// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file.
// // Optional message capabilities // ----------------------------- // Assertion failed messages and fatal errors are displayed in a dialog box // before the application exits. However, running this UI creates a message // loop, which causes application messages to be processed and potentially // dispatched to existing application windows. Since the application is in a // bad state when this assertion dialog is displayed, these messages may not // get processed and hang the dialog, or the application might go crazy. // // Therefore, it can be beneficial to display the error dialog in a separate // process from the main application. When the logging system needs to display // a fatal error dialog box, it will look for a program called // "DebugMessage.exe" in the same directory as the application executable. It // will run this application with the message as the command line, and will // not include the name of the application as is traditional for easier // parsing. // // The code for DebugMessage.exe is only one line. In WinMain, do: // MessageBox(NULL, GetCommandLineW(), L"Fatal Error", 0); // // If DebugMessage.exe is not found, the logging code will use a normal // MessageBox, potentially causing the problems discussed above.
// Instructions // ------------ // // Make a bunch of macros for logging. The way to log things is to stream // things to LOG(<a particular severity level>). E.g., // // LOG(INFO) << "Found " << num_cookies << " cookies"; // // You can also do conditional logging: // // LOG_IF(INFO, num_cookies > 10) << "Got lots of cookies"; // // The CHECK(condition) macro is active in both debug and release builds and // effectively performs a LOG(FATAL) which terminates the process and // generates a crashdump unless a debugger is attached. // // There are also "debug mode" logging macros like the ones above: // // DLOG(INFO) << "Found cookies"; // // DLOG_IF(INFO, num_cookies > 10) << "Got lots of cookies"; // // All "debug mode" logging is compiled away to nothing for non-debug mode // compiles. LOG_IF and development flags also work well together // because the code can be compiled away sometimes. // // We also have // // LOG_ASSERT(assertion); // DLOG_ASSERT(assertion); // // which is syntactic sugar for {,D}LOG_IF(FATAL, assert fails) << assertion; // // There are "verbose level" logging macros. They look like // // VLOG(1) << "I'm printed when you run the program with --v=1 or more"; // VLOG(2) << "I'm printed when you run the program with --v=2 or more"; // // These always log at the INFO log level (when they log at all). // The verbose logging can also be turned on module-by-module. For instance, // --vmodule=profile=2,icon_loader=1,browser_*=3,*/chromeos/*=4 --v=0 // will cause: // a. VLOG(2) and lower messages to be printed from profile.{h,cc} // b. VLOG(1) and lower messages to be printed from icon_loader.{h,cc} // c. VLOG(3) and lower messages to be printed from files prefixed with // "browser" // d. VLOG(4) and lower messages to be printed from files under a // "chromeos" directory. // e. VLOG(0) and lower messages to be printed from elsewhere // // The wildcarding functionality shown by (c) supports both '*' (match // 0 or more characters) and '?' (match any single character) // wildcards. Any pattern containing a forward or backward slash will // be tested against the whole pathname and not just the module. // E.g., "*/foo/bar/*=2" would change the logging level for all code // in source files under a "foo/bar" directory. // // There's also VLOG_IS_ON(n) "verbose level" condition macro. To be used as // // if (VLOG_IS_ON(2)) { // // do some logging preparation and logging // // that can't be accomplished with just VLOG(2) << ...; // } // // There is also a VLOG_IF "verbose level" condition macro for sample // cases, when some extra computation and preparation for logs is not // needed. // // VLOG_IF(1, (size > 1024)) // << "I'm printed when size is more than 1024 and when you run the " // "program with --v=1 or more"; // // We also override the standard 'assert' to use 'DLOG_ASSERT'. // // Lastly, there is: // // PLOG(ERROR) << "Couldn't do foo"; // DPLOG(ERROR) << "Couldn't do foo"; // PLOG_IF(ERROR, cond) << "Couldn't do foo"; // DPLOG_IF(ERROR, cond) << "Couldn't do foo"; // PCHECK(condition) << "Couldn't do foo"; // DPCHECK(condition) << "Couldn't do foo"; // // which append the last system error to the message in string form (taken from // GetLastError() on Windows and errno on POSIX). // // The supported severity levels for macros that allow you to specify one // are (in increasing order of severity) INFO, WARNING, ERROR, and FATAL. // // Very important: logging a message at the FATAL severity level causes // the program to terminate (after the message is logged). // // There is the special severity of DFATAL, which logs FATAL in debug mode, // ERROR in normal mode. // // Output is of the format, for example: // [3816:3877:0812/234555.406952:VERBOSE1:drm_device_handle.cc(90)] Succeeded // authenticating /dev/dri/card0 in 0 ms with 1 attempt(s) // // The colon separated fields inside the brackets are as follows: // 0. An optional Logfile prefix (not included in this example) // 1. Process ID // 2. Thread ID // 3. The date/time of the log message, in MMDD/HHMMSS.Milliseconds format // 4. The log level // 5. The filename and line number where the log was instantiated // // Note that the visibility can be changed by setting preferences in // SetLogItems()
namespace logging {
// TODO(avi): do we want to do a unification of character types here? #ifdefined(OS_WIN) typedefwchar_t PathChar; #elifdefined(OS_POSIX) || defined(OS_FUCHSIA) typedefchar PathChar; #endif
// A bitmask of potential logging destinations. using LoggingDestination = uint32_t; // Specifies where logs will be written. Multiple destinations can be specified // with bitwise OR. // Unless destination is LOG_NONE, all logs with severity ERROR and above will // be written to stderr in addition to the specified destination. enum : uint32_t {
LOG_NONE = 0,
LOG_TO_FILE = 1 << 0,
LOG_TO_SYSTEM_DEBUG_LOG = 1 << 1,
LOG_TO_STDERR = 1 << 2,
// On Windows, use a file next to the exe. // On POSIX platforms, where it may not even be possible to locate the // executable on disk, use stderr. // On Fuchsia, use the Fuchsia logging service. #ifdefined(OS_FUCHSIA) || defined(OS_NACL)
LOG_DEFAULT = LOG_TO_SYSTEM_DEBUG_LOG, #elifdefined(OS_WIN)
LOG_DEFAULT = LOG_TO_FILE, #elifdefined(OS_POSIX)
LOG_DEFAULT = LOG_TO_SYSTEM_DEBUG_LOG | LOG_TO_STDERR, #endif
};
// Indicates that the log file should be locked when being written to. // Unless there is only one single-threaded process that is logging to // the log file, the file should be locked during writes to make each // log output atomic. Other writers will block. // // All processes writing to the log file must have their locking set for it to // work properly. Defaults to LOCK_LOG_FILE. enum LogLockingState { LOCK_LOG_FILE, DONT_LOCK_LOG_FILE };
// On startup, should we delete or append to an existing log file (if any)? // Defaults to APPEND_TO_OLD_LOG_FILE. enum OldFileDeletionState { DELETE_OLD_LOG_FILE, APPEND_TO_OLD_LOG_FILE };
struct BASE_EXPORT LoggingSettings { // Equivalent to logging destination enum, but allows for multiple // destinations.
uint32_t logging_dest = LOG_DEFAULT;
// The four settings below have an effect only when LOG_TO_FILE is // set in |logging_dest|. const PathChar* log_file_path = nullptr;
LogLockingState lock_log = LOCK_LOG_FILE;
OldFileDeletionState delete_old = APPEND_TO_OLD_LOG_FILE; #ifdefined(OS_CHROMEOS) // Contains an optional file that logs should be written to. If present, // |log_file_path| will be ignored, and the logging system will take ownership // of the FILE. If there's an error writing to this file, no fallback paths // will be opened.
