class SkData; class SkImage; class SkPicture; class SkTypeface; class SkReadBuffer; enum SkAlphaType : int; namespace sktext::gpu { class Slug;
}
/** * A serial-proc is asked to serialize the specified object (e.g. picture or image). * If a data object is returned, it will be used (even if it is zero-length). * If null is returned, then Skia will take its default action. * * The default action for pictures is to use Skia's internal format. * The default action for images is to encode either in its native format or PNG. * The default action for typefaces is to use Skia's internal format.
*/
using SkSerialPictureProc = sk_sp<SkData> (*)(SkPicture*, void* ctx); using SkSerialImageProc = sk_sp<SkData> (*)(SkImage*, void* ctx); using SkSerialTypefaceProc = sk_sp<SkData> (*)(SkTypeface*, void* ctx);
/** * Called with the encoded form of a picture (previously written with a custom * SkSerialPictureProc proc). Return a picture object, or nullptr indicating failure.
*/ using SkDeserialPictureProc = sk_sp<SkPicture> (*)(constvoid* data, size_t length, void* ctx);
/** * Called with the encoded form of an image. The proc can return an image object, or if it * returns nullptr, then Skia will take its default action to try to create an image from the data. * * This will also be used to decode the internal mipmap layers that are saved on some images. * * An explicit SkAlphaType may have been encoded in the bytestream; if not, then the passed in * optional will be not present. * * Clients should set at least SkDeserialImageProc; SkDeserialImageFromDataProc may be called * if the internal implementation has a SkData copy already. Implementations of SkDeserialImageProc * must make a copy of any data they needed after the proc finishes, since the data will go away * after serialization ends.
*/ #if !defined(SK_LEGACY_DESERIAL_IMAGE_PROC) using SkDeserialImageProc = sk_sp<SkImage> (*)(constvoid* data, size_t length, void* ctx); #else using SkDeserialImageProc = sk_sp<SkImage> (*)(constvoid* data,
size_t length,
std::optional<SkAlphaType>, void* ctx); #endif using SkDeserialImageFromDataProc = sk_sp<SkImage> (*)(sk_sp<SkData>,
std::optional<SkAlphaType>, void* ctx);
/** * Slugs are currently only deserializable with a GPU backend. Clients will not be able to * provide a custom mechanism here, but can enable Slug deserialization by calling * sktext::gpu::AddDeserialProcs to add Skia's implementation.
*/ using SkSlugProc = sk_sp<sktext::gpu::Slug> (*)(SkReadBuffer&, void* ctx);
/** * Called with the encoded form of a typeface (previously written with a custom * SkSerialTypefaceProc proc). Return a typeface object, or nullptr indicating failure.
*/ using SkDeserialTypefaceProc = sk_sp<SkTypeface> (*)(constvoid* data, size_t length, void* ctx);
// This looks like a flag, but it could be considered a proc as well (one that takes no // parameters and returns a bool). Given that there are only two valid implementations of that // proc, we just insert the bool directly. bool fAllowSkSL = true;
};
#endif
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