Quellcodebibliothek Statistik Leitseite products/Sources/formale Sprachen/C/Firefox/gfx/webrender_bindings/   (Browser von der Mozilla Stiftung Version 136.0.1©)  Datei vom 10.2.2025 mit Größe 23 kB image not shown  

Quelle  RenderCompositorNative.cpp   Sprache: C

 
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */


#include "RenderCompositorNative.h"

#include "GLContext.h"
#include "GLContextProvider.h"
#include "mozilla/ProfilerLabels.h"
#include "mozilla/ProfilerMarkers.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/gfx/Logging.h"
#include "mozilla/layers/CompositionRecorder.h"
#include "mozilla/layers/GpuFence.h"
#include "mozilla/layers/NativeLayer.h"
#include "mozilla/layers/SurfacePool.h"
#include "mozilla/StaticPrefs_gfx.h"
#include "mozilla/webrender/RenderThread.h"
#include "mozilla/widget/CompositorWidget.h"
#include "RenderCompositorRecordedFrame.h"

namespace mozilla::wr {

extern LazyLogModule gRenderThreadLog;
#define LOG(...) MOZ_LOG(gRenderThreadLog, LogLevel::Debug, (__VA_ARGS__))

RenderCompositorNative::RenderCompositorNative(
    const RefPtr<widget::CompositorWidget>& aWidget, gl::GLContext* aGL)
    : RenderCompositor(aWidget),
      mNativeLayerRoot(GetWidget()->GetNativeLayerRoot()) {
  LOG("RenderCompositorNative::RenderCompositorNative()");

#if defined(XP_DARWIN) || defined(MOZ_WAYLAND)
  auto pool = RenderThread::Get()->SharedSurfacePool();
  if (pool) {
    mSurfacePoolHandle = pool->GetHandleForGL(aGL);
  }
#endif
  MOZ_RELEASE_ASSERT(mSurfacePoolHandle);
}

RenderCompositorNative::~RenderCompositorNative() {
  LOG("RRenderCompositorNative::~RenderCompositorNative()");

  Pause();
  mProfilerScreenshotGrabber.Destroy();
  mNativeLayerRoot->SetLayers({});
  mNativeLayerForEntireWindow = nullptr;
  mNativeLayerRootSnapshotter = nullptr;
  mNativeLayerRoot = nullptr;
}

bool RenderCompositorNative::BeginFrame() {
  if (!MakeCurrent()) {
    gfxCriticalNote << "Failed to make render context current, can't draw.";
    return false;
  }

  gfx::IntSize bufferSize = GetBufferSize().ToUnknownSize();
  if (!ShouldUseNativeCompositor()) {
    if (bufferSize.IsEmpty()) {
      return false;
    }
    if (mNativeLayerForEntireWindow &&
        mNativeLayerForEntireWindow->GetSize() != bufferSize) {
      mNativeLayerRoot->RemoveLayer(mNativeLayerForEntireWindow);
      mNativeLayerForEntireWindow = nullptr;
    }
    if (!mNativeLayerForEntireWindow) {
      mNativeLayerForEntireWindow =
          mNativeLayerRoot->CreateLayer(bufferSize, false, mSurfacePoolHandle);
      mNativeLayerRoot->AppendLayer(mNativeLayerForEntireWindow);
    }
  }

  gfx::IntRect bounds({}, bufferSize);
  if (!InitDefaultFramebuffer(bounds)) {
    return false;
  }

  return true;
}

RenderedFrameId RenderCompositorNative::EndFrame(
    const nsTArray<DeviceIntRect>& aDirtyRects) {
  RenderedFrameId frameId = GetNextRenderFrameId();

  DoSwap();

  MOZ_ASSERT(mPendingGpuFeces.empty());

  if (mNativeLayerForEntireWindow) {
    mNativeLayerForEntireWindow->NotifySurfaceReady();
    mNativeLayerRoot->CommitToScreen();
  }

  return frameId;
}

void RenderCompositorNative::Pause() {}

bool RenderCompositorNative::Resume() { return true; }

inline layers::WebRenderCompositor RenderCompositorNative::CompositorType()
    const {
  if (gfx::gfxVars::UseWebRenderCompositor()) {
#if defined(XP_DARWIN)
    return layers::WebRenderCompositor::CORE_ANIMATION;
#elif defined(MOZ_WAYLAND)
    return layers::WebRenderCompositor::WAYLAND;
#endif
  }
  return layers::WebRenderCompositor::DRAW;
}

