// GENERATED CONTENT - DO NOT EDIT
// Content was automatically extracted by Reffy into webref
// (https://github.com/w3c/webref)
// Source: WebGL Specification (https://registry.khronos.org/webgl/specs/latest/1.0/)
typedef unsigned long GLenum;
typedef boolean GLboolean;
typedef unsigned long GLbitfield;
typedef byte GLbyte;
/* 'byte' should be a signed 8 bit type. */
typedef short GLshort;
typedef long GLint;
typedef long GLsizei;
typedef long long GLintptr;
typedef long long GLsizeiptr;
// Ideally the typedef below would use 'unsigned byte', but that doesn't currently exist in Web IDL.
typedef octet GLubyte;
/* 'octet' should be an unsigned 8 bit type. */
typedef unsigned short GLushort;
typedef unsigned long GLuint;
typedef unrestricted
float GLfloat;
typedef unrestricted
float GLclampf;
// The power preference settings are documented in the WebGLContextAttributes
// section of the specification.
enum WebGLPowerPreference {
"default",
"low-power",
"high-performance" };
dictionary WebGLContextAttributes {
boolean alpha = true;
boolean depth = true;
boolean stencil =
false;
boolean antialias = true;
boolean premultipliedAlpha = true;
boolean preserveDrawingBuffer =
false;
WebGLPowerPreference powerPreference =
"default";
boolean failIfMajorPerformanceCaveat =
false;
boolean desynchronized =
false;
};
[Exposed=(Window,Worker)]
interface WebGLObject {
attribute USVString label;
};
[Exposed=(Window,Worker)]
interface WebGLBuffer : WebGLObject {
};
[Exposed=(Window,Worker)]
interface WebGLFramebuffer : WebGLObject {
};
[Exposed=(Window,Worker)]
interface WebGLProgram : WebGLObject {
};
[Exposed=(Window,Worker)]
interface WebGLRenderbuffer : WebGLObject {
};
[Exposed=(Window,Worker)]
interface WebGLShader : WebGLObject {
};
[Exposed=(Window,Worker)]
interface WebGLTexture : WebGLObject {
};
[Exposed=(Window,Worker)]
interface WebGLUniformLocation {
};
[Exposed=(Window,Worker)]
interface WebGLActiveInfo {
readonly attribute GLint size;
readonly attribute GLenum type;
readonly attribute DOMString name;
};
[Exposed=(Window,Worker)]
interface WebGLShaderPrecisionFormat {
readonly attribute GLint rangeMin;
readonly attribute GLint rangeMax;
readonly attribute GLint precision;
};
typedef (ImageBitmap
or
ImageData
or
HTMLImageElement
or
HTMLCanvasElement
or
HTMLVideoElement
or
OffscreenCanvas
or
VideoFrame) TexImageSource;
typedef ([AllowShared] Float32Array
or sequence<GLfloat>) Float32List;
typedef ([AllowShared] Int32Array
or sequence<GLint>) Int32List;
interface mixin WebGLRenderingContextBase
{
/* ClearBufferMask */
const GLenum DEPTH_BUFFER_BIT =
0x00000100;
const GLenum STENCIL_BUFFER_BIT =
0x00000400;
const GLenum COLOR_BUFFER_BIT =
0x00004000;
/* BeginMode */
const GLenum POINTS =
0x0000;
const GLenum LINES =
0x0001;
const GLenum LINE_LOOP =
0x0002;
const GLenum LINE_STRIP =
0x0003;
const GLenum TRIANGLES =
0x0004;
const GLenum TRIANGLE_STRIP =
0x0005;
const GLenum TRIANGLE_FAN =
0x0006;
/* AlphaFunction (not supported in ES20) */
/* NEVER */
/* LESS */
/* EQUAL */
/* LEQUAL */
/* GREATER */
/* NOTEQUAL */
/* GEQUAL */
/* ALWAYS */
/* BlendingFactorDest */
const GLenum ZERO =
0;
