/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/** * This structure precedes the string buffers "we" allocate. It may be the * case that nsTAString::mData does not point to one of these special * buffers. The mDataFlags member variable distinguishes the buffer type. * * When this header is in use, it enables reference counting, and capacity * tracking. NOTE: A string buffer can be modified only if its reference * count is 1.
*/ class StringBuffer { private:
std::atomic<uint32_t> mRefCount;
uint32_t mStorageSize;
/** * Allocates a new string buffer, with given size in bytes and a * reference count of one. When the string buffer is no longer needed, * it should be released via Release. * * It is up to the caller to set the bytes corresponding to the string * buffer by calling the Data method to fetch the raw data pointer. Care * must be taken to properly null terminate the character array. The * storage size can be greater than the length of the actual string * (i.e., it is not required that the null terminator appear in the last * storage unit of the string buffer's data). * * This guarantees that StorageSize() returns aSize if the returned * buffer is non-null. Some callers like nsAttrValue rely on it. * * @return new string buffer or null if out of memory.
*/ static already_AddRefed<StringBuffer> Alloc(
size_t aSize, mozilla::Maybe<arena_id_t> aArena = mozilla::Nothing()) {
MOZ_ASSERT(aSize != 0, "zero capacity allocation not allowed");
MOZ_ASSERT(sizeof(StringBuffer) + aSize <= size_t(uint32_t(-1)) && sizeof(StringBuffer) + aSize > aSize, "mStorageSize will truncate");
/** * Like Alloc, but use aBuffer instead of allocating a new buffer. This can * be used when the caller already has a malloced buffer of the right size and * allocating a new one would be too expensive. * * aStorageSize must be the string's length in bytes (including the null * terminator). The caller must initialize all of these bytes either before or * after calling this function. * * @return the new StringBuffer header.
*/ static already_AddRefed<StringBuffer> ConstructInPlace(void* aBuffer,
size_t aStorageSize) {
MOZ_ASSERT(aBuffer, "must have a valid buffer");
MOZ_ASSERT(aStorageSize != 0, "zero capacity StringBuffer not allowed"); auto* hdr = new (aBuffer) StringBuffer();
hdr->mRefCount = 1;
hdr->mStorageSize = aStorageSize;
detail::RefCountLogger::logAddRef(hdr, 1); return already_AddRefed(hdr);
}
/** * Returns true if (aLength + 1) * sizeof(CharT) is a valid allocation size * for Alloc. Adds +1 to aLength for the null-terminator.
*/ template <typename CharT> static constexpr bool IsValidLength(size_t aLength) { auto checkedSize =
(CheckedUint32(aLength) + 1) * sizeof(CharT) + sizeof(StringBuffer); return checkedSize.isValid();
}
/** * Returns a string buffer initialized with the given string on it, or null on * OOM. * Note that this will allocate extra space for the trailing null byte, which * this method will add.
*/ static already_AddRefed<StringBuffer> Create(const char16_t* aData,
size_t aLength) { return DoCreate(aData, aLength);
} static already_AddRefed<StringBuffer> Create(constchar* aData,
size_t aLength) { return DoCreate(aData, aLength);
} static already_AddRefed<StringBuffer> Create(constunsignedchar* aData,
size_t aLength) { return DoCreate(aData, aLength);
}
/** * Resizes the given string buffer to the specified storage size. This * method must not be called on a readonly string buffer. Use this API * carefully!! * * This method behaves like the ANSI-C realloc function. (i.e., If the * allocation fails, null will be returned and the given string buffer * will remain unmodified.) * * @see IsReadonly
*/ static StringBuffer* Realloc(
StringBuffer* aHdr, size_t aSize,
mozilla::Maybe<arena_id_t> aArena = mozilla::Nothing()) {
MOZ_ASSERT(aSize != 0, "zero capacity allocation not allowed");
MOZ_ASSERT(sizeof(StringBuffer) + aSize <= size_t(uint32_t(-1)) && sizeof(StringBuffer) + aSize > aSize, "mStorageSize will truncate");
// no point in trying to save ourselves if we hit this assertion
MOZ_ASSERT(!aHdr->IsReadonly(), "|Realloc| attempted on readonly string");
// Treat this as a release and addref for refcounting purposes, since we // just asserted that the refcount is 1. If we don't do that, refcount // logging will claim we've leaked all sorts of stuff.
