// A TaskRunner is an object that runs posted tasks (in the form of // OnceClosure objects). The TaskRunner interface provides a way of // decoupling task posting from the mechanics of how each task will be // run. TaskRunner provides very weak guarantees as to how posted // tasks are run (or if they're run at all). In particular, it only // guarantees: // // - Posting a task will not run it synchronously. That is, no // Post*Task method will call task.Run() directly. // // - Increasing the delay can only delay when the task gets run. // That is, increasing the delay may not affect when the task gets // run, or it could make it run later than it normally would, but // it won't make it run earlier than it normally would. // // TaskRunner does not guarantee the order in which posted tasks are // run, whether tasks overlap, or whether they're run on a particular // thread. Also it does not guarantee a memory model for shared data // between tasks. (In other words, you should use your own // synchronization/locking primitives if you need to share data // between tasks.) // // Implementations of TaskRunner should be thread-safe in that all // methods must be safe to call on any thread. Ownership semantics // for TaskRunners are in general not clear, which is why the // interface itself is RefCountedThreadSafe. // // Some theoretical implementations of TaskRunner: // // - A TaskRunner that uses a thread pool to run posted tasks. // // - A TaskRunner that, for each task, spawns a non-joinable thread // to run that task and immediately quit. // // - A TaskRunner that stores the list of posted tasks and has a // method Run() that runs each runnable task in random order. class BASE_EXPORT TaskRunner
: public RefCountedThreadSafe<TaskRunner, TaskRunnerTraits> { public: // Posts the given task to be run. Returns true if the task may be // run at some point in the future, and false if the task definitely // will not be run. // // Equivalent to PostDelayedTask(from_here, task, 0). bool PostTask(const Location& from_here, OnceClosure task);
// Like PostTask, but tries to run the posted task only after |delay_ms| // has passed. Implementations should use a tick clock, rather than wall- // clock time, to implement |delay|. virtualbool PostDelayedTask(const Location& from_here,
OnceClosure task,
base::TimeDelta delay) = 0;
// Posts |task| on the current TaskRunner. On completion, |reply| is posted // to the sequence that called PostTaskAndReply(). On the success case, // |task| is destroyed on the target sequence and |reply| is destroyed on the // originating sequence immediately after their invocation. If an error // happened on the onward PostTask, both |task| and |reply| are destroyed on // the originating sequence, and on an error on the backward PostTask, |reply| // is leaked rather than being destroyed on the wrong sequence. This allows // objects that must be deleted on the originating sequence to be bound into // the |reply| Closures. In particular, it can be useful to use WeakPtr<> in // the |reply| Closure so that the reply operation can be canceled. See the // following pseudo-code: // // class DataBuffer : public RefCountedThreadSafe<DataBuffer> { // public: // // Called to add data into a buffer. // void AddData(void* buf, size_t length); // ... // }; // // // class DataLoader : public SupportsWeakPtr<DataLoader> { // public: // void GetData() { // scoped_refptr<DataBuffer> buffer = new DataBuffer(); // target_thread_.task_runner()->PostTaskAndReply( // FROM_HERE, // base::BindOnce(&DataBuffer::AddData, buffer), // base::BindOnce(&DataLoader::OnDataReceived, AsWeakPtr(), buffer)); // } // // private: // void OnDataReceived(scoped_refptr<DataBuffer> buffer) { // // Do something with buffer. // } // }; // // // Things to notice: // * Results of |task| are shared with |reply| by binding a shared argument // (a DataBuffer instance). // * The DataLoader object has no special thread safety. // * The DataLoader object can be deleted while |task| is still running, // and the reply will cancel itself safely because it is bound to a // WeakPtr<>. bool PostTaskAndReply(const Location& from_here,
OnceClosure task,
OnceClosure reply);
// When you have these methods // // R DoWorkAndReturn(); // void Callback(const R& result); // // and want to call them in a PostTaskAndReply kind of fashion where the // result of DoWorkAndReturn is passed to the Callback, you can use // PostTaskAndReplyWithResult as in this example: // // PostTaskAndReplyWithResult( // target_thread_.task_runner(), // FROM_HERE, // BindOnce(&DoWorkAndReturn), // BindOnce(&Callback)); // // Templating on the types of `task` and `reply` allows template matching to // work for both base::RepeatingCallback and base::OnceCallback in each case. template <typename TaskReturnType, typename ReplyArgType, template <typename> class TaskCallbackType, template <typename> class ReplyCallbackType, typename = EnableIfIsBaseCallback<TaskCallbackType>, typename = EnableIfIsBaseCallback<ReplyCallbackType>> bool PostTaskAndReplyWithResult(const Location& from_here,
TaskCallbackType<TaskReturnType()> task,
ReplyCallbackType<void(ReplyArgType)> reply) {
DCHECK(task);
DCHECK(reply); // std::unique_ptr used to avoid the need of a default constructor. auto* result = new std::unique_ptr<TaskReturnType>(); return PostTaskAndReply(
from_here,
BindOnce(&internal::ReturnAsParamAdapter<TaskReturnType>,
std::move(task), result),
BindOnce(&internal::ReplyAdapter<TaskReturnType, ReplyArgType>,
std::move(reply), Owned(result)));
}
protected:
friend struct TaskRunnerTraits;
TaskRunner(); virtual ~TaskRunner();
// Called when this object should be destroyed. By default simply // deletes |this|, but can be overridden to do something else, like // delete on a certain thread. virtualvoid OnDestruct() const;
};
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