const GLenum ONE =
1;
const GLenum SRC_COLOR =
0x0300;
const GLenum ONE_MINUS_SRC_COLOR =
0x0301;
const GLenum SRC_ALPHA =
0x0302;
const GLenum ONE_MINUS_SRC_ALPHA =
0x0303;
const GLenum DST_ALPHA =
0x0304;
const GLenum ONE_MINUS_DST_ALPHA =
0x0305;
/* BlendingFactorSrc */
/* ZERO */
/* ONE */
const GLenum DST_COLOR =
0x0306;
const GLenum ONE_MINUS_DST_COLOR =
0x0307;
const GLenum SRC_ALPHA_SATURATE =
0x0308;
/* SRC_ALPHA */
/* ONE_MINUS_SRC_ALPHA */
/* DST_ALPHA */
/* ONE_MINUS_DST_ALPHA */
/* BlendEquationSeparate */
const GLenum FUNC_ADD =
0x8006;
const GLenum BLEND_EQUATION =
0x8009;
const GLenum BLEND_EQUATION_RGB =
0x8009;
/* same as BLEND_EQUATION */
const GLenum BLEND_EQUATION_ALPHA =
0x883D;
/* BlendSubtract */
const GLenum FUNC_SUBTRACT =
0x800A;
const GLenum FUNC_REVERSE_SUBTRACT =
0x800B;
/* Separate Blend Functions */
const GLenum BLEND_DST_RGB =
0x80C8;
const GLenum BLEND_SRC_RGB =
0x80C9;
const GLenum BLEND_DST_ALPHA =
0x80CA;
const GLenum BLEND_SRC_ALPHA =
0x80CB;
const GLenum CONSTANT_COLOR =
0x8001;
const GLenum ONE_MINUS_CONSTANT_COLOR =
0x8002;
const GLenum CONSTANT_ALPHA =
0x8003;
const GLenum ONE_MINUS_CONSTANT_ALPHA =
0x8004;
const GLenum BLEND_COLOR =
0x8005;
/* Buffer Objects */
const GLenum ARRAY_BUFFER =
0x8892;
const GLenum ELEMENT_ARRAY_BUFFER =
0x8893;
const GLenum ARRAY_BUFFER_BINDING =
0x8894;
const GLenum ELEMENT_ARRAY_BUFFER_BINDING =
0x8895;
const GLenum STREAM_DRAW =
0x88E0;
const GLenum STATIC_DRAW =
0x88E4;
const GLenum DYNAMIC_DRAW =
0x88E8;
const GLenum BUFFER_SIZE =
0x8764;
const GLenum BUFFER_USAGE =
0x8765;
const GLenum CURRENT_VERTEX_ATTRIB =
0x8626;
/* CullFaceMode */
const GLenum FRONT =
0x0404;
const GLenum BACK =
0x0405;
const GLenum FRONT_AND_BACK =
0x0408;
/* DepthFunction */
/* NEVER */
/* LESS */
/* EQUAL */
/* LEQUAL */
/* GREATER */
/* NOTEQUAL */
/* GEQUAL */
/* ALWAYS */
/* EnableCap */
/* TEXTURE_2D */
const GLenum CULL_FACE =
0x0B44;
const GLenum BLEND =
0x0BE2;
const GLenum DITHER =
0x0BD0;
const GLenum STENCIL_TEST =
0x0B90;
const GLenum DEPTH_TEST =
0x0B71;
const GLenum SCISSOR_TEST =
0x0C11;
const GLenum POLYGON_OFFSET_FILL =
0x8037;
const GLenum SAMPLE_ALPHA_TO_COVERAGE =
0x809E;
const GLenum SAMPLE_COVERAGE =
0x80A0;
/* ErrorCode */
const GLenum NO_ERROR =
0;
const GLenum INVALID_ENUM =
0x0500;
const GLenum INVALID_VALUE =
0x0501;
const GLenum INVALID_OPERATION =
0x0502;
const GLenum OUT_OF_MEMORY =
0x0505;
/* FrontFaceDirection */
const GLenum CW =
0x0900;
const GLenum CCW =
0x0901;
/* GetPName */
const GLenum LINE_WIDTH =
0x0B21;
const GLenum ALIASED_POINT_SIZE_RANGE =
0x846D;
const GLenum ALIASED_LINE_WIDTH_RANGE =
0x846E;
const GLenum CULL_FACE_MODE =
0x0B45;
const GLenum FRONT_FACE =
0x0B46;
const GLenum DEPTH_RANGE =
0x0B70;
const GLenum DEPTH_WRITEMASK =
0x0B72;
const GLenum DEPTH_CLEAR_VALUE =
0x0B73;
const GLenum DEPTH_FUNC =
0x0B74;
const GLenum STENCIL_CLEAR_VALUE =
0x0B91;
const GLenum STENCIL_FUNC =
0x0B92;
const GLenum STENCIL_FAIL =
0x0B94;
const GLenum STENCIL_PASS_DEPTH_FAIL =
0x0B95;
const GLenum STENCIL_PASS_DEPTH_PASS =
0x0B96;
const GLenum STENCIL_REF =
0x0B97;
const GLenum STENCIL_VALUE_MASK =
0x0B93;