LayoutDeviceIntSize RenderCompositorNative::GetBufferSize() {
  return mWidget->GetClientSize();
}

bool RenderCompositorNative::ShouldUseNativeCompositor() {
  return gfx::gfxVars::UseWebRenderCompositor();
}

void RenderCompositorNative::GetCompositorCapabilities(
    CompositorCapabilities* aCaps) {
  RenderCompositor::GetCompositorCapabilities(aCaps);
#if defined(XP_DARWIN)
  aCaps->supports_surface_for_backdrop = !gfx::gfxVars::UseSoftwareWebRender();
#endif
}

bool RenderCompositorNative::MaybeReadback(
    const gfx::IntSize& aReadbackSize, const wr::ImageFormat& aReadbackFormat,
    const Range<uint8_t>& aReadbackBuffer, bool* aNeedsYFlip) {
  if (!ShouldUseNativeCompositor()) {
    return false;
  }

  MOZ_RELEASE_ASSERT(aReadbackFormat == wr::ImageFormat::BGRA8);
  if (!mNativeLayerRootSnapshotter) {
    mNativeLayerRootSnapshotter = mNativeLayerRoot->CreateSnapshotter();

    if (!mNativeLayerRootSnapshotter) {
      return false;
    }
  }
  bool success = mNativeLayerRootSnapshotter->ReadbackPixels(
      aReadbackSize, gfx::SurfaceFormat::B8G8R8A8, aReadbackBuffer);

  // ReadbackPixels might have changed the current context. Make sure GL is
  // current again.
  MakeCurrent();

  if (aNeedsYFlip) {
    *aNeedsYFlip = true;
  }

  return success;
}

bool RenderCompositorNative::MaybeRecordFrame(
    layers::CompositionRecorder& aRecorder) {
  if (!ShouldUseNativeCompositor()) {
    return false;
  }

  if (!mNativeLayerRootSnapshotter) {
    mNativeLayerRootSnapshotter = mNativeLayerRoot->CreateSnapshotter();
  }

  if (!mNativeLayerRootSnapshotter) {
    return true;
  }

  gfx::IntSize size = GetBufferSize().ToUnknownSize();
  RefPtr<layers::profiler_screenshots::RenderSource> snapshot =
      mNativeLayerRootSnapshotter->GetWindowContents(size);
  if (!snapshot) {
    return true;
  }

  RefPtr<layers::profiler_screenshots::AsyncReadbackBuffer> buffer =
      mNativeLayerRootSnapshotter->CreateAsyncReadbackBuffer(size);
  buffer->CopyFrom(snapshot);

  RefPtr<layers::RecordedFrame> frame =
      new RenderCompositorRecordedFrame(TimeStamp::Now(), std::move(buffer));
  aRecorder.RecordFrame(frame);

  // GetWindowContents might have changed the current context. Make sure our
  // context is current again.
  MakeCurrent();
  return true;
}

bool RenderCompositorNative::MaybeGrabScreenshot(
    const gfx::IntSize& aWindowSize) {
  if (!ShouldUseNativeCompositor()) {
    return false;
  }

  if (!mNativeLayerRootSnapshotter) {
    mNativeLayerRootSnapshotter = mNativeLayerRoot->CreateSnapshotter();
  }

  if (mNativeLayerRootSnapshotter) {
    mProfilerScreenshotGrabber.MaybeGrabScreenshot(*mNativeLayerRootSnapshotter,
                                                   aWindowSize);

    // MaybeGrabScreenshot might have changed the current context. Make sure our
    // context is current again.
    MakeCurrent();
  }

  return true;
}

bool RenderCompositorNative::MaybeProcessScreenshotQueue() {
  if (!ShouldUseNativeCompositor()) {
    return false;
  }

  mProfilerScreenshotGrabber.MaybeProcessQueue();