FILE* log_file = nullptr; #endif
};
// Define different names for the BaseInitLoggingImpl() function depending on // whether NDEBUG is defined or not so that we'll fail to link if someone tries // to compile logging.cc with NDEBUG but includes logging.h without defining it, // or vice versa. #ifdefined(NDEBUG) #define BaseInitLoggingImpl BaseInitLoggingImpl_built_with_NDEBUG #else #define BaseInitLoggingImpl BaseInitLoggingImpl_built_without_NDEBUG #endif
// Implementation of the InitLogging() method declared below. We use a // more-specific name so we can #define it above without affecting other code // that has named stuff "InitLogging".
BASE_EXPORT bool BaseInitLoggingImpl(const LoggingSettings& settings);
// Sets the log file name and other global logging state. Calling this function // is recommended, and is normally done at the beginning of application init. // If you don't call it, all the flags will be initialized to their default // values, and there is a race condition that may leak a critical section // object if two threads try to do the first log at the same time. // See the definition of the enums above for descriptions and default values. // // The default log file is initialized to "debug.log" in the application // directory. You probably don't want this, especially since the program // directory may not be writable on an enduser's system. // // This function may be called a second time to re-direct logging (e.g after // loging in to a user partition), however it should never be called more than // twice. inlinebool InitLogging(const LoggingSettings& settings) { return BaseInitLoggingImpl(settings);
}
// Sets the log level. Anything at or above this level will be written to the // log file/displayed to the user (if applicable). Anything below this level // will be silently ignored. The log level defaults to 0 (everything is logged // up to level INFO) if this function is not called. // Note that log messages for VLOG(x) are logged at level -x, so setting // the min log level to negative values enables verbose logging.
BASE_EXPORT void SetMinLogLevel(int level);
// Gets the current log level.
BASE_EXPORT int GetMinLogLevel();
// Used by LOG_IS_ON to lazy-evaluate stream arguments.
BASE_EXPORT bool ShouldCreateLogMessage(int severity);
// Gets the VLOG default verbosity level.
BASE_EXPORT int GetVlogVerbosity();
// Note that |N| is the size *with* the null terminator.
BASE_EXPORT int GetVlogLevelHelper(constchar* file_start, size_t N);
// Gets the current vlog level for the given file (usually taken from __FILE__). template <size_t N> int GetVlogLevel(constchar (&file)[N]) { return GetVlogLevelHelper(file, N);
}
// Sets the common items you want to be prepended to each log message. // process and thread IDs default to off, the timestamp defaults to on. // If this function is not called, logging defaults to writing the timestamp // only.
BASE_EXPORT void SetLogItems(bool enable_process_id, bool enable_thread_id, bool enable_timestamp, bool enable_tickcount);
// Sets an optional prefix to add to each log message. |prefix| is not copied // and should be a raw string constant. |prefix| must only contain ASCII letters // to avoid confusion with PIDs and timestamps. Pass null to remove the prefix. // Logging defaults to no prefix.
BASE_EXPORT void SetLogPrefix(constchar* prefix);
// Sets whether or not you'd like to see fatal debug messages popped up in // a dialog box or not. // Dialogs are not shown by default.