const GLenum STENCIL_WRITEMASK =
0x0B98;
const GLenum STENCIL_BACK_FUNC =
0x8800;
const GLenum STENCIL_BACK_FAIL =
0x8801;
const GLenum STENCIL_BACK_PASS_DEPTH_FAIL =
0x8802;
const GLenum STENCIL_BACK_PASS_DEPTH_PASS =
0x8803;
const GLenum STENCIL_BACK_REF =
0x8CA3;
const GLenum STENCIL_BACK_VALUE_MASK =
0x8CA4;
const GLenum STENCIL_BACK_WRITEMASK =
0x8CA5;
const GLenum VIEWPORT =
0x0BA2;
const GLenum SCISSOR_BOX =
0x0C10;
/* SCISSOR_TEST */
const GLenum COLOR_CLEAR_VALUE =
0x0C22;
const GLenum COLOR_WRITEMASK =
0x0C23;
const GLenum UNPACK_ALIGNMENT =
0x0CF5;
const GLenum PACK_ALIGNMENT =
0x0D05;
const GLenum MAX_TEXTURE_SIZE =
0x0D33;
const GLenum MAX_VIEWPORT_DIMS =
0x0D3A;
const GLenum SUBPIXEL_BITS =
0x0D50;
const GLenum RED_BITS =
0x0D52;
const GLenum GREEN_BITS =
0x0D53;
const GLenum BLUE_BITS =
0x0D54;
const GLenum ALPHA_BITS =
0x0D55;
const GLenum DEPTH_BITS =
0x0D56;
const GLenum STENCIL_BITS =
0x0D57;
const GLenum POLYGON_OFFSET_UNITS =
0x2A00;
/* POLYGON_OFFSET_FILL */
const GLenum POLYGON_OFFSET_FACTOR =
0x8038;
const GLenum TEXTURE_BINDING_2D =
0x8069;
const GLenum SAMPLE_BUFFERS =
0x80A8;
const GLenum SAMPLES =
0x80A9;
const GLenum SAMPLE_COVERAGE_VALUE =
0x80AA;
const GLenum SAMPLE_COVERAGE_INVERT =
0x80AB;
/* GetTextureParameter */
/* TEXTURE_MAG_FILTER */
/* TEXTURE_MIN_FILTER */
/* TEXTURE_WRAP_S */
/* TEXTURE_WRAP_T */
const GLenum COMPRESSED_TEXTURE_FORMATS =
0x86A3;
/* HintMode */
const GLenum DONT_CARE =
0x1100;
const GLenum FASTEST =
0x1101;
const GLenum NICEST =
0x1102;
/* HintTarget */
const GLenum GENERATE_MIPMAP_HINT =
0x8192;
/* DataType */
const GLenum BYTE =
0x1400;
const GLenum UNSIGNED_BYTE =
0x1401;
const GLenum
SHORT =
0x1402;
const GLenum UNSIGNED_SHORT =
0x1403;
const GLenum
INT =
0x1404;
const GLenum UNSIGNED_INT =
0x1405;
const GLenum
FLOAT =
0x1406;
/* PixelFormat */
const GLenum DEPTH_COMPONENT =
0x1902;
const GLenum ALPHA =
0x1906;
const GLenum RGB =
0x1907;
const GLenum RGBA =
0x1908;
const GLenum LUMINANCE =
0x1909;
const GLenum LUMINANCE_ALPHA =
0x190A;
/* PixelType */
/* UNSIGNED_BYTE */
const GLenum UNSIGNED_SHORT_4_4_4_4 =
0x8033;
const GLenum UNSIGNED_SHORT_5_5_5_1 =
0x8034;
const GLenum UNSIGNED_SHORT_5_6_5 =
0x8363;
/* Shaders */
const GLenum FRAGMENT_SHADER =
0x8B30;
const GLenum VERTEX_SHADER =
0x8B31;
const GLenum MAX_VERTEX_ATTRIBS =
0x8869;
const GLenum MAX_VERTEX_UNIFORM_VECTORS =
0x8DFB;
const GLenum MAX_VARYING_VECTORS =
0x8DFC;
const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS =
0x8B4D;
const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS =
0x8B4C;
const GLenum MAX_TEXTURE_IMAGE_UNITS =
0x8872;
const GLenum MAX_FRAGMENT_UNIFORM_VECTORS =
0x8DFD;
const GLenum SHADER_TYPE =
0x8B4F;
const GLenum DELETE_STATUS =
0x8B80;
const GLenum LINK_STATUS =
0x8B82;
const GLenum VALIDATE_STATUS =
0x8B83;
const GLenum ATTACHED_SHADERS =
0x8B85;
const GLenum ACTIVE_UNIFORMS =
0x8B86;
const GLenum ACTIVE_ATTRIBUTES =
0x8B89;
const GLenum SHADING_LANGUAGE_VERSION =
0x8B8C;
const GLenum CURRENT_PROGRAM =
0x8B8D;
/* StencilFunction */
const GLenum NEVER =
0x0200;
const GLenum LESS =
0x0201;
const GLenum EQUAL =
0x0202;
const GLenum LEQUAL =
