NS_WARN_IF(!parent)) {
MOZ_ASSERT(parent, "The node is the root node but not the last node");
mCurNode = nullptr; return node;
}
if (nsIContent* sibling = node->GetNextSibling()) { // next node is sibling's "deep left" child return ContentIteratorBase::GetDeepFirstChild(sibling);
}
// if we are a Pre-order iterator, use pre-order if (mOrder == Order::Pre) {
nsINode* parent = node->GetParentNode(); if (NS_WARN_IF(!parent)) {
MOZ_ASSERT(parent, "The node is the root node but not the first node");
mCurNode = nullptr; return aNode;
}
nsIContent* sibling = node->GetPreviousSibling(); if (sibling) { return ContentIteratorBase::GetDeepLastChild(sibling);
}
return parent;
}
// post-order if (node->HasChildren()) { return node->GetLastChild();
}
// else prev sibling is previous return ContentIteratorBase::GetPrevSibling(node);
}
template <typename NodeType> void ContentIteratorBase<NodeType>::Last() { // Note that mLast can be nullptr if SetEmpty() is called in Init() // since at that time, Init() returns NS_OK. if (!mLast) {
MOZ_ASSERT(IsDone());
mCurNode = nullptr; return;
}
mozilla::DebugOnly<nsresult> rv = PositionAt(mLast);
NS_ASSERTION(NS_SUCCEEDED(rv), "Failed to position iterator!");
}
if (mCurNode == mFirst) {
mCurNode = nullptr; return;
}
mCurNode = PrevNode(mCurNode);
}
// Keeping arrays of indexes for the stack of nodes makes PositionAt // interesting...
NS_INSTANTIATE_CONTENT_ITER_BASE_METHOD(nsresult, PositionAt, nsINode*);
if (mFirst && mLast) { if (mOrder == Order::Pre) { // In pre we want to record the point immediately before mFirst, which is // the point immediately after mFirst's previous sibling.
first = {mFirst->GetParentNode(), mFirst->GetPreviousSibling()};
// If mLast has no children, then we want to make sure to include it. if (!mLast->HasChildren()) {
last = {mLast->GetParentNode(), mLast->AsContent()};
}
} else { // If the first node has any children, we want to be immediately after the // last. Otherwise we want to be immediately before mFirst. if (mFirst->HasChildren()) {
first = {mFirst, mFirst->GetLastChild()};
} else {
first = {mFirst->GetParentNode(), mFirst->GetPreviousSibling()};
}
// Set the last point immediately after the final node.
last = {mLast->GetParentNode(), mLast->AsContent()};
}
}
NS_WARNING_ASSERTION(first.IsSetAndValid(), "first is not valid");
NS_WARNING_ASSERTION(last.IsSetAndValid(), "last is not valid");
// The end positions are always in the range even if it has no parent. We // need to allow that or 'iter->Init(root)' would assert in Last() or First() // for example, bug 327694. if (mFirst != mCurNode && mLast != mCurNode &&
(NS_WARN_IF(!first.IsSet()) || NS_WARN_IF(!last.IsSet()) ||
NS_WARN_IF(!NodeIsInTraversalRange(mCurNode, mOrder == Order::Pre, first,
last)))) {
mCurNode = nullptr; return NS_ERROR_FAILURE;
}
if (NS_WARN_IF(range->MayCrossShadowBoundaryStartRef() != aStartBoundary) ||
NS_WARN_IF(range->MayCrossShadowBoundaryEndRef() != aEndBoundary)) { // Could happen if the above nsRange::Create decides to collapse // the range, like aStartBoundary is "after" aEndBoundary. return NS_ERROR_UNEXPECTED;
}
AncestorInfo info{endNode, false}; while (info.mAncestor) { const nsINode* child = info.mAncestor;
mInclusiveAncestorsOfEndContainer.AppendElement(info); // Cross the boundary for contents in shadow tree.
nsINode* parent = ShadowDOMSelectionHelpers::GetParentNodeInSameSelection(
*child, mAllowCrossShadowBoundary); if (!parent || !parent->IsContent()) { break;
}
// `ShadowDOMSelectionHelpers::GetShadowRoot` would return non-null shadow // root if parent is a shadow host that we support cross boundary selection. constbool isChildAShadowRootForSelection =
ShadowDOMSelectionHelpers::GetShadowRoot(
parent, mAllowCrossShadowBoundary) == child;
info.mAncestor = parent->AsContent(); // mIsDescendantInShadowTree indicates that whether child is in the // shadow tree of parent or in the regular light DOM tree of parent. // So that later, when info.mAncestor is reached, we can decide whether // we should dive into the shadow tree.