BASE_EXPORT void SetShowErrorDialogs(bool enable_dialogs);
// Sets the Log Assert Handler that will be used to notify of check failures. // Resets Log Assert Handler on object destruction. // The default handler shows a dialog box and then terminate the process, // however clients can use this function to override with their own handling // (e.g. a silent one for Unit Tests) using LogAssertHandlerFunction =
base::RepeatingCallback<void(constchar* file, int line, const base::StringPiece message, const base::StringPiece stack_trace)>;
class BASE_EXPORT ScopedLogAssertHandler { public: explicit ScopedLogAssertHandler(LogAssertHandlerFunction handler);
~ScopedLogAssertHandler();
// Sets the Log Message Handler that gets passed every log message before // it's sent to other log destinations (if any). // Returns true to signal that it handled the message and the message // should not be sent to other log destinations. typedefbool (*LogMessageHandlerFunction)(int severity, constchar* file, int line, size_t message_start, const std::string& str);
BASE_EXPORT void SetLogMessageHandler(LogMessageHandlerFunction handler);
BASE_EXPORT LogMessageHandlerFunction GetLogMessageHandler();
// The ANALYZER_ASSUME_TRUE(bool arg) macro adds compiler-specific hints // to Clang which control what code paths are statically analyzed, // and is meant to be used in conjunction with assert & assert-like functions. // The expression is passed straight through if analysis isn't enabled. // // ANALYZER_SKIP_THIS_PATH() suppresses static analysis for the current // codepath and any other branching codepaths that might follow. #ifdefined(__clang_analyzer__)
inline constexpr bool AnalyzerAssumeTrue(bool arg) { // AnalyzerNoReturn() is invoked and analysis is terminated if |arg| is // false. return arg || AnalyzerNoReturn();
}
typedefint LogSeverity; const LogSeverity LOG_VERBOSE = -1; // This is level 1 verbosity // Note: the log severities are used to index into the array of names, // see log_severity_names. const LogSeverity LOG_INFO = 0; const LogSeverity LOG_WARNING = 1; const LogSeverity LOG_ERROR = 2; const LogSeverity LOG_FATAL = 3; const LogSeverity LOG_NUM_SEVERITIES = 4;
// LOG_DFATAL is LOG_FATAL in debug mode, ERROR in normal mode #ifdefined(NDEBUG) const LogSeverity LOG_DFATAL = LOG_ERROR; #else const LogSeverity LOG_DFATAL = LOG_FATAL; #endif
// A few definitions of macros that don't generate much code. These are used // by LOG() and LOG_IF, etc. Since these are used all over our code, it's // better to have compact code for these operations. #define COMPACT_GOOGLE_LOG_EX_INFO(ClassName, ...) \
::logging::ClassName(__FILE__, __LINE__, ::logging::LOG_INFO, ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_EX_WARNING(ClassName, ...) \
::logging::ClassName(__FILE__, __LINE__, ::logging::LOG_WARNING, \ ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_EX_ERROR(ClassName, ...) \
::logging::ClassName(__FILE__, __LINE__, ::logging::LOG_ERROR, ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_EX_FATAL(ClassName, ...) \
::logging::ClassName(__FILE__, __LINE__, ::logging::LOG_FATAL, ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_EX_DFATAL(ClassName, ...) \
::logging::ClassName(__FILE__, __LINE__, ::logging::LOG_DFATAL, ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_EX_DCHECK(ClassName, ...) \
::logging::ClassName(__FILE__, __LINE__, ::logging::LOG_DCHECK, ##__VA_ARGS__)
#ifdefined(OS_WIN) // wingdi.h defines ERROR to be 0. When we call LOG(ERROR), it gets // substituted with 0, and it expands to COMPACT_GOOGLE_LOG_0. To allow us // to keep using this syntax, we define this macro to do the same thing // as COMPACT_GOOGLE_LOG_ERROR, and also define ERROR the same way that // the Windows SDK does for consistency. #define ERROR 0 #define COMPACT_GOOGLE_LOG_EX_0(ClassName, ...) \
COMPACT_GOOGLE_LOG_EX_ERROR(ClassName , ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_0 COMPACT_GOOGLE_LOG_ERROR // Needed for LOG_IS_ON(ERROR). const LogSeverity LOG_0 = LOG_ERROR; #endif
// As special cases, we can assume that LOG_IS_ON(FATAL) always holds. Also, // LOG_IS_ON(DFATAL) always holds in debug mode. In particular, CHECK()s will // always fire if they fail. #define LOG_IS_ON(severity) \