0x0203;
const GLenum GREATER =
0x0204;
const GLenum NOTEQUAL =
0x0205;
const GLenum GEQUAL =
0x0206;
const GLenum ALWAYS =
0x0207;
/* StencilOp */
/* ZERO */
const GLenum KEEP =
0x1E00;
const GLenum REPLACE =
0x1E01;
const GLenum INCR =
0x1E02;
const GLenum DECR =
0x1E03;
const GLenum INVERT =
0x150A;
const GLenum INCR_WRAP =
0x8507;
const GLenum DECR_WRAP =
0x8508;
/* StringName */
const GLenum VENDOR =
0x1F00;
const GLenum RENDERER =
0x1F01;
const GLenum VERSION =
0x1F02;
/* TextureMagFilter */
const GLenum NEAREST =
0x2600;
const GLenum LINEAR =
0x2601;
/* TextureMinFilter */
/* NEAREST */
/* LINEAR */
const GLenum NEAREST_MIPMAP_NEAREST =
0x2700;
const GLenum LINEAR_MIPMAP_NEAREST =
0x2701;
const GLenum NEAREST_MIPMAP_LINEAR =
0x2702;
const GLenum LINEAR_MIPMAP_LINEAR =
0x2703;
/* TextureParameterName */
const GLenum TEXTURE_MAG_FILTER =
0x2800;
const GLenum TEXTURE_MIN_FILTER =
0x2801;
const GLenum TEXTURE_WRAP_S =
0x2802;
const GLenum TEXTURE_WRAP_T =
0x2803;
/* TextureTarget */
const GLenum TEXTURE_2D =
0x0DE1;
const GLenum TEXTURE =
0x1702;
const GLenum TEXTURE_CUBE_MAP =
0x8513;
const GLenum TEXTURE_BINDING_CUBE_MAP =
0x8514;
const GLenum TEXTURE_CUBE_MAP_POSITIVE_X =
0x8515;
const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X =
0x8516;
const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y =
0x8517;
const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y =
0x8518;
const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z =
0x8519;
const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z =
0x851A;
const GLenum MAX_CUBE_MAP_TEXTURE_SIZE =
0x851C;
/* TextureUnit */
const GLenum TEXTURE0 =
0x84C0;
const GLenum TEXTURE1 =
0x84C1;
const GLenum TEXTURE2 =
0x84C2;
const GLenum TEXTURE3 =
0x84C3;
const GLenum TEXTURE4 =
0x84C4;
const GLenum TEXTURE5 =
0x84C5;
const GLenum TEXTURE6 =
0x84C6;
const GLenum TEXTURE7 =
0x84C7;
const GLenum TEXTURE8 =
0x84C8;
const GLenum TEXTURE9 =
0x84C9;
const GLenum TEXTURE10 =
0x84CA;
const GLenum TEXTURE11 =
0x84CB;
const GLenum TEXTURE12 =
0x84CC;
const GLenum TEXTURE13 =
0x84CD;
const GLenum TEXTURE14 =
0x84CE;
const GLenum TEXTURE15 =
0x84CF;
const GLenum TEXTURE16 =
0x84D0;
const GLenum TEXTURE17 =
0x84D1;
const GLenum TEXTURE18 =
0x84D2;
const GLenum TEXTURE19 =
0x84D3;
const GLenum TEXTURE20 =
0x84D4;
const GLenum TEXTURE21 =
0x84D5;
const GLenum TEXTURE22 =
0x84D6;
const GLenum TEXTURE23 =
0x84D7;
const GLenum TEXTURE24 =
0x84D8;
const GLenum TEXTURE25 =
0x84D9;
const GLenum TEXTURE26 =
0x84DA;
const GLenum TEXTURE27 =
0x84DB;
const GLenum TEXTURE28 =
0x84DC;
const GLenum TEXTURE29 =
0x84DD;
const GLenum TEXTURE30 =
0x84DE;
const GLenum TEXTURE31 =
0x84DF;
const GLenum ACTIVE_TEXTURE =
0x84E0;
/* TextureWrapMode */
const GLenum REPEAT =
0x2901;
const GLenum CLAMP_TO_EDGE =
0x812F;
const GLenum MIRRORED_REPEAT =
0x8370;
/* Uniform Types */
const GLenum FLOAT_VEC2 =
0x8B50;
const GLenum FLOAT_VEC3 =
0x8B51;
const GLenum FLOAT_VEC4 =
0x8B52;
const GLenum INT_VEC2 =
0x8B53;
const GLenum INT_VEC3 =
0x8B54;
const GLenum INT_VEC4 =
0x8B55;
const GLenum
BOOL =
0x8B56;
const GLenum BOOL_VEC2 =
0x8B57;
const GLenum BOOL_VEC3 =
0x8B58;