  // MaybeProcessQueue might have changed the current context. Make sure our
  // context is current again.
  MakeCurrent();

  return true;
}

void RenderCompositorNative::CompositorBeginFrame() {
  mAddedLayers.Clear();
  mAddedTilePixelCount = 0;
  mAddedClippedPixelCount = 0;
  mBeginFrameTimeStamp = TimeStamp::Now();
  mSurfacePoolHandle->OnBeginFrame();
  mNativeLayerRoot->PrepareForCommit();
}

void RenderCompositorNative::CompositorEndFrame() {
  if (profiler_thread_is_being_profiled_for_markers()) {
    auto bufferSize = GetBufferSize();
    [[maybe_unused]] uint64_t windowPixelCount =
        uint64_t(bufferSize.width) * bufferSize.height;
    int nativeLayerCount = 0;
    for (const auto& it : mSurfaces) {
      nativeLayerCount += int(it.second.mNativeLayers.size());
    }
    PROFILER_MARKER_TEXT(
        "WR OS Compositor frame", GRAPHICS,
        MarkerTiming::IntervalUntilNowFrom(mBeginFrameTimeStamp),
        nsPrintfCString("%d%% painting, %d%% overdraw, %d used "
                        "layers (%d%% memory) + %d unused layers (%d%% memory)",
                        int(mDrawnPixelCount * 100 / windowPixelCount),
                        int(mAddedClippedPixelCount * 100 / windowPixelCount),
                        int(mAddedLayers.Length()),
                        int(mAddedTilePixelCount * 100 / windowPixelCount),
                        int(nativeLayerCount - mAddedLayers.Length()),
                        int((mTotalTilePixelCount - mAddedTilePixelCount) *
                            100 / windowPixelCount)));
  }
  mDrawnPixelCount = 0;

  DoFlush();

  mNativeLayerRoot->SetLayers(mAddedLayers);
  mNativeLayerRoot->CommitToScreen();
  mSurfacePoolHandle->OnEndFrame();
}

void RenderCompositorNative::BindNativeLayer(wr::NativeTileId aId,
                                             const gfx::IntRect& aDirtyRect) {
  MOZ_RELEASE_ASSERT(!mCurrentlyBoundNativeLayer);

  auto surfaceCursor = mSurfaces.find(aId.surface_id);
  MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
  Surface& surface = surfaceCursor->second;

  auto layerCursor = surface.mNativeLayers.find(TileKey(aId.x, aId.y));
  MOZ_RELEASE_ASSERT(layerCursor != surface.mNativeLayers.end());
  RefPtr<layers::NativeLayer> layer = layerCursor->second;

  mCurrentlyBoundNativeLayer = layer;

  mDrawnPixelCount += aDirtyRect.Area();
}

void RenderCompositorNative::UnbindNativeLayer() {
  MOZ_RELEASE_ASSERT(mCurrentlyBoundNativeLayer);

  mCurrentlyBoundNativeLayer->NotifySurfaceReady();
  mCurrentlyBoundNativeLayer = nullptr;
}

void RenderCompositorNative::CreateSurface(wr::NativeSurfaceId aId,
                                           wr::DeviceIntPoint aVirtualOffset,
                                           wr::DeviceIntSize aTileSize,
                                           bool aIsOpaque) {
  MOZ_RELEASE_ASSERT(mSurfaces.find(aId) == mSurfaces.end());
  mSurfaces.insert({aId, Surface{aTileSize, aIsOpaque}});
}

void RenderCompositorNative::CreateExternalSurface(wr::NativeSurfaceId aId,
                                                   bool aIsOpaque) {
  MOZ_RELEASE_ASSERT(mSurfaces.find(aId) == mSurfaces.end());

  RefPtr<layers::NativeLayer> layer =
      mNativeLayerRoot->CreateLayerForExternalTexture(aIsOpaque);

  Surface surface{DeviceIntSize{}, aIsOpaque};
  surface.mIsExternal = true;
  surface.mNativeLayers.insert({TileKey(0, 0), layer});

  mSurfaces.insert({aId, std::move(surface)});
}

void RenderCompositorNative::CreateBackdropSurface(wr::NativeSurfaceId aId,
                                                   wr::ColorF aColor) {
  MOZ_RELEASE_ASSERT(mSurfaces.find(aId) == mSurfaces.end());

  gfx::DeviceColor color(aColor.r, aColor.g, aColor.b, aColor.a);
  RefPtr<layers::NativeLayer> layer =
      mNativeLayerRoot->CreateLayerForColor(color);

