/* This Source Code Form is subject to the terms of the Mozilla Public
* License , v . 2 . 0 . If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_AxisPhysicsMSDModel_h
#define mozilla_layers_AxisPhysicsMSDModel_h
#include "AxisPhysicsModel.h"
namespace mozilla {
namespace layers {
/**
* AxisPhysicsMSDModel encapsulates a 1 - dimensional MSD ( Mass - Spring - Damper )
* model . A unit mass is assumed .
*/
class AxisPhysicsMSDModel : public AxisPhysicsModel {
public:
AxisPhysicsMSDModel(
double aInitialPosition,
double aInitialDestination,
double aInitialVelocity,
double aSpringConstant,
double aDampingRatio);
virtual ~AxisPhysicsMSDModel();
/**
* Gets the raw destination of this axis at this moment .
*/
double GetDestination()
const ;
/**
* Sets the raw destination of this axis at this moment .
*/
void SetDestination(
double aDestination);
/**
* Returns true when the position is close to the destination and the
* velocity is low .
*/
bool IsFinished(
double aSmallestVisibleIncrement)
const ;
protected :
double Acceleration(
const State& aState) override;
private :
/**
* mDestination represents the target position and the resting position of
* the simulated spring .
*/
double mDestination;
/**
* Greater values of mSpringConstant result in a stiffer / stronger spring .
*/
double mSpringConstant;
/**
* mSpringConstantSqrtTimesTwo is calculated from mSpringConstant to reduce
* calculations performed in the inner loop .
*/
double mSpringConstantSqrtXTwo;
/**
* Damping Ratio : http : //en.wikipedia.org/wiki/Damping_ratio
*
* When mDampingRatio < 1 . 0 , this is an under damped system .
* - Overshoots destination and oscillates with the amplitude gradually
* decreasing to zero .
*
* When mDampingRatio = = 1 . 0 , this is a critically damped system .
* - Reaches destination as quickly as possible without oscillating .
*
* When mDampingRatio > 1 . 0 , this is an over damped system .
* - Reaches destination ( exponentially decays ) without oscillating .
*/
double mDampingRatio;
};
}
// namespace layers
}
// namespace mozilla
#endif
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