const GLenum BOOL_VEC4 =
0x8B59;
const GLenum FLOAT_MAT2 =
0x8B5A;
const GLenum FLOAT_MAT3 =
0x8B5B;
const GLenum FLOAT_MAT4 =
0x8B5C;
const GLenum SAMPLER_2D =
0x8B5E;
const GLenum SAMPLER_CUBE =
0x8B60;
/* Vertex Arrays */
const GLenum VERTEX_ATTRIB_ARRAY_ENABLED =
0x8622;
const GLenum VERTEX_ATTRIB_ARRAY_SIZE =
0x8623;
const GLenum VERTEX_ATTRIB_ARRAY_STRIDE =
0x8624;
const GLenum VERTEX_ATTRIB_ARRAY_TYPE =
0x8625;
const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED =
0x886A;
const GLenum VERTEX_ATTRIB_ARRAY_POINTER =
0x8645;
const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING =
0x889F;
/* Read Format */
const GLenum IMPLEMENTATION_COLOR_READ_TYPE =
0x8B9A;
const GLenum IMPLEMENTATION_COLOR_READ_FORMAT =
0x8B9B;
/* Shader Source */
const GLenum COMPILE_STATUS =
0x8B81;
/* Shader Precision-Specified Types */
const GLenum LOW_FLOAT =
0x8DF0;
const GLenum MEDIUM_FLOAT =
0x8DF1;
const GLenum HIGH_FLOAT =
0x8DF2;
const GLenum LOW_INT =
0x8DF3;
const GLenum MEDIUM_INT =
0x8DF4;
const GLenum HIGH_INT =
0x8DF5;
/* Framebuffer Object. */
const GLenum FRAMEBUFFER =
0x8D40;
const GLenum RENDERBUFFER =
0x8D41;
const GLenum RGBA4 =
0x8056;
const GLenum RGB5_A1 =
0x8057;
const GLenum RGBA8 =
0x8058;
const GLenum RGB565 =
0x8D62;
const GLenum DEPTH_COMPONENT16 =
0x81A5;
const GLenum STENCIL_INDEX8 =
0x8D48;
const GLenum DEPTH_STENCIL =
0x84F9;
const GLenum RENDERBUFFER_WIDTH =
0x8D42;
const GLenum RENDERBUFFER_HEIGHT =
0x8D43;
const GLenum RENDERBUFFER_INTERNAL_FORMAT =
0x8D44;
const GLenum RENDERBUFFER_RED_SIZE =
0x8D50;
const GLenum RENDERBUFFER_GREEN_SIZE =
0x8D51;
const GLenum RENDERBUFFER_BLUE_SIZE =
0x8D52;
const GLenum RENDERBUFFER_ALPHA_SIZE =
0x8D53;
const GLenum RENDERBUFFER_DEPTH_SIZE =
0x8D54;
const GLenum RENDERBUFFER_STENCIL_SIZE =
0x8D55;
const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE =
0x8CD0;
const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME =
0x8CD1;
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL =
0x8CD2;
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE =
0x8CD3;
const GLenum COLOR_ATTACHMENT0 =
0x8CE0;
const GLenum DEPTH_ATTACHMENT =
0x8D00;
const GLenum STENCIL_ATTACHMENT =
0x8D20;
const GLenum DEPTH_STENCIL_ATTACHMENT =
0x821A;
const GLenum NONE =
0;
const GLenum FRAMEBUFFER_COMPLETE =
0x8CD5;
const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT =
0x8CD6;
const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT =
0x8CD7;
const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS =
0x8CD9;
const GLenum FRAMEBUFFER_UNSUPPORTED =
0x8CDD;
const GLenum FRAMEBUFFER_BINDING =
0x8CA6;
const GLenum RENDERBUFFER_BINDING =
0x8CA7;
const GLenum MAX_RENDERBUFFER_SIZE =
0x84E8;
const GLenum INVALID_FRAMEBUFFER_OPERATION =
0x0506;
/* WebGL-specific enums */
const GLenum UNPACK_FLIP_Y_WEBGL =
0x9240;
const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL =
0x9241;
const GLenum CONTEXT_LOST_WEBGL =
0x9242;
const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL =
0x9243;
const GLenum BROWSER_DEFAULT_WEBGL =
0x9244;
readonly attribute (HTMLCanvasElement
or OffscreenCanvas) canvas;
readonly attribute GLsizei drawingBufferWidth;