(::logging::ShouldCreateLogMessage(::logging::LOG_##severity))
// We don't do any caching tricks with VLOG_IS_ON() like the // google-glog version since it increases binary size. This means // that using the v-logging functions in conjunction with --vmodule // may be slow. #define VLOG_IS_ON(verboselevel) \
((verboselevel) <= ::logging::GetVlogLevel(__FILE__))
// Helper macro which avoids evaluating the arguments to a stream if // the condition doesn't hold. Condition is evaluated once and only once. #define LAZY_STREAM(stream, condition) \
!(condition) ? (void) 0 : ::logging::LogMessageVoidify() & (stream)
// We use the preprocessor's merging operator, "##", so that, e.g., // LOG(INFO) becomes the token COMPACT_GOOGLE_LOG_INFO. There's some funny // subtle difference between ostream member streaming functions (e.g., // ostream::operator<<(int) and ostream non-member streaming functions // (e.g., ::operator<<(ostream&, string&): it turns out that it's // impossible to stream something like a string directly to an unnamed // ostream. We employ a neat hack by calling the stream() member // function of LogMessage which seems to avoid the problem. #define LOG_STREAM(severity) COMPACT_GOOGLE_LOG_ ## severity.stream()
// Note that g_swallow_stream is used instead of an arbitrary LOG() stream to // avoid the creation of an object with a non-trivial destructor (LogMessage). // On MSVC x86 (checked on 2015 Update 3), this causes a few additional // pointless instructions to be emitted even at full optimization level, even // though the : arm of the ternary operator is clearly never executed. Using a // simpler object to be &'d with Voidify() avoids these extra instructions. // Using a simpler POD object with a templated operator<< also works to avoid // these instructions. However, this causes warnings on statically defined // implementations of operator<<(std::ostream, ...) in some .cc files, because // they become defined-but-unreferenced functions. A reinterpret_cast of 0 to an // ostream* also is not suitable, because some compilers warn of undefined // behavior. #define EAT_STREAM_PARAMETERS \ true ? (void)0 \
: ::logging::LogMessageVoidify() & (*::logging::g_swallow_stream)
// Captures the result of a CHECK_EQ (for example) and facilitates testing as a // boolean. class CheckOpResult { public: // |message| must be non-null if and only if the check failed.
constexpr CheckOpResult(std::string* message) : message_(message) {} // Returns true if the check succeeded.
constexpr operatorbool() const { return !message_; } // Returns the message.
std::string* message() { return message_; }
private:
std::string* message_;
};
// CHECK dies with a fatal error if condition is not true. It is *not* // controlled by NDEBUG, so the check will be executed regardless of // compilation mode. // // We make sure CHECK et al. always evaluates their arguments, as // doing CHECK(FunctionWithSideEffect()) is a common idiom.
#ifdefined(OFFICIAL_BUILD) && defined(NDEBUG)
// Make all CHECK functions discard their log strings to reduce code bloat, and // improve performance, for official release builds. // // This is not calling BreakDebugger since this is called frequently, and // calling an out-of-line function instead of a noreturn inline macro prevents // compiler optimizations. #define CHECK(condition) \
UNLIKELY(!(condition)) ? IMMEDIATE_CRASH() : EAT_STREAM_PARAMETERS
// PCHECK includes the system error code, which is useful for determining // why the condition failed. In official builds, preserve only the error code // message so that it is available in crash reports. The stringified // condition and any additional stream parameters are dropped. #define PCHECK(condition) \
LAZY_STREAM(PLOG_STREAM(FATAL), UNLIKELY(!(condition))); \
EAT_STREAM_PARAMETERS
#define CHECK_OP(name, op, val1, val2) CHECK((val1) op (val2))
#else// !(OFFICIAL_BUILD && NDEBUG)
// Do as much work as possible out of line to reduce inline code size. #define CHECK(condition) \
LAZY_STREAM(::logging::LogMessage(__FILE__, __LINE__, #condition).stream(), \
!ANALYZER_ASSUME_TRUE(condition))
