/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SupportedLimits.h"
#include "Adapter.h"
#include "mozilla/dom/WebGPUBinding.h"
namespace mozilla::webgpu {
GPU_IMPL_CYCLE_COLLECTION(SupportedLimits, mParent)
GPU_IMPL_JS_WRAP(SupportedLimits)
SupportedLimits::SupportedLimits(Adapter*
const aParent,
const ffi::WGPULimits& aLimits)
: ChildOf(aParent), mFfi(std::make_unique<ffi::WGPULimits>(aLimits)) {}
SupportedLimits::~SupportedLimits() =
default;
uint64_t GetLimit(
const ffi::WGPULimits& limits,
const Limit limit) {
switch (limit) {
case Limit::MaxTextureDimension1D:
return limits.max_texture_dimension_1d;
case Limit::MaxTextureDimension2D:
return limits.max_texture_dimension_2d;
case Limit::MaxTextureDimension3D:
return limits.max_texture_dimension_3d;
case Limit::MaxTextureArrayLayers:
return limits.max_texture_array_layers;
case Limit::MaxBindGroups:
return limits.max_bind_groups;
case Limit::MaxBindGroupsPlusVertexBuffers:
return limits.max_bind_groups_plus_vertex_buffers;
case Limit::MaxBindingsPerBindGroup:
return limits.max_bindings_per_bind_group;
case Limit::MaxDynamicUniformBuffersPerPipelineLayout:
return limits.max_dynamic_uniform_buffers_per_pipeline_layout;
case Limit::MaxDynamicStorageBuffersPerPipelineLayout:
return limits.max_dynamic_storage_buffers_per_pipeline_layout;
case Limit::MaxSampledTexturesPerShaderStage:
return limits.max_sampled_textures_per_shader_stage;
case Limit::MaxSamplersPerShaderStage:
return limits.max_samplers_per_shader_stage;
// TODO(bug 2006720): `In*Stage` limits are not in ffi::WGPULimits; report
// the per-stage limit instead.
case Limit::MaxStorageBuffersInVertexStage:
case Limit::MaxStorageBuffersInFragmentStage:
case Limit::MaxStorageBuffersPerShaderStage:
return limits.max_storage_buffers_per_shader_stage;
// TODO(bug 2006720): `In*Stage` limits are not in ffi::WGPULimits; report
// the per-stage limit instead.
case Limit::MaxStorageTexturesInVertexStage:
case Limit::MaxStorageTexturesInFragmentStage:
case Limit::MaxStorageTexturesPerShaderStage:
return limits.max_storage_textures_per_shader_stage;
case Limit::MaxUniformBuffersPerShaderStage:
return limits.max_uniform_buffers_per_shader_stage;
case Limit::MaxUniformBufferBindingSize:
return limits.max_uniform_buffer_binding_size;
case Limit::MaxStorageBufferBindingSize:
return limits.max_storage_buffer_binding_size;
case Limit::MinUniformBufferOffsetAlignment:
return limits.min_uniform_buffer_offset_alignment;
case Limit::MinStorageBufferOffsetAlignment:
return limits.min_storage_buffer_offset_alignment;
case Limit::MaxVertexBuffers:
return limits.max_vertex_buffers;
case Limit::MaxBufferSize:
return limits.max_buffer_size;
case Limit::MaxVertexAttributes:
return limits.max_vertex_attributes;
case Limit::MaxVertexBufferArrayStride:
return limits.max_vertex_buffer_array_stride;
case Limit::MaxInterStageShaderVariables:
return limits.max_inter_stage_shader_variables;
case Limit::MaxColorAttachments:
return limits.max_color_attachments;
case Limit::MaxColorAttachmentBytesPerSample:
return limits.max_color_attachment_bytes_per_sample;
case Limit::MaxComputeWorkgroupStorageSize:
return limits.max_compute_workgroup_storage_size;
case Limit::MaxComputeInvocationsPerWorkgroup:
return limits.max_compute_invocations_per_workgroup;
case Limit::MaxComputeWorkgroupSizeX:
return limits.max_compute_workgroup_size_x;
case Limit::MaxComputeWorkgroupSizeY:
return limits.max_compute_workgroup_size_y;
case Limit::MaxComputeWorkgroupSizeZ:
return limits.max_compute_workgroup_size_z;
