// In order not to run afoul of C++ UB we have our own non-C++ definitions of // operations (they are actually jitted) that can operate racily on shared // memory, see jit/shared/AtomicOperations-shared-jit.cpp. // // Operations on fixed-width 1, 2, 4, and 8 byte data are adequately tested // elsewhere. Here we specifically test our safe-when-racy replacements of // memcpy and memmove. // // There are two primitives in the engine, memcpy_down and memcpy_up. These are // equivalent except when data overlap, in which case memcpy_down handles // overlapping copies that move from higher to lower addresses and memcpy_up // handles ditto from lower to higher. memcpy uses memcpy_down always while // memmove selects the one to use dynamically based on its arguments.
// Basic memcpy algorithm to be tested: // // - if src and target have the same alignment // - byte copy up to word alignment // - block copy as much as possible // - word copy as much as possible // - byte copy any tail // - else if on a platform that can deal with unaligned access // (ie, x86, ARM64, and ARM if the proper flag is set) // - block copy as much as possible // - word copy as much as possible // - byte copy any tail // - else // on a platform that can't deal with unaligned access // (ie ARM without the flag or x86 DEBUG builds with the // JS_NO_UNALIGNED_MEMCPY env var) // - block copy with byte copies // - word copy with byte copies // - byte copy any tail
var target_buf = new SharedArrayBuffer(1024); var src_buf = new SharedArrayBuffer(1024);
/////////////////////////////////////////////////////////////////////////// // // Different src and target buffer, this is memcpy "move down". The same // code is used in the engine for overlapping buffers when target addresses // are lower than source addresses.
fill(src_buf);
// Basic 1K perfectly aligned copy, copies blocks only.
{
let target = new Uint8Array(target_buf);
let src = new Uint8Array(src_buf);
clear(target_buf);
target.set(src);
check(target_buf, 0, 1024, 0);
}
// Buffers are equally aligned but not on a word boundary and not ending on a // word boundary either, so this will copy first some bytes, then some blocks, // then some words, and then some bytes.
{
let fill = 0x79;
clear(target_buf, fill);
let target = new Uint8Array(target_buf, 1, 1022);
let src = new Uint8Array(src_buf, 1, 1022);
target.set(src);
check_fill(target_buf, 0, 1, fill);
check(target_buf, 1, 1023, 1);
check_fill(target_buf, 1023, 1024, fill);
}
// Buffers are unequally aligned, we'll copy bytes only on some platforms and // unaligned blocks/words on others.
{
clear(target_buf);
let target = new Uint8Array(target_buf, 0, 1023);
let src = new Uint8Array(src_buf, 1);
target.set(src);
check(target_buf, 0, 1023, 1);
check_zero(target_buf, 1023, 1024);
}
/////////////////////////////////////////////////////////////////////////// // // Overlapping src and target buffer and the target addresses are always // higher than the source addresses, this is memcpy "move up"
// Buffers are equally aligned but not on a word boundary and not ending on a // word boundary either, so this will copy first some bytes, then some blocks, // then some words, and then some bytes.
{
fill(target_buf);
let target = new Uint8Array(target_buf, 9, 999);
let src = new Uint8Array(target_buf, 1, 999);
target.set(src);
check(target_buf, 9, 1008, 1);
check(target_buf, 1008, 1024, 1008 & 255);
}
// Buffers are unequally aligned, we'll copy bytes only on some platforms and // unaligned blocks/words on others.
{
fill(target_buf);
let target = new Uint8Array(target_buf, 2, 1022);
let src = new Uint8Array(target_buf, 1, 1022);
target.set(src);
check(target_buf, 2, 1024, 1);
}
/////////////////////////////////////////////////////////////////////////// // // Copy 0 to 127 bytes from and to a variety of addresses to check that we // handle limits properly in these edge cases.
// Too slow in debug-noopt builds but we don't want to flag the test as slow, // since that means it'll never be run.
if (this.getBuildConfiguration && !getBuildConfiguration("debug"))
{
let t = new Uint8Array(target_buf); for (let my_src_buf of [src_buf, target_buf]) { for (let size=0; size < 127; size++) { for (let src_offs=0; src_offs < 8; src_offs++) { for (let target_offs=0; target_offs < 8; target_offs++) {
clear(target_buf, Math.random()*255);
let target = new Uint8Array(target_buf, target_offs, size);
// Zero is boring
let bias = (Math.random() * 100 % 12) | 0;
// Note src may overlap target partially
let src = new Uint8Array(my_src_buf, src_offs, size); for ( let i=0; i < size; i++ )
src[i] = i+bias;
// We expect these values to be unchanged by the copy
let below = target_offs > 0 ? t[target_offs - 1] : 0;
let above = t[target_offs + size];
function clear(buf, fill) {
let a = new Uint8Array(buf); for ( let i=0; i < a.length; i++ )
a[i] = fill;
}
function fill(buf) {
let a = new Uint8Array(buf); for ( let i=0; i < a.length; i++ )
a[i] = i & 255
}
function check(buf, from, to, startingWith) {
let a = new Uint8Array(buf); for ( let i=from; i < to; i++ ) {
assertEq(a[i], startingWith);
startingWith = (startingWith + 1) & 255;
}
}
function check_zero(buf, from, to) {
check_fill(buf, from, to, 0);
}
function check_fill(buf, from, to, fill) {
let a = new Uint8Array(buf); for ( let i=from; i < to; i++ )
assertEq(a[i], fill);
}
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