// The default default SkExecutor is an SkTrivialExecutor, which just runs the work right away. class SkTrivialExecutor final : public SkExecutor {
public: void add(std::function<void(void)> work, int/* workList */) override {
work();
} void add(std::function<void(void)> work) override {
this->add(std::move(work), /* workList= */ 0);
} int discardAllPendingWork() override { return0;}
};
// We'll always push_back() new work, but pop from the front of deques or the back of SkTArray. staticinline std::function<void(void)> pop(std::deque<std::function<void(void)>>* list) {
std::function<void(void)> fn = std::move(list->front());
list->pop_front(); return fn;
} staticinline std::function<void(void)> pop(TArray<std::function<void(void)>>* list) {
std::function<void(void)> fn = std::move(list->back());
list->pop_back(); return fn;
}
// An SkThreadPool is an executor that runs work on a fixed pool of OS threads. template <typename WorkList> class SkThreadPool final : public SkExecutor {
public: explicit SkThreadPool(int numWorkLists, int threads, bool allowBorrowing)
: fNumWorkLists(numWorkLists < 1 ? 1 : numWorkLists)
, fAllowBorrowing(allowBorrowing) {
for (int i = 0; i < threads; i++) {
fThreads.emplace_back(&Loop, this);
}
}
~SkThreadPool() override { // Signal each thread that it's time to shut down. for (int i = 0; i < fThreads.size(); i++) { // Add the notification to the highest priority list
this->add(nullptr, /* workList= */ 0);
} // Wait for each thread to shut down. for (int i = 0; i < fThreads.size(); i++) {
fThreads[i].join();
}
}
int discardAllPendingWork() override {
SkAutoMutexExclusive lock(fWorkLock);
int numDiscarded = 0; for (int i = 0; i < fNumWorkLists; ++i) {
numDiscarded += fWorkLists[i].size();
fWorkLists[i].clear();
}
return numDiscarded;
}
void borrow() override { // If there is work waiting and we're allowed to borrow work, do it. if (fAllowBorrowing && fWorkAvailable.try_wait()) {
SkAssertResult(this->do_work());
}
}
private: // This method should usually be called only when fWorkAvailable indicates there's work to do. bool do_work() {
std::function<void(void)> work; bool workAvailable = false;
{
SkAutoMutexExclusive lock(fWorkLock);
for (int i = 0; i < fNumWorkLists; ++i) { if (!fWorkLists[i].empty()) {
workAvailable = true;
work = pop(&fWorkLists[i]); break;
}
}
}
if (!workAvailable) { // Because we can discard work asynchronous to Loop() we can sometimes get in this // method with no work to do return true;
}
if (!work) { returnfalse; // This is Loop()'s signal to shut down.
}
work(); return true;
}
staticvoid Loop(void* ctx) { auto pool = (SkThreadPool*)ctx; do {
pool->fWorkAvailable.wait();
} while (pool->do_work());
}
// Both SkMutex and SkSpinlock can work here.
using Lock = SkMutex;
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