// Helper macro for binary operators. // Don't use this macro directly in your code, use CHECK_EQ et al below. // The 'switch' is used to prevent the 'else' from being ambiguous when the // macro is used in an 'if' clause such as: // if (a == 1) // CHECK_EQ(2, a); #define CHECK_OP(name, op, val1, val2) \ switch (0) case 0: default: \ if (::logging::CheckOpResult true_if_passed = \
::logging::Check##name##Impl((val1), (val2), \ #val1" "#op" "#val2)) \
; \ else \
::logging::LogMessage(__FILE__, __LINE__, true_if_passed.message()).stream()
#endif// !(OFFICIAL_BUILD && NDEBUG)
// This formats a value for a failing CHECK_XX statement. Ordinarily, // it uses the definition for operator<<, with a few special cases below. template <typename T> inlinetypename std::enable_if<
base::internal::SupportsOstreamOperator<const T&>::value &&
!std::is_function<typename std::remove_pointer<T>::type>::value, void>::type
MakeCheckOpValueString(std::ostream* os, const T& v) {
(*os) << v;
}
// Overload for types that no operator<< but do have .ToString() defined. template <typename T> inlinetypename std::enable_if<
!base::internal::SupportsOstreamOperator<const T&>::value &&
base::internal::SupportsToString<const T&>::value, void>::type
MakeCheckOpValueString(std::ostream* os, const T& v) {
(*os) << v.ToString();
}
// Provide an overload for functions and function pointers. Function pointers // don't implicitly convert to void* but do implicitly convert to bool, so // without this function pointers are always printed as 1 or 0. (MSVC isn't // standards-conforming here and converts function pointers to regular // pointers, so this is a no-op for MSVC.) template <typename T> inlinetypename std::enable_if<
std::is_function<typename std::remove_pointer<T>::type>::value, void>::type
MakeCheckOpValueString(std::ostream* os, const T& v) {
(*os) << reinterpret_cast<constvoid*>(v);
}
// We need overloads for enums that don't support operator<<. // (i.e. scoped enums where no operator<< overload was declared). template <typename T> inlinetypename std::enable_if<
!base::internal::SupportsOstreamOperator<const T&>::value &&
std::is_enum<T>::value, void>::type
MakeCheckOpValueString(std::ostream* os, const T& v) {
(*os) << static_cast<typename std::underlying_type<T>::type>(v);
}
// We need an explicit overload for std::nullptr_t.
BASE_EXPORT void MakeCheckOpValueString(std::ostream* os, std::nullptr_t p);
// Build the error message string. This is separate from the "Impl" // function template because it is not performance critical and so can // be out of line, while the "Impl" code should be inline. Caller // takes ownership of the returned string. template<class t1, class t2>
std::string* MakeCheckOpString(const t1& v1, const t2& v2, constchar* names) {
std::ostringstream ss;
ss << names << " (";
MakeCheckOpValueString(&ss, v1);
ss << " vs. ";
MakeCheckOpValueString(&ss, v2);
ss << ")";
std::string* msg = new std::string(ss.str()); return msg;
}
// Helper functions for CHECK_OP macro. // The (int, int) specialization works around the issue that the compiler // will not instantiate the template version of the function on values of // unnamed enum type - see comment below. // // The checked condition is wrapped with ANALYZER_ASSUME_TRUE, which under // static analysis builds, blocks analysis of the current path if the // condition is false. #define DEFINE_CHECK_OP_IMPL(name, op) \ template <class t1, class t2> \
constexpr std::string* Check##name##Impl(const t1& v1, const t2& v2, \ constchar* names) { \ if (ANALYZER_ASSUME_TRUE(v1 op v2)) \ return nullptr; \ else \ return ::logging::MakeCheckOpString(v1, v2, names); \
} \
constexpr std::string* Check##name##Impl(int v1, int v2, \ constchar* names) { \ if (ANALYZER_ASSUME_TRUE(v1 op v2)) \ return nullptr; \ else \ return ::logging::MakeCheckOpString(v1, v2, names); \
}
DEFINE_CHECK_OP_IMPL(EQ, ==)
DEFINE_CHECK_OP_IMPL(NE, !=)
DEFINE_CHECK_OP_IMPL(LE, <=)
DEFINE_CHECK_OP_IMPL(LT, < )
DEFINE_CHECK_OP_IMPL(GE, >=)
DEFINE_CHECK_OP_IMPL(GT, > ) #undef DEFINE_CHECK_OP_IMPL
// If !DCHECK_IS_ON(), we want to avoid emitting any references to |condition| // (which may reference a variable defined only if DCHECK_IS_ON()). // Contrast this with DCHECK et al., which has different behavior.