readonly attribute GLsizei drawingBufferHeight;
readonly attribute GLenum drawingBufferFormat;
/* Upon context creation, drawingBufferColorSpace and unpackColorSpace both
default to the value "srgb". */
attribute PredefinedColorSpace drawingBufferColorSpace;
attribute PredefinedColorSpace unpackColorSpace;
[WebGLHandlesContextLoss] WebGLContextAttributes? getContextAttributes();
[WebGLHandlesContextLoss] boolean isContextLost();
sequence<DOMString>? getSupportedExtensions();
object? getExtension(DOMString name);
undefined drawingBufferStorage(GLenum sizedFormat,
unsigned long width,
unsigned long he
ight);
undefined activeTexture(GLenum texture);
undefined attachShader(WebGLProgram program, WebGLShader shader);
undefined bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
undefined bindBuffer(GLenum target, WebGLBuffer? buffer);
undefined bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
undefined bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
undefined bindTexture(GLenum target, WebGLTexture? texture);
undefined blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
undefined blendEquation(GLenum mode);
undefined blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
undefined blendFunc(GLenum sfactor, GLenum dfactor);
undefined blendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
GLenum srcAlpha, GLenum dstAlpha);
[WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target);
undefined clear(GLbitfield mask);
undefined clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
undefined clearDepth(GLclampf depth);
undefined clearStencil(GLint s);
undefined colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
undefined compileShader(WebGLShader shader);
undefined copyTexImage2D(GLenum target, GLint level, GLenum internalformat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border);
undefined copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height);
WebGLBuffer createBuffer();
WebGLFramebuffer createFramebuffer();
WebGLProgram createProgram();
WebGLRenderbuffer createRenderbuffer();
WebGLShader? createShader(GLenum type);
WebGLTexture createTexture();
undefined cullFace(GLenum mode);
undefined deleteBuffer(WebGLBuffer? buffer);
undefined deleteFramebuffer(WebGLFramebuffer? framebuffer);
undefined deleteProgram(WebGLProgram? program);
undefined deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);
undefined deleteShader(WebGLShader? shader);
undefined deleteTexture(WebGLTexture? texture);
undefined depthFunc(GLenum func);
undefined depthMask(GLboolean flag);
undefined depthRange(GLclampf zNear, GLclampf zFar);
undefined detachShader(WebGLProgram program, WebGLShader shader);
undefined disable(GLenum cap);
undefined disableVertexAttribArray(GLuint index);
undefined drawArrays(GLenum mode, GLint first, GLsizei count);
undefined drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
undefined enable(GLenum cap);
undefined enableVertexAttribArray(GLuint index);
undefined finish();
undefined flush();
undefined framebufferRenderbuffer(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
WebGLRenderbuffer? renderbuffer);
