struct SkMCState { float matrix[9]; // NOTE: this only works for non-antialiased clips
int32_t clipRectCount;
ClipRect* clipRects;
};
// NOTE: If you add more members, create a new subclass of SkCanvasState with a // new CanvasState::version. struct SkCanvasLayerState {
CanvasBackend type;
int32_t x, y;
int32_t width;
int32_t height;
SkMCState mcState;
union { struct {
RasterConfig config; // pixel format: a value from RasterConfigs.
uint64_t rowBytes; // Number of bytes from start of one line to next. void* pixels; // The pixels, all (height * rowBytes) of them.
} raster; struct {
int32_t textureID;
} gpu;
};
};
~SkCanvasState_v1() { // loop through the layers and free the data allocated to the clipRects. // See setup_MC_state, clipRects is only allocated when the clip isn't empty; and empty // is implicitly represented as clipRectCount == 0. for (int i = 0; i < layerCount; ++i) { if (layers[i].mcState.clipRectCount > 0) {
sk_free(layers[i].mcState.clipRects);
}
}
if (mcState.clipRectCount > 0) {
sk_free(mcState.clipRects);
}
// layers is always allocated, even if it's with sk_malloc(0), so this is safe.
sk_free(layers);
}
// Historically, the canvas state could report multiple top-level layers because SkCanvas // supported unclipped layers. With that feature removed, all required information is contained // by the canvas' top-most device.
SkDevice* device = canvas->topDevice();
SkASSERT(device);
SkSWriter32<sizeof(SkCanvasLayerState)> layerWriter; // we currently only work for bitmap backed devices
SkPixmap pmap; if (!device->accessPixels(&pmap) || 0 == pmap.width() || 0 == pmap.height()) { return nullptr;
} // and for axis-aligned devices (so not transformed for an image filter) if (!device->isPixelAlignedToGlobal()) { return nullptr;
}
SkIPoint origin = device->getOrigin(); // safe since it's pixel aligned
// allocate memory for the layers and then and copy them to the struct
SkASSERT(layerWriter.bytesWritten() == sizeof(SkCanvasLayerState));
canvasState->layerCount = 1;
canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten());
layerWriter.flatten(canvasState->layers);
staticvoid setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) { // reconstruct the matrix
SkMatrix matrix; for (int i = 0; i < 9; i++) {
matrix.set(i, state.matrix[i]);
}
// only realy support 1 rect, so if the caller (legacy?) sent us more, we just take the bounds // of what they sent.
SkIRect bounds = SkIRect::MakeEmpty(); if (state.clipRectCount > 0) {
bounds.setLTRB(state.clipRects[0].left,
state.clipRects[0].top,
state.clipRects[0].right,
state.clipRects[0].bottom); for (int i = 1; i < state.clipRectCount; ++i) {
bounds.join({state.clipRects[i].left,
state.clipRects[i].top,
state.clipRects[i].right,
state.clipRects[i].bottom});
}
}
// setup the matrix and clip
setup_canvas_from_MC_state(layerState.mcState, canvas.get());
return canvas;
}
std::unique_ptr<SkCanvas> SkCanvasStateUtils::MakeFromCanvasState(const SkCanvasState* state) {
SkASSERT(state); // Currently there is only one possible version.
SkASSERT(SkCanvasState_v1::kVersion == state->version);
// setup the matrix and clip on the n-way canvas
setup_canvas_from_MC_state(state_v1->mcState, canvas.get());
// Iterate over the layers and add them to the n-way canvas. New clients will only send one // layer since unclipped layers are no longer supported, but old canvas clients may still // create them. for (int i = state_v1->layerCount - 1; i >= 0; --i) {
std::unique_ptr<SkCanvas> canvasLayer = make_canvas_from_canvas_layer(state_v1->layers[i]); if (!canvasLayer) { return nullptr;
}
canvas->pushCanvas(std::move(canvasLayer), SkIPoint::Make(state_v1->layers[i].x,
state_v1->layers[i].y));
}
void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) {
SkASSERT(!state || SkCanvasState_v1::kVersion == state->version); // Upcast to the correct version of SkCanvasState. This avoids having a virtual destructor on // SkCanvasState. That would be strange since SkCanvasState has no other virtual functions, and // instead uses the field "version" to determine how to behave. delete static_cast<SkCanvasState_v1*>(state);
}
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