info.mIsDescendantInShadowTree =
IterAllowCrossShadowBoundary() && isChildAShadowRootForSelection;
}
}
nsIContent* ContentSubtreeIterator::DetermineCandidateForFirstContent() const {
nsINode* startContainer = ShadowDOMSelectionHelpers::GetStartContainer(
mRange, mAllowCrossShadowBoundary);
nsIContent* firstCandidate = nullptr; // find first node in range
nsINode* node = nullptr; if (!startContainer->GetChildCount()) { // no children, start at the node itself
node = startContainer;
} else {
nsIContent* child =
IterAllowCrossShadowBoundary()
? mRange->GetMayCrossShadowBoundaryChildAtStartOffset()
: mRange->GetChildAtStartOffset();
if (!firstCandidate) { // then firstCandidate is next node after node
firstCandidate =
ContentIteratorBase::GetNextSibling(node, mAllowCrossShadowBoundary);
}
if (firstCandidate) {
firstCandidate = ContentIteratorBase::GetDeepFirstChild(
firstCandidate, mAllowCrossShadowBoundary);
}
// confirm that this first possible contained node is indeed contained. Else // we have a range that does not fully contain any node. const Maybe<bool> isNodeContainedInRange =
IterAllowCrossShadowBoundary()
? RangeUtils::IsNodeContainedInRange<TreeKind::Flat>(*firstCandidate,
mRange)
: RangeUtils::IsNodeContainedInRange<TreeKind::ShadowIncludingDOM>(
*firstCandidate, mRange);
MOZ_ALWAYS_TRUE(isNodeContainedInRange); if (!isNodeContainedInRange.value()) { return nullptr;
}
// cool, we have the first node in the range. Now we walk up its ancestors // to find the most senior that is still in the range. That's the real first // node. return GetTopAncestorInRange(firstCandidate);
}
nsIContent* ContentSubtreeIterator::DetermineCandidateForLastContent() const {
nsIContent* lastCandidate{nullptr};
nsINode* endContainer = ShadowDOMSelectionHelpers::GetEndContainer(
mRange, mAllowCrossShadowBoundary); // now to find the last node
int32_t offset =
ShadowDOMSelectionHelpers::EndOffset(mRange, mAllowCrossShadowBoundary);
nsINode* node = nullptr; if (offset > numChildren) { // Can happen for text nodes
offset = numChildren;
} if (!offset || !numChildren) {
node = endContainer;
} else {
lastCandidate = IterAllowCrossShadowBoundary()
? mRange->MayCrossShadowBoundaryEndRef().Ref()
: mRange->EndRef().Ref(); #ifdef DEBUG constauto& endRef = IterAllowCrossShadowBoundary()
? mRange->MayCrossShadowBoundaryEndRef()
: mRange->EndRef();
MOZ_ASSERT(endRef.IsSetAndValid()); #endif
NS_ASSERTION(lastCandidate, "tree traversal trouble in ContentSubtreeIterator::Init");
}
if (!lastCandidate) { // then lastCandidate is prev node before node
lastCandidate =
ContentIteratorBase::GetPrevSibling(node, mAllowCrossShadowBoundary);
}
if (lastCandidate) {
lastCandidate = ContentIteratorBase::GetDeepLastChild(
lastCandidate, mAllowCrossShadowBoundary);
}
// get the start node and offset, convert to nsINode
mClosestCommonInclusiveAncestor =
mRange->GetClosestCommonInclusiveAncestor(mAllowCrossShadowBoundary);
// short circuit when start node == end node if (startRef.GetContainer() == endRef.GetContainer()) {
nsINode* child = startRef.GetContainer()->GetFirstChild();
if (!child || startRef == endRef) { // Text node, empty container, or collapsed
SetEmpty(); return NS_OK;
}
}
CacheInclusiveAncestorsOfEndContainer();
mFirst = DetermineFirstContent(); if (!mFirst) {
SetEmpty(); return NS_OK;
}
mLast = DetermineLastContent(); if (!mLast) {
SetEmpty(); return NS_OK;
}
// cool, we have the last node in the range. Now we walk up its ancestors to // find the most senior that is still in the range. That's the real first // node. return GetTopAncestorInRange(lastCandidate);
}
NS_ASSERTION(nextNode, "No next sibling!?! This could mean deadlock!");
int32_t i = mInclusiveAncestorsOfEndContainer.IndexOf(
nextNode, 0, InclusiveAncestorComparator());
while (i != -1) { // as long as we are finding ancestors of the endpoint of the range, // dive down into their children
ShadowRoot* root = ShadowDOMSelectionHelpers::GetShadowRoot(
nextNode, mAllowCrossShadowBoundary); if (mInclusiveAncestorsOfEndContainer[i].mIsDescendantInShadowTree) {
MOZ_ASSERT(root);
nextNode = root->GetFirstChild();
} elseif (auto* slot = HTMLSlotElement::FromNode(nextNode);
slot && IterAllowCrossShadowBoundary() &&
!slot->AssignedNodes().IsEmpty()) { // Ancestor is a slot, we start from the first assigned node within this // slot
nextNode = slot->AssignedNodes()[0];
} else { if (root) { // nextNode is a shadow host but the descendant in the light DOM // of it. There's no need to iterate light DOM elements for a // shadow tree. Stop here.