// There may be users of LOG_DCHECK that are enabled independently // of DCHECK_IS_ON(), so default to FATAL logging for those. const LogSeverity LOG_DCHECK = LOG_FATAL;
#endif// DCHECK_IS_ON()
// DCHECK et al. make sure to reference |condition| regardless of // whether DCHECKs are enabled; this is so that we don't get unused // variable warnings if the only use of a variable is in a DCHECK. // This behavior is different from DLOG_IF et al. // // Note that the definition of the DCHECK macros depends on whether or not // DCHECK_IS_ON() is true. When DCHECK_IS_ON() is false, the macros use // EAT_STREAM_PARAMETERS to avoid expressions that would create temporaries.
// Helper macro for binary operators. // Don't use this macro directly in your code, use DCHECK_EQ et al below. // The 'switch' is used to prevent the 'else' from being ambiguous when the // macro is used in an 'if' clause such as: // if (a == 1) // DCHECK_EQ(2, a); #if DCHECK_IS_ON()
// When DCHECKs aren't enabled, DCHECK_OP still needs to reference operator<< // overloads for |val1| and |val2| to avoid potential compiler warnings about // unused functions. For the same reason, it also compares |val1| and |val2| // using |op|. // // Note that the contract of DCHECK_EQ, etc is that arguments are only evaluated // once. Even though |val1| and |val2| appear twice in this version of the macro // expansion, this is OK, since the expression is never actually evaluated. #define DCHECK_OP(name, op, val1, val2) \
EAT_STREAM_PARAMETERS << (::logging::MakeCheckOpValueString( \
::logging::g_swallow_stream, val1), \
::logging::MakeCheckOpValueString( \
::logging::g_swallow_stream, val2), \
(val1)op(val2))
#endif// DCHECK_IS_ON()
// Equality/Inequality checks - compare two values, and log a // LOG_DCHECK message including the two values when the result is not // as expected. The values must have operator<<(ostream, ...) // defined. // // You may append to the error message like so: // DCHECK_NE(1, 2) << "The world must be ending!"; // // We are very careful to ensure that each argument is evaluated exactly // once, and that anything which is legal to pass as a function argument is // legal here. In particular, the arguments may be temporary expressions // which will end up being destroyed at the end of the apparent statement, // for example: // DCHECK_EQ(string("abc")[1], 'b'); // // WARNING: These don't compile correctly if one of the arguments is a pointer // and the other is NULL. In new code, prefer nullptr instead. To // work around this for C++98, simply static_cast NULL to the type of the // desired pointer.
#if BUILDFLAG(ENABLE_LOG_ERROR_NOT_REACHED) // Implement logging of NOTREACHED() as a dedicated function to get function // call overhead down to a minimum. void LogErrorNotReached(constchar* file, int line); #define NOTREACHED() \ true ? ::logging::LogErrorNotReached(__FILE__, __LINE__) \
: EAT_STREAM_PARAMETERS #else #define NOTREACHED() DCHECK(false) #endif
// Redefine the standard assert to use our nice log files #undef assert #define assert(x) DLOG_ASSERT(x)
// This class more or less represents a particular log message. You // create an instance of LogMessage and then stream stuff to it. // When you finish streaming to it, ~LogMessage is called and the // full message gets streamed to the appropriate destination. // // You shouldn't actually use LogMessage's constructor to log things, // though. You should use the LOG() macro (and variants thereof) // above. class BASE_EXPORT LogMessage { public: // Used for LOG(severity).
LogMessage(constchar* file, int line, LogSeverity severity);
// Used for CHECK(). Implied severity = LOG_FATAL.
LogMessage(constchar* file, int line, constchar* condition);
// Used for CHECK_EQ(), etc. Takes ownership of the given string. // Implied severity = LOG_FATAL.
LogMessage(constchar* file, int line, std::string* result);
// Used for DCHECK_EQ(), etc. Takes ownership of the given string.
