// qcms // Copyright (C) 2009 Mozilla Foundation // Copyright (C) 1998-2007 Marti Maria // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the Software // is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#[derive(Copy, Clone, Debug, Default)] pubstruct Matrix { pub m: [[f32; 3]; 3], // Three rows of three elems.
}
//probably reuse this computation in matrix_invert pubfn det(&self) -> f32 { let det: f32 = self.m[0][0] * self.m[1][1] * self.m[2][2]
+ self.m[0][1] * self.m[1][2] * self.m[2][0]
+ self.m[0][2] * self.m[1][0] * self.m[2][1]
- self.m[0][0] * self.m[1][2] * self.m[2][1]
- self.m[0][1] * self.m[1][0] * self.m[2][2]
- self.m[0][2] * self.m[1][1] * self.m[2][0];
det
} /* from pixman and cairo and Mathematics for Game Programmers */ /* lcms uses gauss-jordan elimination with partial pivoting which is *lessefficientandnotasnumericallystable.SeeMathematicsfor
* Game Programmers. */ pubfn invert(&self) -> Option<Matrix> { letmut dest_mat: Matrix = Matrix { m: [[0.; 3]; 3] }; letmut i: i32;
const a: [i32; 3] = [2, 2, 1]; const b: [i32; 3] = [1, 0, 0]; /* inv (A) = 1/det (A) * adj (A) */ letmut det: f32 = self.det(); if det == 0. { return None;
}
det = 1. / det; letmut j: i32 = 0; while j < 3 {
i = 0; while i < 3 { let ai: i32 = a[i as usize]; let aj: i32 = a[j as usize]; let bi: i32 = b[i as usize]; let bj: i32 = b[j as usize]; letmut p: f64 = (self.m[ai as usize][aj as usize]
* self.m[bi as usize][bj as usize]
- self.m[ai as usize][bj as usize] * self.m[bi as usize][aj as usize]) as f64; if ((i + j) & 1) != 0 {
p = -p
}
dest_mat.m[j as usize][i as usize] = (det as f64 * p) as f32;
i += 1
}
j += 1
}
Some(dest_mat)
} pubfn identity() -> Matrix { letmut i: Matrix = Matrix { m: [[0.; 3]; 3] };
i.m[0][0] = 1.;
i.m[0][1] = 0.;
i.m[0][2] = 0.;
i.m[1][0] = 0.;
i.m[1][1] = 1.;
i.m[1][2] = 0.;
i.m[2][0] = 0.;
i.m[2][1] = 0.;
i.m[2][2] = 1.;
i
} pubfn invalid() -> Option<Matrix> {
None
} /* from pixman */ /* MAT3per... */ pubfn multiply(a: Matrix, b: Matrix) -> Matrix { letmut result: Matrix = Matrix { m: [[0.; 3]; 3] }; letmut dx: i32;
letmut o: i32; letmut dy: i32 = 0; while dy < 3 {
dx = 0; while dx < 3 { letmut v: f64 = 0f64;
o = 0; while o < 3 {
v += (a.m[dy as usize][o as usize] * b.m[o as usize][dx as usize]) as f64;
o += 1
}
result.m[dy as usize][dx as usize] = v as f32;
dx += 1
}
dy += 1
}
result
}
}
Messung V0.5 in Prozent
¤ Dauer der Verarbeitung: 0.13 Sekunden
(vorverarbeitet am 2026-06-22)
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