  Surface surface{DeviceIntSize{}, (aColor.a >= 1.0f)};
  surface.mNativeLayers.insert({TileKey(0, 0), layer});

  mSurfaces.insert({aId, std::move(surface)});
}

void RenderCompositorNative::AttachExternalImage(
    wr::NativeSurfaceId aId, wr::ExternalImageId aExternalImage) {
  RenderTextureHost* image =
      RenderThread::Get()->GetRenderTexture(aExternalImage);
  MOZ_RELEASE_ASSERT(image);

  auto surfaceCursor = mSurfaces.find(aId);
  MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());

  Surface& surface = surfaceCursor->second;
  MOZ_RELEASE_ASSERT(surface.mNativeLayers.size() == 1);
  MOZ_RELEASE_ASSERT(surface.mIsExternal);
  surface.mNativeLayers.begin()->second->AttachExternalImage(image);
}

void RenderCompositorNative::DestroySurface(NativeSurfaceId aId) {
  auto surfaceCursor = mSurfaces.find(aId);
  MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());

  Surface& surface = surfaceCursor->second;
  if (!surface.mIsExternal) {
    for (const auto& iter : surface.mNativeLayers) {
      mTotalTilePixelCount -= gfx::IntRect({}, iter.second->GetSize()).Area();
    }
  }

  mSurfaces.erase(surfaceCursor);
}

void RenderCompositorNative::CreateTile(wr::NativeSurfaceId aId, int aX,
                                        int aY) {
  auto surfaceCursor = mSurfaces.find(aId);
  MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
  Surface& surface = surfaceCursor->second;
  MOZ_RELEASE_ASSERT(!surface.mIsExternal);

  RefPtr<layers::NativeLayer> layer = mNativeLayerRoot->CreateLayer(
      surface.TileSize(), surface.mIsOpaque, mSurfacePoolHandle);
  surface.mNativeLayers.insert({TileKey(aX, aY), layer});
  mTotalTilePixelCount += gfx::IntRect({}, layer->GetSize()).Area();
}

void RenderCompositorNative::DestroyTile(wr::NativeSurfaceId aId, int aX,
                                         int aY) {
  auto surfaceCursor = mSurfaces.find(aId);
  MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
  Surface& surface = surfaceCursor->second;
  MOZ_RELEASE_ASSERT(!surface.mIsExternal);

  auto layerCursor = surface.mNativeLayers.find(TileKey(aX, aY));
  MOZ_RELEASE_ASSERT(layerCursor != surface.mNativeLayers.end());
  RefPtr<layers::NativeLayer> layer = std::move(layerCursor->second);
  surface.mNativeLayers.erase(layerCursor);
  mTotalTilePixelCount -= gfx::IntRect({}, layer->GetSize()).Area();

  // If the layer is currently present in mNativeLayerRoot, it will be destroyed
  // once CompositorEndFrame() replaces mNativeLayerRoot's layers and drops that
  // reference. So until that happens, the layer still needs to hold on to its
  // front buffer. However, we can tell it to drop its back buffers now, because
  // we know that we will never draw to it again.
  // Dropping the back buffers now puts them back in the surface pool, so those
  // surfaces can be immediately re-used for drawing in other layers in the
  // current frame.
  layer->DiscardBackbuffers();
}

gfx::SamplingFilter ToSamplingFilter(wr::ImageRendering aImageRendering) {
  if (aImageRendering == wr::ImageRendering::Auto) {
    return gfx::SamplingFilter::LINEAR;
  }
  return gfx::SamplingFilter::POINT;
}

void RenderCompositorNative::AddSurface(
    wr::NativeSurfaceId aId, const wr::CompositorSurfaceTransform& aTransform,
    wr::DeviceIntRect aClipRect, wr::ImageRendering aImageRendering) {
  MOZ_RELEASE_ASSERT(!mCurrentlyBoundNativeLayer);