undefined framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
WebGLTexture? texture, GLint level);
undefined frontFace(GLenum mode);
undefined generateMipmap(GLenum target);
WebGLActiveInfo? getActiveAttrib(WebGLProgram program, GLuint index);
WebGLActiveInfo? getActiveUniform(WebGLProgram program, GLuint index);
sequence<WebGLShader>? getAttachedShaders(WebGLProgram program);
[WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram program, DOMString name);
any getBufferParameter(GLenum target, GLenum pname);
any getParameter(GLenum pname);
[WebGLHandlesContextLoss] GLenum getError();
any getFramebufferAttachmentParameter(GLenum target, GLenum attachment,
GLenum pname);
any getProgramParameter(WebGLProgram program, GLenum pname);
DOMString? getProgramInfoLog(WebGLProgram program);
any getRenderbufferParameter(GLenum target, GLenum pname);
any getShaderParameter(WebGLShader shader, GLenum pname);
WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
DOMString? getShaderInfoLog(WebGLShader shader);
DOMString? getShaderSource(WebGLShader shader);
any getTexParameter(GLenum target, GLenum pname);
any getUniform(WebGLProgram program, WebGLUniformLocation location);
WebGLUniformLocation? getUniformLocation(WebGLProgram program, DOMString name);
any getVertexAttrib(GLuint index, GLenum pname);
[WebGLHandlesContextLoss] GLintptr getVertexAttribOffset(GLuint index, GLenum pname);
undefined hint(GLenum target, GLenum mode);
[WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer);
[WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap);
[WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
[WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program);
[WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
[WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
[WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
undefined lineWidth(GLfloat width);
undefined linkProgram(WebGLProgram program);
undefined pixelStorei(GLenum pname, GLint param);
undefined polygonOffset(GLfloat factor, GLfloat units);
undefined renderbufferStorage(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height);
undefined sampleCoverage(GLclampf value, GLboolean invert);
undefined scissor(GLint x, GLint y, GLsizei width, GLsizei height);
undefined shaderSource(WebGLShader shader, DOMString source);
undefined stencilFunc(GLenum func, GLint ref, GLuint mask);
undefined stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
undefined stencilMask(GLuint mask);
undefined stencilMaskSeparate(GLenum face, GLuint mask);
undefined stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
undefined stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
undefined texParameterf(GLenum target, GLenum pname, GLfloat param);
undefined texParameteri(GLenum target, GLenum pname, GLint param);
undefined uniform1f(WebGLUniformLocation? location, GLfloat x);
undefined uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
undefined uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
undefined uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
undefined uniform1i(WebGLUniformLocation? location, GLint x);
undefined uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