case Limit::MaxComputeWorkgroupsPerDimension:
return limits.max_compute_workgroups_per_dimension;
}
MOZ_CRASH(
"Bad Limit");
}
void SetLimit(ffi::WGPULimits*
const limits,
const Limit limit,
const uint64_t val) {
switch (limit) {
case Limit::MaxTextureDimension1D:
limits->max_texture_dimension_1d = val;
return;
case Limit::MaxTextureDimension2D:
limits->max_texture_dimension_2d = val;
return;
case Limit::MaxTextureDimension3D:
limits->max_texture_dimension_3d = val;
return;
case Limit::MaxTextureArrayLayers:
limits->max_texture_array_layers = val;
return;
case Limit::MaxBindGroups:
limits->max_bind_groups = val;
return;
case Limit::MaxBindGroupsPlusVertexBuffers:
limits->max_bind_groups_plus_vertex_buffers = val;
return;
case Limit::MaxBindingsPerBindGroup:
limits->max_bindings_per_bind_group = val;
return;
case Limit::MaxDynamicUniformBuffersPerPipelineLayout:
limits->max_dynamic_uniform_buffers_per_pipeline_layout = val;
return;
case Limit::MaxDynamicStorageBuffersPerPipelineLayout:
limits->max_dynamic_storage_buffers_per_pipeline_layout = val;
return;
case Limit::MaxSampledTexturesPerShaderStage:
limits->max_sampled_textures_per_shader_stage = val;
return;
case Limit::MaxSamplersPerShaderStage:
limits->max_samplers_per_shader_stage = val;
return;
case Limit::MaxStorageBuffersInVertexStage:
case Limit::MaxStorageBuffersInFragmentStage:
// TODO(bug 2006720): Not in ffi::WGPULimits.
return;
case Limit::MaxStorageBuffersPerShaderStage:
limits->max_storage_buffers_per_shader_stage = val;
return;
case Limit::MaxStorageTexturesInVertexStage:
case Limit::MaxStorageTexturesInFragmentStage:
// TODO(bug 2006720): Not in ffi::WGPULimits.
return;
case Limit::MaxStorageTexturesPerShaderStage:
limits->max_storage_textures_per_shader_stage = val;
return;
case Limit::MaxUniformBuffersPerShaderStage:
limits->max_uniform_buffers_per_shader_stage = val;
return;
case Limit::MaxUniformBufferBindingSize:
limits->max_uniform_buffer_binding_size = val;
return;
case Limit::MaxStorageBufferBindingSize:
limits->max_storage_buffer_binding_size = val;
return;
case Limit::MinUniformBufferOffsetAlignment:
limits->min_uniform_buffer_offset_alignment = val;
return;
case Limit::MinStorageBufferOffsetAlignment:
limits->min_storage_buffer_offset_alignment = val;
return;
case Limit::MaxVertexBuffers:
limits->max_vertex_buffers = val;
return;
case Limit::MaxBufferSize:
limits->max_buffer_size = val;
return;
case Limit::MaxVertexAttributes:
limits->max_vertex_attributes = val;
return;
case Limit::MaxVertexBufferArrayStride:
limits->max_vertex_buffer_array_stride = val;
return;
case Limit::MaxInterStageShaderVariables:
limits->max_inter_stage_shader_variables = val;
return;
case Limit::MaxColorAttachments:
limits->max_color_attachments = val;
return;
case Limit::MaxColorAttachmentBytesPerSample:
limits->max_color_attachment_bytes_per_sample = val;
return;
case Limit::MaxComputeWorkgroupStorageSize:
limits->max_compute_workgroup_storage_size = val;
return;
case Limit::MaxComputeInvocationsPerWorkgroup:
limits->max_compute_invocations_per_workgroup = val;
return;
case Limit::MaxComputeWorkgroupSizeX:
limits->max_compute_workgroup_size_x = val;
return;
case Limit::MaxComputeWorkgroupSizeY:
limits->max_compute_workgroup_size_y = val;
return;
case Limit::MaxComputeWorkgroupSizeZ:
limits->max_compute_workgroup_size_z = val;
return;
case Limit::MaxComputeWorkgroupsPerDimension:
limits->max_compute_workgroups_per_dimension = val;
return;
}
MOZ_CRASH(
"Bad Limit");
}
}
// namespace mozilla::webgpu