  auto surfaceCursor = mSurfaces.find(aId);
  MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
  const Surface& surface = surfaceCursor->second;

  float sx = aTransform.scale.x;
  float sy = aTransform.scale.y;
  float tx = aTransform.offset.x;
  float ty = aTransform.offset.y;
  gfx::Matrix4x4 transform(sx, 0.0, 0.0, 0.0, 0.0, sy, 0.0, 0.0, 0.0, 0.0, 1.0,
                           0.0, tx, ty, 0.0, 1.0);

  for (auto it = surface.mNativeLayers.begin();
       it != surface.mNativeLayers.end(); ++it) {
    RefPtr<layers::NativeLayer> layer = it->second;
    gfx::IntSize layerSize = layer->GetSize();
    gfx::IntPoint layerPosition(surface.mTileSize.width * it->first.mX,
                                surface.mTileSize.height * it->first.mY);
    layer->SetPosition(layerPosition);
    gfx::IntRect clipRect(aClipRect.min.x, aClipRect.min.y, aClipRect.width(),
                          aClipRect.height());
    layer->SetClipRect(Some(clipRect));
    layer->SetTransform(transform);
    layer->SetSamplingFilter(ToSamplingFilter(aImageRendering));
    mAddedLayers.AppendElement(layer);

    if (surface.mIsExternal) {
      RefPtr<layers::GpuFence> fence = layer->GetGpuFence();
      if (fence && BackendType() == layers::WebRenderBackend::HARDWARE) {
        mPendingGpuFeces.emplace_back(fence);
      }
    }

    if (!surface.mIsExternal) {
      mAddedTilePixelCount += layerSize.width * layerSize.height;
    }
    gfx::Rect r = transform.TransformBounds(
        gfx::Rect(layer->CurrentSurfaceDisplayRect()));
    gfx::IntRect visibleRect =
        clipRect.Intersect(RoundedToInt(r) + layerPosition);
    mAddedClippedPixelCount += visibleRect.Area();
  }
}

/* static */
UniquePtr<RenderCompositor> RenderCompositorNativeOGL::Create(
    const RefPtr<widget::CompositorWidget>& aWidget, nsACString& aError) {
  RefPtr<gl::GLContext> gl = RenderThread::Get()->SingletonGL();
  if (!gl) {
    gl = gl::GLContextProvider::CreateForCompositorWidget(
        aWidget, /* aHardwareWebRender */ true, /* aForceAccelerated */ true);
    RenderThread::MaybeEnableGLDebugMessage(gl);
  }
  if (!gl || !gl->MakeCurrent()) {
    gfxCriticalNote << "Failed GL context creation for WebRender: "
                    << gfx::hexa(gl.get());
    return nullptr;
  }
  return MakeUnique<RenderCompositorNativeOGL>(aWidget, std::move(gl));
}

RenderCompositorNativeOGL::RenderCompositorNativeOGL(
    const RefPtr<widget::CompositorWidget>& aWidget,
    RefPtr<gl::GLContext>&& aGL)
    : RenderCompositorNative(aWidget, aGL), mGL(aGL) {
  MOZ_ASSERT(mGL);
}

RenderCompositorNativeOGL::~RenderCompositorNativeOGL() {
  if (!mGL->MakeCurrent()) {
    gfxCriticalNote
        << "Failed to make render context current during destroying.";
    // Leak resources!
    mPreviousFrameDoneFences = nullptr;
    mThisFrameDoneFences = nullptr;
    return;
  }

  if (mPreviousFrameDoneFences && mPreviousFrameDoneFences->mSync) {
    mGL->fDeleteSync(mPreviousFrameDoneFences->mSync);
  }
  if (mThisFrameDoneFences && mThisFrameDoneFences->mSync) {
    mGL->fDeleteSync(mThisFrameDoneFences->mSync);
  }
}

bool RenderCompositorNativeOGL::InitDefaultFramebuffer(
    const gfx::IntRect& aBounds) {
  if (mNativeLayerForEntireWindow) {
    Maybe<GLuint> fbo = mNativeLayerForEntireWindow->NextSurfaceAsFramebuffer(
        aBounds, aBounds, true);
    if (!fbo) {
      return false;
    }
    mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, *fbo);
  } else {
    mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mGL->GetDefaultFramebuffer());
  }
  return true;
}