LogMessage(constchar* file, int line, LogSeverity severity,
std::string* result);
LogSeverity severity_;
std::ostringstream stream_;
size_t message_start_; // Offset of the start of the message (past prefix // info). // The file and line information passed in to the constructor. constchar* file_; constint line_; constchar* file_basename_;
// This is useful since the LogMessage class uses a lot of Win32 calls // that will lose the value of GLE and the code that called the log function // will have lost the thread error value when the log call returns.
base::internal::ScopedClearLastError last_error_;
DISALLOW_COPY_AND_ASSIGN(LogMessage);
};
// This class is used to explicitly ignore values in the conditional // logging macros. This avoids compiler warnings like "value computed // is not used" and "statement has no effect". class LogMessageVoidify { public:
LogMessageVoidify() = default; // This has to be an operator with a precedence lower than << but // higher than ?: voidoperator&(std::ostream&) { }
};
// Alias for ::GetLastError() on Windows and errno on POSIX. Avoids having to // pull in windows.h just for GetLastError() and DWORD.
BASE_EXPORT SystemErrorCode GetLastSystemErrorCode();
BASE_EXPORT std::string SystemErrorCodeToString(SystemErrorCode error_code);
#ifdefined(OS_WIN) // Appends a formatted system message of the GetLastError() type. class BASE_EXPORT Win32ErrorLogMessage { public:
Win32ErrorLogMessage(constchar* file, int line,
LogSeverity severity,
SystemErrorCode err);
// Appends the error message before destructing the encapsulated class.
~Win32ErrorLogMessage();
DISALLOW_COPY_AND_ASSIGN(Win32ErrorLogMessage);
}; #elifdefined(OS_POSIX) || defined(OS_FUCHSIA) // Appends a formatted system message of the errno type class BASE_EXPORT ErrnoLogMessage { public:
ErrnoLogMessage(constchar* file, int line,
LogSeverity severity,
SystemErrorCode err);
// Appends the error message before destructing the encapsulated class.
~ErrnoLogMessage();
// Closes the log file explicitly if open. // NOTE: Since the log file is opened as necessary by the action of logging // statements, there's no guarantee that it will stay closed // after this call.
BASE_EXPORT void CloseLogFile();
#ifdefined(OS_CHROMEOS) // Returns a new file handle that will write to the same destination as the // currently open log file. Returns nullptr if logging to a file is disabled, // or if opening the file failed. This is intended to be used to initialize // logging in child processes that are unable to open files.
BASE_EXPORT FILE* DuplicateLogFILE(); #endif
// Note that "The behavior of a C++ program is undefined if it adds declarations // or definitions to namespace std or to a namespace within namespace std unless // otherwise specified." --C++11[namespace.std] // // We've checked that this particular definition has the intended behavior on // our implementations, but it's prone to breaking in the future, and please // don't imitate this in your own definitions without checking with some // standard library experts. namespace std { // These functions are provided as a convenience for logging, which is where we // use streams (it is against Google style to use streams in other places). It // is designed to allow you to emit non-ASCII Unicode strings to the log file, // which is normally ASCII. It is relatively slow, so try not to use it for // common cases. Non-ASCII characters will be converted to UTF-8 by these // operators.
BASE_EXPORT std::ostream& operator<<(std::ostream& out, constwchar_t* wstr); inline std::ostream& operator<<(std::ostream& out, const std::wstring& wstr) { return out << wstr.c_str();
}
} // namespace std
// The NOTIMPLEMENTED() macro annotates codepaths which have not been // implemented yet. If output spam is a serious concern, // NOTIMPLEMENTED_LOG_ONCE can be used.
#ifdefined(COMPILER_GCC) // On Linux, with GCC, we can use __PRETTY_FUNCTION__ to get the demangled name // of the current function in the NOTIMPLEMENTED message. #define NOTIMPLEMENTED_MSG "Not implemented reached in " << __PRETTY_FUNCTION__ #else #define NOTIMPLEMENTED_MSG "NOT IMPLEMENTED" #endif
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