undefined uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
undefined uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
undefined useProgram(WebGLProgram? program);
undefined validateProgram(WebGLProgram program);
undefined vertexAttrib1f(GLuint index, GLfloat x);
undefined vertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
undefined vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
undefined vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
undefined vertexAttrib1fv(GLuint index, Float32List values);
undefined vertexAttrib2fv(GLuint index, Float32List values);
undefined vertexAttrib3fv(GLuint index, Float32List values);
undefined vertexAttrib4fv(GLuint index, Float32List values);
undefined vertexAttribPointer(GLuint index, GLint size, GLenum type,
GLboolean normalized, GLsizei stride, GLintptr offset);
undefined viewport(GLint x, GLint y, GLsizei width, GLsizei height);
};
interface mixin WebGLRenderingContextOverloads
{
undefined bufferData(GLenum target, GLsizeiptr size, GLenum usage);
undefined bufferData(GLenum target, AllowSharedBufferSource? data, GLenum usage);
undefined bufferSubData(GLenum target, GLintptr offset, AllowSharedBufferSource data);
undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLint border,
[AllowShared] ArrayBufferView data);
undefined compressedTexSubImage2D(GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format,
[AllowShared] ArrayBufferView data);
undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
undefined texImage2D(GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, [AllowShared] ArrayBufferView? pixels);
undefined texImage2D(GLenum target, GLint level, GLint internalformat,
GLenum format, GLenum type, TexImageSource source); // May throw DOMException
undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, TexImageSource source); // May throw DOMException
undefined uniform1fv(WebGLUniformLocation? location, Float32List v);
undefined uniform2fv(WebGLUniformLocation? location, Float32List v);
undefined uniform3fv(WebGLUniformLocation? location, Float32List v);
undefined uniform4fv(WebGLUniformLocation? location, Float32List v);
undefined uniform1iv(WebGLUniformLocation? location, Int32List v);
undefined uniform2iv(WebGLUniformLocation? location, Int32List v);
undefined uniform3iv(WebGLUniformLocation? location, Int32List v);
undefined uniform4iv(WebGLUniformLocation? location, Int32List v);
undefined uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
undefined uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
undefined uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
};
[Exposed=(Window,Worker)]
interface WebGLRenderingContext
{
};
WebGLRenderingContext includes WebGLRenderingContextBase;
WebGLRenderingContext includes WebGLRenderingContextOverloads;
[Exposed=(Window,Worker)]
interface WebGLContextEvent : Event {
constructor(DOMString type, optional WebGLContextEventInit eventInit = {});
readonly attribute DOMString statusMessage;
};
// EventInit is defined in the DOM4 specification.
dictionary WebGLContextEventInit : EventInit {
DOMString statusMessage = "";
};