<!DOCTYPE HTML >
<title >Canvas test: 2d.gradient.radial.touch1</title >
<script src="/tests/SimpleTest/SimpleTest.js" ></script >
<link rel="stylesheet" href="/tests/SimpleTest/test.css" >
<body >
<canvas id="c" width="100" height="50" ><p class="fallback" >FAIL (fallback content)</p></canvas >
<script >
function isPixel(ctx, x,y, r,g,b,a, pos, colour, d) {
var pixel = ctx.getImageData(x, y, 1, 1);
var pr = pixel.data[0],
pg = pixel.data[1],
pb = pixel.data[2],
pa = pixel.data[3];
ok(r-d <= pr && pr <= r+d &&
g-d <= pg && pg <= g+d &&
b-d <= pb && pb <= b+d &&
a-d <= pa && pa <= a+d,
"pixel " +pos+" is " +pr+"," +pg+"," +pb+"," +pa+"; expected " +colour+" +/- " +d);
}
function todo_isPixel(ctx, x,y, r,g,b,a, pos, colour, d) {
var pixel = ctx.getImageData(x, y, 1, 1);
var pr = pixel.data[0],
pg = pixel.data[1],
pb = pixel.data[2],
pa = pixel.data[3];
todo(r-d <= pr && pr <= r+d &&
g-d <= pg && pg <= g+d &&
b-d <= pb && pb <= b+d &&
a-d <= pa && pa <= a+d,
"pixel " +pos+" is " +pr+"," +pg+"," +pb+"," +pa+"; expected " +colour+" +/- " +d);
}
SimpleTest.waitForExplicitFinish();
addLoadEvent(function () {
var canvas = document.getElementById('c' );
var ctx = canvas .getContext('2d' );
ctx.fillStyle = '#0f0' ;
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(150, 25, 50, 200, 25, 100);
g.addColorStop(0, '#f00' );
g.addColorStop(1, '#f00' );
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
isPixel(ctx, 1,1, 0,255,0,255, "1,1" , "0,255,0,255" , 0);
isPixel(ctx, 50,1, 0,255,0,255, "50,1" , "0,255,0,255" , 0);
isPixel(ctx, 98,1, 0,255,0,255, "98,1" , "0,255,0,255" , 0);
isPixel(ctx, 1,25, 0,255,0,255, "1,25" , "0,255,0,255" , 0);
isPixel(ctx, 50,25, 0,255,0,255, "50,25" , "0,255,0,255" , 0);
isPixel(ctx, 98,25, 0,255,0,255, "98,25" , "0,255,0,255" , 0);
isPixel(ctx, 1,48, 0,255,0,255, "1,48" , "0,255,0,255" , 0);
isPixel(ctx, 50,48, 0,255,0,255, "50,48" , "0,255,0,255" , 0);
isPixel(ctx, 98,48, 0,255,0,255, "98,48" , "0,255,0,255" , 0);
SimpleTest.finish();
});
</script >
Messung V0.5 C=98 H=100 G=98