/* * Copyright 2019 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree.
*/ #ifndef API_TEST_TIME_CONTROLLER_H_ #define API_TEST_TIME_CONTROLLER_H_
namespace webrtc { // Interface for controlling time progress. This allows us to execute test code // in either real time or simulated time by using different implementation of // this interface. class TimeController { public: virtual ~TimeController() = default; // Provides a clock instance that follows implementation defined time // progress. virtual Clock* GetClock() = 0; // The returned factory will created task queues that runs in implementation // defined time domain. virtual TaskQueueFactory* GetTaskQueueFactory() = 0; // Simple helper to create an owned factory that can be used as a parameter // for PeerConnectionFactory. Note that this might depend on the underlying // time controller and therfore must be destroyed before the time controller // is destroyed.
std::unique_ptr<TaskQueueFactory> CreateTaskQueueFactory();
// Creates an rtc::Thread instance. If `socket_server` is nullptr, a default // noop socket server is created. // Returned thread is not null and started. virtual std::unique_ptr<rtc::Thread> CreateThread( const std::string& name,
std::unique_ptr<rtc::SocketServer> socket_server = nullptr) = 0;
// Creates an rtc::Thread instance that ensure that it's set as the current // thread. virtual rtc::Thread* GetMainThread() = 0; // Allow task queues and process threads created by this instance to execute // for the given `duration`. virtualvoid AdvanceTime(TimeDelta duration) = 0;
// Waits until condition() == true, polling condition() in small time // intervals. // Returns true if condition() was evaluated to true before `max_duration` // elapsed and false otherwise. bool Wait(const std::function<bool()>& condition,
TimeDelta max_duration = TimeDelta::Seconds(5));
};
// Interface for telling time, scheduling an event to fire at a particular time, // and waiting for time to pass. class ControlledAlarmClock { public: virtual ~ControlledAlarmClock() = default;
// Gets a clock that tells the alarm clock's notion of time. virtual Clock* GetClock() = 0;
// Schedules the alarm to fire at `deadline`. // An alarm clock only supports one deadline. Calls to `ScheduleAlarmAt` with // an earlier deadline will reset the alarm to fire earlier.Calls to // `ScheduleAlarmAt` with a later deadline are ignored. Returns true if the // deadline changed, false otherwise. virtualbool ScheduleAlarmAt(Timestamp deadline) = 0;
// Sets the callback that should be run when the alarm fires. virtualvoid SetCallback(std::function<void()> callback) = 0;
// Waits for `duration` to pass, according to the alarm clock. virtualvoid Sleep(TimeDelta duration) = 0;
};
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