// The ArgbConstants below can be used with the ARGBTo*Matrix() functions to // process different RGB formats. E.g., if your input is ARGB little endian // (bgra in memory) you'll want to use the kArgb* constants. Alternatively, if // your input is ABGR little endian (rgba in memory) you'd use the kAbgr* ones. // // Conversion matrix for xRGB to YUV.
LIBYUV_API externconststruct ArgbConstants kArgbI601Constants; // BT.601
LIBYUV_API externconststruct ArgbConstants kArgbJPEGConstants; // BT.601 full
LIBYUV_API externconststruct ArgbConstants kArgbH709Constants; // BT.709
LIBYUV_API externconststruct ArgbConstants kArgbF709Constants; // BT.709 full
LIBYUV_API externconststruct ArgbConstants kArgbU2020Constants; // BT.2020
LIBYUV_API externconststruct ArgbConstants
kArgbV2020Constants; // BT.2020 full
// Conversion matrix for xBGR to YUV.
LIBYUV_API externconststruct ArgbConstants kAbgrI601Constants; // BT.601
LIBYUV_API externconststruct ArgbConstants kAbgrJPEGConstants; // BT.601 full
LIBYUV_API externconststruct ArgbConstants kAbgrH709Constants; // BT.709
LIBYUV_API externconststruct ArgbConstants kAbgrF709Constants; // BT.709 full
LIBYUV_API externconststruct ArgbConstants kAbgrU2020Constants; // BT.2020
LIBYUV_API externconststruct ArgbConstants
kAbgrV2020Constants; // BT.2020 full
// Conversion matrix for RGBx to YUV.
LIBYUV_API externconststruct ArgbConstants kRgbaI601Constants; // BT.601
LIBYUV_API externconststruct ArgbConstants kRgbaJPEGConstants; // BT.601 full
LIBYUV_API externconststruct ArgbConstants kRgbaH709Constants; // BT.709
LIBYUV_API externconststruct ArgbConstants kRgbaF709Constants; // BT.709 full
LIBYUV_API externconststruct ArgbConstants kRgbaU2020Constants; // BT.2020
LIBYUV_API externconststruct ArgbConstants
kRgbaV2020Constants; // BT.2020 full
// Conversion matrix from BGRx to YUV.
LIBYUV_API externconststruct ArgbConstants kBgraI601Constants; // BT.601
LIBYUV_API externconststruct ArgbConstants kBgraJPEGConstants; // BT.601 full
LIBYUV_API externconststruct ArgbConstants kBgraH709Constants; // BT.709
LIBYUV_API externconststruct ArgbConstants kBgraF709Constants; // BT.709 full
LIBYUV_API externconststruct ArgbConstants kBgraU2020Constants; // BT.2020
LIBYUV_API externconststruct ArgbConstants
kBgraV2020Constants; // BT.2020 full
// Copy ARGB to ARGB. #define ARGBToARGB ARGBCopy
LIBYUV_API int ARGBCopy(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_argb, int dst_stride_argb, int width, int height);
// Convert ARGB To BGRA.
LIBYUV_API int ARGBToBGRA(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_bgra, int dst_stride_bgra, int width, int height);
// Convert ARGB To ABGR.
LIBYUV_API int ARGBToABGR(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_abgr, int dst_stride_abgr, int width, int height);
// Convert ARGB To RGBA.
LIBYUV_API int ARGBToRGBA(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_rgba, int dst_stride_rgba, int width, int height);
// Convert ABGR To AR30.
LIBYUV_API int ABGRToAR30(const uint8_t* src_abgr, int src_stride_abgr,
uint8_t* dst_ar30, int dst_stride_ar30, int width, int height);
// Convert ARGB To AR30.
LIBYUV_API int ARGBToAR30(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_ar30, int dst_stride_ar30, int width, int height);
// Convert ARGB To RGB24.
LIBYUV_API int ARGBToRGB24(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_rgb24, int dst_stride_rgb24, int width, int height);
// Convert ARGB To RAW.
LIBYUV_API int ARGBToRAW(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_raw, int dst_stride_raw, int width, int height);
// Convert ARGB To RGB565.
LIBYUV_API int ARGBToRGB565(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_rgb565, int dst_stride_rgb565, int width, int height);
// Convert ARGB To RGB565 with 4x4 dither matrix (16 bytes). // Values in dither matrix from 0 to 7 recommended. // The order of the dither matrix is first byte is upper left. // TODO(fbarchard): Consider pointer to 2d array for dither4x4. // const uint8_t(*dither)[4][4];
LIBYUV_API int ARGBToRGB565Dither(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_rgb565, int dst_stride_rgb565, const uint8_t* dither4x4, int width, int height);
// Convert ARGB To ARGB1555.
LIBYUV_API int ARGBToARGB1555(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_argb1555, int dst_stride_argb1555, int width, int height);
// Convert ARGB To ARGB4444.
LIBYUV_API int ARGBToARGB4444(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_argb4444, int dst_stride_argb4444, int width, int height);
// Convert ARGB To I444.
LIBYUV_API int ARGBToI444(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_y, int dst_stride_y,
uint8_t* dst_u, int dst_stride_u,
uint8_t* dst_v, int dst_stride_v, int width, int height);
// RGB to I444 with matrix. See ArgbConstants at the top of this file for usage.
LIBYUV_API int ARGBToI444Matrix(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_y, int dst_stride_y,
uint8_t* dst_u, int dst_stride_u,
uint8_t* dst_v, int dst_stride_v, conststruct ArgbConstants* argbconstants, int width, int height);
// Convert ARGB to AR64.
