// This is an interface for the audio processing simulation utility. This // utility can be used to simulate the audioprocessing module using a recording // (either an AEC dump or wav files), and generate the output as a wav file. // // It is needed to pass the command line flags as `argc` and `argv`, so these // can be interpreted properly by the utility. To see a list of all supported // command line flags, run the executable with the '--helpfull' flag. // // The optional `ap_builder` object will be used to create the AudioProcessing // instance that is used during the simulation. BuiltinAudioProcessingBuilder // `ap_builder` supports setting of injectable components, which will be passed // on to the created AudioProcessing instance. When generic // `AudioProcessingBuilderInterface` is used, all functionality that relies on // using the BuiltinAudioProcessingBuilder is deactivated.
int AudioprocFloat(int argc, char* argv[]);
int AudioprocFloat(
absl_nonnull std::unique_ptr<BuiltinAudioProcessingBuilder> ap_builder,
int argc,
char* argv[]);
int AudioprocFloat(
absl_nonnull std::unique_ptr<AudioProcessingBuilderInterface> ap_builder,
int argc,
char* argv[]);
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