// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file.
// This file contains utility functions and classes that help the // implementation, and management of the Callback objects.
template <typename T> using PassingType = std::conditional_t<std::is_scalar<T>::value, T, T&&>;
// BindStateBase is used to provide an opaque handle that the Callback // class can use to represent a function object with bound arguments. It // behaves as an existential type that is used by a corresponding // DoInvoke function to perform the function execution. This allows // us to shield the Callback class from the types of the bound argument via // "type erasure." // At the base level, the only task is to add reference counting data. Avoid // using or inheriting any virtual functions. Creating a vtable for every // BindState template instantiation results in a lot of bloat. Its only task is // to call the destructor which can be done with a function pointer. class BASE_EXPORT BindStateBase
: public RefCountedThreadSafe<BindStateBase, BindStateBaseRefCountTraits> { public:
REQUIRE_ADOPTION_FOR_REFCOUNTED_TYPE();
// In C++, it is safe to cast function pointers to function pointers of // another type. It is not okay to use void*. We create a InvokeFuncStorage // that that can store our function pointer, and then cast it back to // the original type on usage.
InvokeFuncStorage polymorphic_invoke_;
// Pointer to a function that will properly destroy |this|. void (*destructor_)(const BindStateBase*); bool (*query_cancellation_traits_)(const BindStateBase*,
CancellationQueryMode mode);
DISALLOW_COPY_AND_ASSIGN(BindStateBase);
};
// Holds the Callback methods that don't require specialization to reduce // template bloat. // CallbackBase<MoveOnly> is a direct base class of MoveOnly callbacks, and // CallbackBase<Copyable> uses CallbackBase<MoveOnly> for its implementation. class BASE_EXPORT CallbackBase { public: inline CallbackBase(CallbackBase&& c) noexcept;
CallbackBase& operator=(CallbackBase&& c) noexcept;
explicit CallbackBase(CallbackBaseCopyable&& c) noexcept;
CallbackBase& operator=(CallbackBaseCopyable&& c) noexcept;
// Returns true if Callback is null (doesn't refer to anything). bool is_null() const { return !bind_state_; } explicitoperatorbool() const { return !is_null(); }
// Returns true if the callback invocation will be nop due to an cancellation. // It's invalid to call this on uninitialized callback. // // Must be called on the Callback's destination sequence. bool IsCancelled() const;
// If this returns false, the callback invocation will be a nop due to a // cancellation. This may(!) still return true, even on a cancelled callback. // // This function is thread-safe. bool MaybeValid() const;
// Returns the Callback into an uninitialized state. void Reset();
using InvokeFuncStorage = BindStateBase::InvokeFuncStorage;
// Returns true if this callback equals |other|. |other| may be null. bool EqualsInternal(const CallbackBase& other) const;
constexpr inline CallbackBase();
// Allow initializing of |bind_state_| via the constructor to avoid default // initialization of the scoped_refptr. explicitinline CallbackBase(BindStateBase* bind_state);
// Force the destructor to be instantiated inside this translation unit so // that our subclasses will not get inlined versions. Avoids more template // bloat.
~CallbackBase();
// CallbackBase<Copyable> is a direct base class of Copyable Callbacks. class BASE_EXPORT CallbackBaseCopyable : public CallbackBase { public:
CallbackBaseCopyable(const CallbackBaseCopyable& c);
CallbackBaseCopyable(CallbackBaseCopyable&& c) noexcept = default;
CallbackBaseCopyable& operator=(const CallbackBaseCopyable& c);
CallbackBaseCopyable& operator=(CallbackBaseCopyable&& c) noexcept;
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