/* // Copyright 2014 Sensics, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License.
*/
/* Internal Includes */ #include <osvr/Util/APIBaseC.h> #include <osvr/Util/Vec3C.h> #include <osvr/Util/QuaternionC.h>
/* Library/third-party includes */ /* none */
/* Standard includes */ /* none */
OSVR_EXTERN_C_BEGIN
/** @addtogroup UtilMath @{
*/
/** @brief A structure defining a 3D (6DOF) rigid body pose: translation and rotation.
*/ typedefstruct OSVR_Pose3 { /** @brief Position vector */
OSVR_Vec3 translation; /** @brief Orientation as a unit quaternion */
OSVR_Quaternion rotation;
} OSVR_Pose3;
/** @brief Set a pose to identity */
OSVR_INLINE void osvrPose3SetIdentity(OSVR_Pose3* pose) {
osvrQuatSetIdentity(&(pose->rotation));
osvrVec3Zero(&(pose->translation));
} /** @} */
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