void RenderCompositorNativeOGL::DoSwap() {
  InsertFrameDoneSync();
  if (mNativeLayerForEntireWindow) {
    mGL->fFlush();
  }
}

void RenderCompositorNativeOGL::DoFlush() { mGL->fFlush(); }

void RenderCompositorNativeOGL::InsertFrameDoneSync() {
#ifdef XP_DARWIN
  // Only do this on macOS.
  // On other platforms, SwapBuffers automatically applies back-pressure.
  if (mThisFrameDoneFences && mThisFrameDoneFences->mSync) {
    mGL->fDeleteSync(mThisFrameDoneFences->mSync);
  }
  mThisFrameDoneFences =
      MakeUnique<BackPressureFences>(std::move(mPendingGpuFeces));
  mThisFrameDoneFences->mSync =
      mGL->fFenceSync(LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
#endif
}

bool RenderCompositorNativeOGL::WaitForGPU() {
  if (mPreviousFrameDoneFences) {
    bool complete = false;
    while (!complete) {
      complete = true;
      for (const auto& fence : mPreviousFrameDoneFences->mGpuFeces) {
        if (!fence->HasCompleted()) {
          complete = false;
          break;
        }
      }

      if (!complete) {
        PR_Sleep(PR_MillisecondsToInterval(1));
      }
    }

    if (mPreviousFrameDoneFences->mSync) {
      AUTO_PROFILER_LABEL("Waiting for GPU to finish previous frame", GRAPHICS);
      mGL->fClientWaitSync(mPreviousFrameDoneFences->mSync,
                           LOCAL_GL_SYNC_FLUSH_COMMANDS_BIT,
                           LOCAL_GL_TIMEOUT_IGNORED);
      mGL->fDeleteSync(mPreviousFrameDoneFences->mSync);
    }
  }
  mPreviousFrameDoneFences = std::move(mThisFrameDoneFences);
  MOZ_ASSERT(!mThisFrameDoneFences);

  return true;
}

void RenderCompositorNativeOGL::Bind(wr::NativeTileId aId,
                                     wr::DeviceIntPoint* aOffset,
                                     uint32_t* aFboId,
                                     wr::DeviceIntRect aDirtyRect,
                                     wr::DeviceIntRect aValidRect) {
  gfx::IntRect validRect(aValidRect.min.x, aValidRect.min.y, aValidRect.width(),
                         aValidRect.height());
  gfx::IntRect dirtyRect(aDirtyRect.min.x, aDirtyRect.min.y, aDirtyRect.width(),
                         aDirtyRect.height());

  BindNativeLayer(aId, dirtyRect);

  Maybe<GLuint> fbo = mCurrentlyBoundNativeLayer->NextSurfaceAsFramebuffer(
      validRect, dirtyRect, true);

  *aFboId = *fbo;
  *aOffset = wr::DeviceIntPoint{0, 0};
}

void RenderCompositorNativeOGL::Unbind() {
  mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0);

  UnbindNativeLayer();
}

/* static */
UniquePtr<RenderCompositor> RenderCompositorNativeSWGL::Create(
    const RefPtr<widget::CompositorWidget>& aWidget, nsACString& aError) {
  void* ctx = wr_swgl_create_context();
  if (!ctx) {
    gfxCriticalNote << "Failed SWGL context creation for WebRender";
    return nullptr;
  }
  return MakeUnique<RenderCompositorNativeSWGL>(aWidget, ctx);
}

RenderCompositorNativeSWGL::RenderCompositorNativeSWGL(
    const RefPtr<widget::CompositorWidget>& aWidget, void* aContext)
    : RenderCompositorNative(aWidget), mContext(aContext) {
  MOZ_ASSERT(mContext);
}

