/* This Source Code Form is subject to the terms of the Mozilla Public
* License , v . 2 . 0 . If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsTransform2D_h_
#define nsTransform2D_h_
#include "nsCoord.h"
class nsTransform2D {
private :
/**
* This represents the following matrix ( note that the order of row / column
* indices is opposite to usual notation )
*
* / m00 0 m20 \
* M = | 0 m11 m21 |
* \ 0 0 1 /
*
* Transformation of a coordinate ( x , y ) is obtained by setting
* v = ( x , y , 1 ) ^ T and evaluating M . v
**/
float m00, m11, m20, m21;
public:
nsTransform2D(
void ) {
m20 = m21 =
0 .
0 f;
m00 = m11 =
1 .
0 f;
}
~nsTransform2D(
void ) =
default ;
/**
* set this transform to a translation
*
* @ param tx , x translation
* @ param ty , y translation
**/
void SetToTranslate(
float tx,
float ty) {
m00 = m11 =
1 .
0 f;
m20 = tx;
m21 = ty;
}
/**
* get the translation portion of this transform
*
* @ param pt , Point to return translation values in
**/
void GetTranslationCoord(nscoord* ptX, nscoord* ptY)
const {
*ptX = NSToCoordRound(m20);
*ptY = NSToCoordRound(m21);
}
/**
* apply matrix to vector
*
* @ param pt Point to transform
**/
void TransformCoord(nscoord* ptX, nscoord* ptY)
const ;
/**
* apply matrix to rect
*
* @ param rect Rect to transform
**/
void TransformCoord(nscoord* aX, nscoord* aY, nscoord* aWidth,
nscoord* aHeight)
const ;
/**
* add a scale to a Transform via x , y pair
*
* @ param ptX x value to add as x scale
* @ param ptY y value to add as y scale
**/
void AddScale(
float ptX,
float ptY) {
m00 *= ptX;
m11 *= ptY;
}
/**
* Set the scale ( overriding any previous calls to AddScale , but leaving
* any existing translation ) .
*
* @ param ptX x value to add as x scale
* @ param ptY y value to add as y scale
**/
void SetScale(
float ptX,
float ptY) {
m00 = ptX;
m11 = ptY;
}
};
#endif
Messung V0.5 in Prozent C=81 H=83 G=81
¤ Dauer der Verarbeitung: 0.14 Sekunden
(vorverarbeitet am 2026-08-25)
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