LIBYUV_API int ARGBToAR64(const uint8_t* src_argb, int src_stride_argb,
uint16_t* dst_ar64, int dst_stride_ar64, int width, int height);
// Convert ABGR to AB64. #define ABGRToAB64 ARGBToAR64
// Convert ARGB to AB64.
LIBYUV_API int ARGBToAB64(const uint8_t* src_argb, int src_stride_argb,
uint16_t* dst_ab64, int dst_stride_ab64, int width, int height);
// Convert ABGR to AR64. #define ABGRToAR64 ARGBToAB64
// Convert ARGB To I422.
LIBYUV_API int ARGBToI422(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_y, int dst_stride_y,
uint8_t* dst_u, int dst_stride_u,
uint8_t* dst_v, int dst_stride_v, int width, int height);
// RGB to I444 with matrix. See ArgbConstants at the top of this file for usage.
LIBYUV_API int ARGBToI422Matrix(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_y, int dst_stride_y,
uint8_t* dst_u, int dst_stride_u,
uint8_t* dst_v, int dst_stride_v, conststruct ArgbConstants* argbconstants, int width, int height);
// Convert ARGB To I420. (also in convert.h)
LIBYUV_API int ARGBToI420(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_y, int dst_stride_y,
uint8_t* dst_u, int dst_stride_u,
uint8_t* dst_v, int dst_stride_v, int width, int height);
// Convert ARGB to J420. (JPeg full range I420).
LIBYUV_API int ARGBToJ420(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_yj, int dst_stride_yj,
uint8_t* dst_uj, int dst_stride_uj,
uint8_t* dst_vj, int dst_stride_vj, int width, int height);
// Convert ARGB to J422.
LIBYUV_API int ARGBToJ422(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_yj, int dst_stride_yj,
uint8_t* dst_uj, int dst_stride_uj,
uint8_t* dst_vj, int dst_stride_vj, int width, int height);
// Convert ARGB to J444.
LIBYUV_API int ARGBToJ444(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_yj, int dst_stride_yj,
uint8_t* dst_uj, int dst_stride_uj,
uint8_t* dst_vj, int dst_stride_vj, int width, int height);
// Convert ARGB to J400. (JPeg full range).
LIBYUV_API int ARGBToJ400(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_yj, int dst_stride_yj, int width, int height);
// Convert ABGR to J420. (JPeg full range I420).
LIBYUV_API int ABGRToJ420(const uint8_t* src_abgr, int src_stride_abgr,
uint8_t* dst_yj, int dst_stride_yj,
uint8_t* dst_uj, int dst_stride_uj,
uint8_t* dst_vj, int dst_stride_vj, int width, int height);
// Convert ABGR to J422.
LIBYUV_API int ABGRToJ422(const uint8_t* src_abgr, int src_stride_abgr,
uint8_t* dst_yj, int dst_stride_yj,
uint8_t* dst_uj, int dst_stride_uj,
uint8_t* dst_vj, int dst_stride_vj, int width, int height);
// Convert ABGR to J400. (JPeg full range).
LIBYUV_API int ABGRToJ400(const uint8_t* src_abgr, int src_stride_abgr,
uint8_t* dst_yj, int dst_stride_yj, int width, int height);
// Convert RGBA to J400. (JPeg full range).
LIBYUV_API int RGBAToJ400(const uint8_t* src_rgba, int src_stride_rgba,
uint8_t* dst_yj, int dst_stride_yj, int width, int height);
// Convert ARGB to I400.
LIBYUV_API int ARGBToI400(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_y, int dst_stride_y, int width, int height);
// Convert ARGB to G. (Reverse of J400toARGB, which replicates G back to ARGB)
LIBYUV_API int ARGBToG(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_g, int dst_stride_g, int width, int height);
// Convert ARGB To NV12.
LIBYUV_API int ARGBToNV12(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_y, int dst_stride_y,
uint8_t* dst_uv, int dst_stride_uv, int width, int height);
// RGB to NV12 with matrix. See ArgbConstants at the top of this file for usage.
LIBYUV_API int ARGBToNV12Matrix(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_y, int dst_stride_y,
uint8_t* dst_uv, int dst_stride_uv, conststruct ArgbConstants* argbconstants, int width, int height);
// Convert ARGB To NV21.
LIBYUV_API int ARGBToNV21(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_y, int dst_stride_y,
uint8_t* dst_vu, int dst_stride_vu, int width, int height);
// Convert ABGR To NV12.
LIBYUV_API int ABGRToNV12(const uint8_t* src_abgr, int src_stride_abgr,
uint8_t* dst_y, int dst_stride_y,
uint8_t* dst_uv, int dst_stride_uv, int width, int height);
// Convert ABGR To NV21.
LIBYUV_API int ABGRToNV21(const uint8_t* src_abgr, int src_stride_abgr,
uint8_t* dst_y, int dst_stride_y,
uint8_t* dst_vu, int dst_stride_vu, int width, int height);
// Convert ARGB To YUY2.
LIBYUV_API int ARGBToYUY2(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_yuy2, int dst_stride_yuy2, int width, int height);
// Convert ARGB To UYVY.
LIBYUV_API int ARGBToUYVY(const uint8_t* src_argb, int src_stride_argb,
uint8_t* dst_uyvy, int dst_stride_uyvy, int width, int height);
// RAW to JNV21 full range NV21
LIBYUV_API int RAWToJNV21(const uint8_t* src_raw, int src_stride_raw,
uint8_t* dst_y, int dst_stride_y,
uint8_t* dst_vu, int dst_stride_vu, int width, int height);
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