RenderCompositorNativeSWGL::~RenderCompositorNativeSWGL() {
  wr_swgl_destroy_context(mContext);
}

bool RenderCompositorNativeSWGL::MakeCurrent() {
  wr_swgl_make_current(mContext);
  return true;
}

bool RenderCompositorNativeSWGL::InitDefaultFramebuffer(
    const gfx::IntRect& aBounds) {
  if (mNativeLayerForEntireWindow) {
    if (!MapNativeLayer(mNativeLayerForEntireWindow, aBounds, aBounds)) {
      return false;
    }
    wr_swgl_init_default_framebuffer(mContext, aBounds.x, aBounds.y,
                                     aBounds.width, aBounds.height,
                                     mLayerStride, mLayerValidRectData);
  }
  return true;
}

void RenderCompositorNativeSWGL::CancelFrame() {
  if (mNativeLayerForEntireWindow && mLayerTarget) {
    wr_swgl_init_default_framebuffer(mContext, 0, 0, 0, 0, 0, nullptr);
    UnmapNativeLayer();
  }
}

void RenderCompositorNativeSWGL::DoSwap() {
  if (mNativeLayerForEntireWindow && mLayerTarget) {
    wr_swgl_init_default_framebuffer(mContext, 0, 0, 0, 0, 0, nullptr);
    UnmapNativeLayer();
  }
}

bool RenderCompositorNativeSWGL::MapNativeLayer(
    layers::NativeLayer* aLayer, const gfx::IntRect& aDirtyRect,
    const gfx::IntRect& aValidRect) {
  uint8_t* data = nullptr;
  gfx::IntSize size;
  int32_t stride = 0;
  gfx::SurfaceFormat format = gfx::SurfaceFormat::UNKNOWN;
  RefPtr<gfx::DrawTarget> dt = aLayer->NextSurfaceAsDrawTarget(
      aValidRect, gfx::IntRegion(aDirtyRect), gfx::BackendType::SKIA);
  if (!dt || !dt->LockBits(&data, &size, &stride, &format)) {
    return false;
  }
  MOZ_ASSERT(format == gfx::SurfaceFormat::B8G8R8A8 ||
             format == gfx::SurfaceFormat::B8G8R8X8);
  mLayerTarget = std::move(dt);
  mLayerData = data;
  mLayerValidRectData = data + aValidRect.y * stride + aValidRect.x * 4;
  mLayerStride = stride;
  return true;
}

void RenderCompositorNativeSWGL::UnmapNativeLayer() {
  MOZ_ASSERT(mLayerTarget && mLayerData);
  mLayerTarget->ReleaseBits(mLayerData);
  mLayerTarget = nullptr;
  mLayerData = nullptr;
  mLayerValidRectData = nullptr;
  mLayerStride = 0;
}

bool RenderCompositorNativeSWGL::MapTile(wr::NativeTileId aId,
                                         wr::DeviceIntRect aDirtyRect,
                                         wr::DeviceIntRect aValidRect,
                                         void** aData, int32_t* aStride) {
  if (mNativeLayerForEntireWindow) {
    return false;
  }
  gfx::IntRect dirtyRect(aDirtyRect.min.x, aDirtyRect.min.y, aDirtyRect.width(),
                         aDirtyRect.height());
  gfx::IntRect validRect(aValidRect.min.x, aValidRect.min.y, aValidRect.width(),
                         aValidRect.height());
  BindNativeLayer(aId, dirtyRect);
  if (!MapNativeLayer(mCurrentlyBoundNativeLayer, dirtyRect, validRect)) {
    UnbindNativeLayer();
    return false;
  }
  *aData = mLayerValidRectData;
  *aStride = mLayerStride;
  return true;
}

void RenderCompositorNativeSWGL::UnmapTile() {
  if (!mNativeLayerForEntireWindow && mCurrentlyBoundNativeLayer) {
    UnmapNativeLayer();
    UnbindNativeLayer();
  }
}

}  // namespace mozilla::wr

Messung V0.5
C=92 H=97 G=94

¤ Dauer der Verarbeitung: 0.6 Sekunden  ¤

*© Formatika GbR, Deutschland






Wurzel

Suchen

Beweissystem der NASA

Beweissystem Isabelle

NIST Cobol Testsuite

Cephes Mathematical Library

Wiener Entwicklungsmethode

Haftungshinweis

Die Informationen auf dieser Webseite wurden nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit, noch Qualität der bereit gestellten Informationen zugesichert.

Bemerkung:

Die farbliche Syntaxdarstellung und die Messung sind noch experimentell.