/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_gfx_config_gfxFeature_h
#define mozilla_gfx_config_gfxFeature_h
#include <functional>
#include <stdint.h>
#include "gfxTelemetry.h"
#include "mozilla/Assertions.h"
#include "mozilla/Maybe.h"
#include "nsString.h"
namespace mozilla {
namespace gfx {
#define GFX_FEATURE_MAP(_) \
/* Name, Type, Description */ \
_(HW_COMPOSITING, Feature,
"Compositing") \
_(D3D11_COMPOSITING, Feature,
"Direct3D11 Compositing") \
_(OPENGL_COMPOSITING, Feature,
"OpenGL Compositing") \
_(DIRECT2D, Feature,
"Direct2D") \
_(D3D11_HW_ANGLE, Feature,
"Direct3D11 hardware ANGLE") \
_(DIRECT_DRAW, Feature,
"DirectDraw") \
_(GPU_PROCESS, Feature,
"GPU Process") \
_(WEBRENDER, Feature,
"WebRender") \
_(WEBRENDER_COMPOSITOR, Feature,
"WebRender native compositor") \
_(WEBRENDER_PARTIAL, Feature,
"WebRender partial present") \
_(WEBRENDER_SHADER_CACHE, Feature,
"WebRender shader disk cache") \
_(WEBRENDER_OPTIMIZED_SHADERS, Feature,
"WebRender optimized shaders") \
_(WEBRENDER_ANGLE, Feature,
"WebRender ANGLE") \
_(WEBRENDER_DCOMP_PRESENT, Feature,
"WebRender DirectComposition") \
_(WEBRENDER_SCISSORED_CACHE_CLEARS, Feature, \
"WebRender scissored cache clears") \
_(OMTP, Feature,
"Off Main Thread Painting") \
_(WEBGPU, Feature,
"WebGPU") \
_(X11_EGL, Feature,
"X11 EGL") \
_(DMABUF, Feature,
"DMABUF") \
_(WINDOW_OCCLUSION, Feature,
"WINDOW_OCCLUSION") \
_(HARDWARE_VIDEO_DECODING, Feature,
"Hardware video decoding") \
_(VIDEO_HARDWARE_OVERLAY, Feature,
"hardware decoded video overlay") \
_(VIDEO_SOFTWARE_OVERLAY, Feature,
"software decoded video overlay") \
_(HW_DECODED_VIDEO_ZERO_COPY, Feature,
"Hardware decoded video zero copy") \
_(VP8_HW_DECODE, Feature,
"VP8 hardware decoding") \
_(VP9_HW_DECODE, Feature,
"VP9 hardware decoding") \
_(DMABUF_SURFACE_EXPORT, Feature,
"WebGL DMABuf surface export") \
_(REUSE_DECODER_DEVICE, Feature,
"Reuse decoder device") \
_(BACKDROP_FILTER, Feature,
"Backdrop filter") \
_(CANVAS_RENDERER_THREAD, Feature,
"canvas renderer thread") \
_(ACCELERATED_CANVAS2D, Feature,
"Accelerated Canvas2D") \
_(H264_HW_DECODE, Feature,
"H.264 hardware decoding") \
_(AV1_HW_DECODE, Feature,
"AV1 hardware decoding") \
_(REMOTE_CANVAS, Feature,
"Remote canvas") \
_(DMABUF_WEBGL, Feature,
"DMABuf for WebGL") \
/* Add new entries above this comment */
enum class Feature : uint32_t {
#define MAKE_ENUM(name, type, desc) name,
GFX_FEATURE_MAP(MAKE_ENUM)
#undef MAKE_ENUM
NumValues
};
class FeatureState {
friend class gfxConfig;
friend class GfxConfigManager;
// for testing
public:
FeatureState() { Reset(); }
bool IsEnabled()
const;
FeatureStatus GetValue()
const;
void EnableByDefault();
void DisableByDefault(FeatureStatus aStatus,
const char* aMessage,
const nsACString& aFailureId);
bool SetDefault(
bool aEnable, FeatureStatus aDisableStatus,
const char* aDisableMessage);
bool InitOrUpdate(
bool aEnable, FeatureStatus aDisableStatus,
const char* aMessage);
void SetDefaultFromPref(
const char* aPrefName,
bool aIsEnablePref,
bool aDefaultValue, Maybe<
bool> aUserValue);
void SetDefaultFromPref(
const char* aPrefName,
bool aIsEnablePref,
bool aDefaultValue);
void UserEnable(
const char* aMessage);
void UserForceEnable(
const char* aMessage);
void UserDisable(
const char* aMessage,
const nsACString& aFailureId);
void Disable(FeatureStatus aStatus,
const char* aMessage,
const nsACString& aFailureId);
void ForceDisable(FeatureStatus aStatus,
const char* aMessage,
const nsACString& aFailureId) {
SetFailed(aStatus, aMessage, aFailureId);
}
void SetFailed(FeatureStatus aStatus,
const char* aMessage,
const nsACString& aFailureId);
bool MaybeSetFailed(
bool aEnable, FeatureStatus aStatus,
const char* aMessage,
const nsACString& aFailureId);
bool MaybeSetFailed(FeatureStatus aStatus,
const char* aMessage,
const nsACString& aFailureId);
// aType is "base", "user", "env", or "runtime".
// aMessage may be null.
typedef std::function<
void(
const char* aType, FeatureStatus aStatus,
const char* aMessage,
const nsCString& aFailureId)>
StatusIterCallback;
void ForEachStatusChange(
const StatusIterCallback& aCallback)
const;
const char* GetFailureMessage()
const;
const nsCString& GetFailureId()
const;
nsCString GetStatusAndFailureIdString()
const;
bool DisabledByDefault()
const;
// Clear all state.
void Reset();
private:
void SetUser(FeatureStatus aStatus,
const char* aMessage,
const nsACString& aFailureId);
void SetEnvironment(FeatureStatus aStatus,
const char* aMessage,
const nsACString& aFailureId);
void SetRuntime(FeatureStatus aStatus,
const char* aMessage,
const nsACString& aFailureId);
bool IsForcedOnByUser()
const;
const char* GetRuntimeMessage()
const;
bool IsInitialized()
const {
return mDefault.IsInitialized(); }
void AssertInitialized()
const { MOZ_ASSERT(IsInitialized()); }
private:
struct Instance {
char mMessage[64];
FeatureStatus mStatus;
nsCString mFailureId;
void Set(FeatureStatus aStatus);
void Set(FeatureStatus aStatus,
const char* aMessage,
const nsACString& aFailureId);
bool IsInitialized()
const {
return mStatus != FeatureStatus::Unused; }
const char* MessageOrNull()
const {
return mMessage[0] !=
'\0' ? mMessage : nullptr;
}
const char* Message()
const {
MOZ_ASSERT(MessageOrNull());
return mMessage;
}
const nsCString& FailureId()
const {
return mFailureId; }
};
// The default state is the state we decide on startup, based on the operating
// system or a base preference.
//
// The user state factors in any changes to preferences that the user made.
//
// The environment state factors in any additional decisions made, such as
// availability or blocklisting.
//
// The runtime state factors in any problems discovered at runtime.
Instance mDefault;
Instance mUser;
Instance mEnvironment;
Instance mRuntime;
};
}
// namespace gfx
}
// namespace mozilla
#endif // mozilla_gfx_config_gfxFeature_h