{
detail::RefCountLogger::ReleaseLogger logger(aHdr);
logger.logRelease(0);
}
void AddRef() { // Memory synchronization is not required when incrementing a // reference count. The first increment of a reference count on a // thread is not important, since the first use of the object on a // thread can happen before it. What is important is the transfer // of the pointer to that thread, which may happen prior to the // first increment on that thread. The necessary memory // synchronization is done by the mechanism that transfers the // pointer between threads.
uint32_t count = mRefCount.fetch_add(1, std::memory_order_relaxed) + 1;
detail::RefCountLogger::logAddRef(this, count);
}
void Release() { // Since this may be the last release on this thread, we need release // semantics so that prior writes on this thread are visible to the thread // that destroys the object when it reads mValue with acquire semantics.
detail::RefCountLogger::ReleaseLogger logger(this);
uint32_t count = mRefCount.fetch_sub(1, std::memory_order_release) - 1;
logger.logRelease(count); if (count == 0) { // We're going to destroy the object on this thread, so we need acquire // semantics to synchronize with the memory released by the last release // on other threads, that is, to ensure that writes prior to that release // are now visible on this thread.
count = mRefCount.load(std::memory_order_acquire);
free(this); // We were allocated with malloc.
}
}
/** * This method returns the string buffer corresponding to the given data * pointer. The data pointer must have been returned previously by a * call to the StringBuffer::Data method.
*/ static StringBuffer* FromData(void* aData) { returnreinterpret_cast<StringBuffer*>(aData) - 1;
}
/** * This method returns the data pointer for this string buffer.
*/ void* Data() const { returnconst_cast<char*>(reinterpret_cast<constchar*>(this + 1));
}
/** * This function returns the storage size of a string buffer in bytes. * This value is the same value that was originally passed to Alloc (or * Realloc).
*/
uint32_t StorageSize() const { return mStorageSize; }
/** * This function returns the allocation size of a string buffer in bytes. * This includes the size of the StringBuffer header.
*/
uint32_t AllocationSize() const { returnsizeof(StringBuffer) + StorageSize();
}
/** * If this method returns false, then the caller can be sure that their * reference to the string buffer is the only reference to the string * buffer, and therefore it has exclusive access to the string buffer and * associated data. However, if this function returns true, then other * consumers may rely on the data in this buffer being immutable and * other threads may access this buffer simultaneously.
*/ bool IsReadonly() const { // This doesn't lead to the destruction of the buffer, so we don't // need to perform acquire memory synchronization for the normal // reason that a reference count needs acquire synchronization // (ensuring that all writes to the object made on other threads are // visible to the thread destroying the object). // // We then need to consider the possibility that there were prior // writes to the buffer on a different thread: one that has either // since released its reference count, or one that also has access // to this buffer through the same reference. There are two ways // for that to happen: either the buffer pointer or a data structure // (e.g., string object) pointing to the buffer was transferred from // one thread to another, or the data structure pointing to the // buffer was already visible on both threads. In the first case // (transfer), the transfer of data from one thread to another would // have handled the memory synchronization. In the latter case // (data structure visible on both threads), the caller needed some // sort of higher level memory synchronization to protect against // the string object being mutated at the same time on multiple // threads.
// See bug 1603504. TSan might complain about a race when using // memory_order_relaxed, so use memory_order_acquire for making TSan // happy. #ifdefined(MOZ_TSAN) return mRefCount.load(std::memory_order_acquire) > 1; #else return mRefCount.load(std::memory_order_relaxed) > 1; #endif
}
/** * Alias for IsReadOnly.
*/ bool HasMultipleReferences() const { return IsReadonly(); }
#ifdef DEBUG /** * Returns the buffer's reference count. This is only exposed for logging and * testing purposes.
*/
uint32_t RefCount() const { return mRefCount.load(std::memory_order_acquire);
} #endif
/** * This measures the size only if the StringBuffer is unshared.
*/
size_t SizeOfIncludingThisIfUnshared(MallocSizeOf aMallocSizeOf) const { return IsReadonly() ? 0 : aMallocSizeOf(this);
}
/** * This measures the size regardless of whether the StringBuffer is * unshared. * * WARNING: Only use this if you really know what you are doing, because * it can easily lead to double-counting strings. If you do use them, * please explain clearly in a comment why it's safe and won't lead to * double-counting.
*/
size_t SizeOfIncludingThisEvenIfShared(MallocSizeOf aMallocSizeOf) const { return aMallocSizeOf(this);
}
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