/* * Copyright (c) 2012 The WebM project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree.
*/
int32_t Rand20Signed() { // Use 20 bits: values between 524287 and -524288. const uint32_t value = random_.Generate(1048576); returnstatic_cast<int32_t>(value) - 524288;
}
int16_t Rand16Signed() { // Use 16 bits: values between 32767 and -32768. returnstatic_cast<int16_t>(random_.Generate(65536));
}
uint16_t Rand12() { const uint32_t value =
random_.Generate(testing::internal::Random::kMaxRange); // There's a bit more entropy in the upper bits of this implementation. return (value >> 19) & 0xfff;
}
uint8_t Rand8() { const uint32_t value =
random_.Generate(testing::internal::Random::kMaxRange); // There's a bit more entropy in the upper bits of this implementation. return (value >> 23) & 0xff;
}
uint8_t Rand8Extremes() { // Returns a random value near 0 or near 255, to better exercise // saturation behavior. const uint8_t r = Rand8(); returnstatic_cast<uint8_t>((r < 128) ? r << 4 : r >> 4);
}
uint32_t RandRange(const uint32_t range) { // testing::internal::Random::Generate provides values in the range // testing::internal::Random::kMaxRange.
assert(range <= testing::internal::Random::kMaxRange); return random_.Generate(range);
}
int PseudoUniform(int range) { return random_.Generate(range); }
Die Informationen auf dieser Webseite wurden
nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit,
noch Qualität der bereit gestellten Informationen zugesichert.
Bemerkung:
Die farbliche Syntaxdarstellung und die Messung sind noch experimentell.