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Quelle  animated_properties.rs

  Sprache: Rust
 

/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at https://mozilla.org/MPL/2.0/. */


use cssparser::RGBA;
use style::values::animated::{Animate, Procedure, ToAnimatedValue};
use style::values::computed::Percentage;
use style::values::generics::transform::{Transform, TransformOperation};

fn interpolate_rgba(from: RGBA, to: RGBA, progress: f64) -> RGBA {
    let from = from.to_animated_value();
    let to = to.to_animated_value();
    RGBA::from_animated_value(
        from.animate(&to, Procedure::Interpolate { progress })
            .unwrap(),
    )
}

// Color
#[test]
fn test_rgba_color_interepolation_preserves_transparent() {
    assert_eq!(
        interpolate_rgba(RGBA::transparent(), RGBA::transparent(), 0.5),
        RGBA::transparent()
    );
}

#[test]
fn test_rgba_color_interepolation_alpha() {
    assert_eq!(
        interpolate_rgba(RGBA::new(20000100), RGBA::new(02000200), 0.5),
        RGBA::new(671330150)
    );
}

#[test]
fn test_rgba_color_interepolation_out_of_range_1() {
    // Some cubic-bezier functions produce values that are out of range [0, 1].
    // Unclamped cases.
    assert_eq!(
        interpolate_rgba(
            RGBA::from_floats(0.30.00.00.4),
            RGBA::from_floats(0.01.00.00.6),
            -0.5
        ),
        RGBA::new(1540077)
    );
}

#[test]
fn test_rgba_color_interepolation_out_of_range_2() {
    assert_eq!(
        interpolate_rgba(
            RGBA::from_floats(1.00.00.00.6),
            RGBA::from_floats(0.00.30.00.4),
            1.5
        ),
        RGBA::new(0154077)
    );
}

#[test]
fn test_rgba_color_interepolation_out_of_range_clamped_1() {
    assert_eq!(
        interpolate_rgba(
            RGBA::from_floats(1.00.00.00.8),
            RGBA::from_floats(0.01.00.00.2),
            -0.5
        ),
        RGBA::from_floats(1.00.00.01.0)
    );
}

#[test]
fn test_rgba_color_interepolation_out_of_range_clamped_2() {
    assert_eq!(
        interpolate_rgba(
            RGBA::from_floats(1.00.00.00.8),
            RGBA::from_floats(0.01.00.00.2),
            1.5
        ),
        RGBA::from_floats(0.00.00.00.0)
    );
}

// Transform
#[test]
fn test_transform_interpolation_on_translate() {
    use style::values::computed::{CalcLengthPercentage, Length, LengthPercentage};

    let from = Transform(vec![TransformOperation::Translate3D(
        LengthPercentage::Length(Length::new(0.)),
        LengthPercentage::Length(Length::new(100.)),
        Length::new(25.),
    )]);
    let to = Transform(vec![TransformOperation::Translate3D(
        LengthPercentage::Length(Length::new(100.)),
        LengthPercentage::Length(Length::new(0.)),
        Length::new(75.),
    )]);
    assert_eq!(
        from.animate(&to, Procedure::Interpolate { progress: 0.5 })
            .unwrap(),
        Transform(vec![TransformOperation::Translate3D(
            LengthPercentage::Length(Length::new(50.)),
            LengthPercentage::Length(Length::new(50.)),
            Length::new(50.),
        )])
    );

    let from = Transform(vec![TransformOperation::Translate3D(
        LengthPercentage::Percentage(Percentage(0.5)),
        LengthPercentage::Percentage(Percentage(1.0)),
        Length::new(25.),
    )]);
    let to = Transform(vec![TransformOperation::Translate3D(
        LengthPercentage::Length(Length::new(100.)),
        LengthPercentage::Length(Length::new(50.)),
        Length::new(75.),
    )]);
    assert_eq!(
        from.animate(&to, Procedure::Interpolate { progress: 0.5 })
            .unwrap(),
        Transform(vec![TransformOperation::Translate3D(
            // calc(50px + 25%)
            LengthPercentage::Calc(CalcLengthPercentage::new(
                Length::new(50.),
                Some(Percentage(0.25))
            )),
            // calc(25px + 50%)
            LengthPercentage::Calc(CalcLengthPercentage::new(
                Length::new(25.),
                Some(Percentage(0.5))
            )),
            Length::new(50.),
        )])
    );
}

#[test]
fn test_transform_interpolation_on_scale() {
    let from = Transform(vec![TransformOperation::Scale3D(1.02.01.0)]);
    let to = Transform(vec![TransformOperation::Scale3D(2.04.02.0)]);
    assert_eq!(
        from.animate(&to, Procedure::Interpolate { progress: 0.5 })
            .unwrap(),
        Transform(vec![TransformOperation::Scale3D(1.53.01.5)])
    );
}

#[test]
fn test_transform_interpolation_on_rotate() {
    use style::values::computed::Angle;

    let from = Transform(vec![TransformOperation::Rotate3D(
        0.0,
        0.0,
        1.0,
        Angle::from_radians(0.0),
    )]);
    let to = Transform(vec![TransformOperation::Rotate3D(
        0.0,
        0.0,
        1.0,
        Angle::from_radians(100.0),
    )]);
    assert_eq!(
        from.animate(&to, Procedure::Interpolate { progress: 0.5 })
            .unwrap(),
        Transform(vec![TransformOperation::Rotate3D(
            0.0,
            0.0,
            1.0,
            Angle::from_radians(50.0)
        ),])
    );
}

#[test]
fn test_transform_interpolation_on_skew() {
    use style::values::computed::Angle;

    let from = Transform(vec![TransformOperation::Skew(
        Angle::from_radians(0.0),
        Some(Angle::from_radians(100.0)),
    )]);
    let to = Transform(vec![TransformOperation::Skew(
        Angle::from_radians(100.0),
        Some(Angle::from_radians(0.0)),
    )]);
    assert_eq!(
        from.animate(&to, Procedure::Interpolate { progress: 0.5 })
            .unwrap(),
        Transform(vec![TransformOperation::Skew(
            Angle::from_radians(50.0),
            Some(Angle::from_radians(50.0)),
        )])
    );
}

#[test]
fn test_transform_interpolation_on_mismatched_lists() {
    use style::values::computed::{Angle, Length, LengthPercentage};

    let from = Transform(vec![TransformOperation::Rotate3D(
        0.0,
        0.0,
        1.0,
        Angle::from_radians(100.0),
    )]);
    let to = Transform(vec![TransformOperation::Translate3D(
        LengthPercentage::Length(Length::new(100.)),
        LengthPercentage::Length(Length::new(0.)),
        Length::new(0.),
    )]);
    assert_eq!(
        from.animate(&to, Procedure::Interpolate { progress: 0.5 })
            .unwrap(),
        Transform(vec![TransformOperation::InterpolateMatrix {
            from_list: from.clone(),
            to_list: to.clone(),
            progress: Percentage(0.5),
        }])
    );
}

Messung V0.5 in Prozent
C=96 H=100 G=97

¤ Dauer der Verarbeitung: 0.13 Sekunden  (vorverarbeitet am  2026-06-20) ¤

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