/* * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree.
*/
// The results of one simulation step. struct SimulationStepResult {
SimulationStepResult();
SimulationStepResult(const SimulationStepResult& other);
~SimulationStepResult();
bool is_simulation_finished = false; // The amount of audio produced (in ms) with the actions in this time step.
std::map<Action, int> action_times_ms; // The amount of wall clock time (in ms) that elapsed since the previous // event. This is not necessarily equal to the sum of the values in // action_times_ms.
int64_t simulation_step_ms = 0;
};
struct NetEqState {
NetEqState();
NetEqState(const NetEqState& other);
~NetEqState(); // The sum of the packet buffer and sync buffer delay. int current_delay_ms = 0; // An indicator that packet loss occurred since the last GetAudio event. bool packet_loss_occurred = false; // An indicator that the packet buffer has been flushed since the last // GetAudio event. bool packet_buffer_flushed = false; // Indicates if the next needed packet is available in the buffer. bool next_packet_available = false; // The inter-arrival times in ms of the packets that have arrived since the // last GetAudio event.
std::vector<int> packet_iat_ms; // The current packet size in ms. int packet_size_ms = 0;
};
// Runs the simulation until the end. Returns the duration of the produced // audio in ms. virtual int64_t Run() = 0; // Runs the simulation until we hit the next GetAudio event. If the simulation // is finished, is_simulation_finished will be set to true in the returned // SimulationStepResult. virtual SimulationStepResult RunToNextGetAudio() = 0;
// Set the next action to be taken by NetEq. This will override any action // that NetEq would normally decide to take. virtualvoid SetNextAction(Action next_operation) = 0;
// Get the current state of NetEq. virtual NetEqState GetNetEqState() = 0;
// Get the underlying NetEq instance. virtual NetEq* GetNetEq() = 0;
};
Die Informationen auf dieser Webseite wurden
nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit,
noch Qualität der bereit gestellten Informationen zugesichert.
Bemerkung:
Die farbliche Syntaxdarstellung und die Messung sind noch experimentell.