mCurNode = nullptr; return;
}
nextNode = nextNode->GetFirstChild();
}
NS_ASSERTION(nextNode, "Iterator error, expected a child node!");
// should be impossible to get a null pointer. If we went all the way // down the child chain to the bottom without finding an interior node, // then the previous node should have been the last, which was // was tested at top of routine.
i = mInclusiveAncestorsOfEndContainer.IndexOf(
nextNode, 0, InclusiveAncestorComparator());
}
mCurNode = nextNode;
}
void ContentSubtreeIterator::Prev() { // Prev should be optimized to use the mStartNodes, just as Next // uses mInclusiveAncestorsOfEndContainer. if (IsDone()) { return;
}
if (mCurNode == mFirst) {
mCurNode = nullptr; return;
}
// If any of these function calls return null, so will all succeeding ones, // so mCurNode will wind up set to null.
nsINode* prevNode = ContentIteratorBase::GetDeepFirstChild(mCurNode);
// aNode has a parent, so it must be content.
nsIContent* content = aNode->AsContent();
// sanity check: aNode is itself in the range
Maybe<bool> isNodeContainedInRange =
IterAllowCrossShadowBoundary()
? RangeUtils::IsNodeContainedInRange<TreeKind::Flat>(*aNode, mRange)
: RangeUtils::IsNodeContainedInRange<TreeKind::ShadowIncludingDOM>(
*aNode, mRange);
NS_ASSERTION(isNodeContainedInRange && isNodeContainedInRange.value(), "aNode isn't in mRange, or something else weird happened"); if (!isNodeContainedInRange || !isNodeContainedInRange.value()) { return nullptr;
}
// content always has a parent. If its parent is the root, however -- // i.e., either it's not content, or it is content but its own parent is // null -- then we're finished, since we don't go up to the root. // // Caveat: If iteration crossing shadow boundary is allowed // and the root is a shadow root, we keep going up to the // shadow host and continue. // // We have to special-case this because CompareNodeToRange treats the root // node differently -- see bug 765205. if (!parent || !ShadowDOMSelectionHelpers::GetParentNodeInSameSelection(
*parent, mAllowCrossShadowBoundary)) { return content;
}
MOZ_ALWAYS_TRUE(isNodeContainedInRange); if (!isNodeContainedInRange.value()) { if (IterAllowCrossShadowBoundary() && content->IsShadowRoot()) {
MOZ_ASSERT(parent->GetShadowRoot() == content); // host element is not in range, the last content in tree // should be the ancestor.
MOZ_ASSERT(lastContentInShadowTree); return lastContentInShadowTree;
} return content;
}
// When we cross the boundary, we keep a reference to the // last content that is in tree, because if we later // find the shadow host element is not in the range, that means // the last content in the tree should be top ancestor in range. // // Using shadow root doesn't make sense here because it doesn't // represent a actual content. if (IterAllowCrossShadowBoundary() && parent->IsShadowRoot()) {
lastContentInShadowTree = content;
}
content = parent->AsContent();
}
MOZ_CRASH("This should only be possible if aNode was null");
}
if (mStart && mStart == mEnd) { // The range starts and stops in the same CharacterData // node. Null out the end pointer so we only visit the // node once!
mEnd = nullptr;
} else { // Now create a Content Subtree Iterator to be used // for the subtrees between the end points!
mSubtreeIter.emplace();
nsresult res =
aAllowCrossShadowBoundary == dom::AllowRangeCrossShadowBoundary::Yes
? mSubtreeIter->InitWithAllowCrossShadowBoundary(aRange)
: mSubtreeIter->Init(aRange); if (NS_FAILED(res)) return res;
if (mSubtreeIter->IsDone()) { // The subtree iterator thinks there's nothing // to iterate over, so just free it up so we // don't accidentally call into it.
mSubtreeIter.reset();
}
}
// Initialize the iterator by calling First(). // Note that we are ignoring the return value on purpose!
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