/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree.
*/
#if RTC_DCHECK_IS_ON // Counts how many `Thread::BlockingCall` are made from within a scope and logs // the number of blocking calls at the end of the scope. #define RTC_LOG_THREAD_BLOCK_COUNT() \
rtc::Thread::ScopedCountBlockingCalls blocked_call_count_printer( \
[func = __func__](uint32_t actual_block, uint32_t could_block) { \ auto total = actual_block + could_block; \ if (total) { \
RTC_LOG(LS_WARNING) << "Blocking " << func << ": total=" << total \
<< " (actual=" << actual_block \
<< ", could=" << could_block << ")"; \
} \
})
// Adds an RTC_DCHECK_LE that checks that the number of blocking calls are // less than or equal to a specific value. Use to avoid regressing in the // number of blocking thread calls. // Note: Use of this macro, requires RTC_LOG_THREAD_BLOCK_COUNT() to be called // first. #define RTC_DCHECK_BLOCK_COUNT_NO_MORE_THAN(x) \ do { \
blocked_call_count_printer.set_minimum_call_count_for_callback(x + 1); \
RTC_DCHECK_LE(blocked_call_count_printer.GetTotalBlockedCallCount(), x); \
} while (0) #else #define RTC_LOG_THREAD_BLOCK_COUNT() #define RTC_DCHECK_BLOCK_COUNT_NO_MORE_THAN(x) #endif
namespace rtc {
class Thread;
class RTC_EXPORT ThreadManager { public: staticconstint kForever = -1;
// Singleton, constructor and destructor are private. static ThreadManager* Instance();
// For testing purposes, for use with a simulated clock. // Ensures that all message queues have processed delayed messages // up until the current point in time. staticvoid ProcessAllMessageQueuesForTesting();
Thread* CurrentThread(); void SetCurrentThread(Thread* thread); // Allows changing the current thread, this is intended for tests where we // want to simulate multiple threads running on a single physical thread. void ChangeCurrentThreadForTest(Thread* thread);
// Returns a thread object with its thread_ ivar set // to whatever the OS uses to represent the thread. // If there already *is* a Thread object corresponding to this thread, // this method will return that. Otherwise it creates a new Thread // object whose wrapped() method will return true, and whose // handle will, on Win32, be opened with only synchronization privileges - // if you need more privilegs, rather than changing this method, please // write additional code to adjust the privileges, or call a different // factory method of your own devising, because this one gets used in // unexpected contexts (like inside browser plugins) and it would be a // shame to break it. It is also conceivable on Win32 that we won't even // be able to get synchronization privileges, in which case the result // will have a null handle.
Thread* WrapCurrentThread(); void UnwrapCurrentThread();
#if RTC_DCHECK_IS_ON // Registers that a Send operation is to be performed between `source` and // `target`, while checking that this does not cause a send cycle that could // potentially cause a deadlock. void RegisterSendAndCheckForCycles(Thread* source, Thread* target); #endif
// This list contains all live Threads.
std::vector<Thread*> message_queues_ RTC_GUARDED_BY(crit_);
webrtc::Mutex crit_;
#if RTC_DCHECK_IS_ON // Represents all thread seand actions by storing all send targets per thread. // This is used by RegisterSendAndCheckForCycles. This graph has no cycles // since we will trigger a CHECK failure if a cycle is introduced.
std::map<Thread*, std::set<Thread*>> send_graph_ RTC_GUARDED_BY(crit_); #endif
// WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS! See ~Thread().
class RTC_LOCKABLE RTC_EXPORT Thread : public webrtc::TaskQueueBase { public: staticconstint kForever = -1;
// Create a new Thread and optionally assign it to the passed // SocketServer. Subclasses that override Clear should pass false for // init_queue and call DoInit() from their constructor to prevent races // with the ThreadManager using the object while the vtable is still // being created. explicit Thread(SocketServer* ss); explicit Thread(std::unique_ptr<SocketServer> ss);
// Constructors meant for subclasses; they should call DoInit themselves and // pass false for `do_init`, so that DoInit is called only on the fully // instantiated class, which avoids a vptr data race.
Thread(SocketServer* ss, bool do_init);
Thread(std::unique_ptr<SocketServer> ss, bool do_init);
// NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or // guarantee Stop() is explicitly called before the subclass is destroyed). // This is required to avoid a data race between the destructor modifying the // vtable, and the Thread::PreRun calling the virtual method Run().
// NOTE: SUBCLASSES OF Thread THAT OVERRIDE Clear MUST CALL // DoDestroy() IN THEIR DESTRUCTORS! This is required to avoid a data race // between the destructor modifying the vtable, and the ThreadManager // calling Clear on the object from a different thread.
~Thread() override;
// Used to catch performance regressions. Use this to disallow BlockingCall // for a given scope. If a synchronous call is made while this is in // effect, an assert will be triggered. // Note that this is a single threaded class. class ScopedDisallowBlockingCalls { public:
ScopedDisallowBlockingCalls();
ScopedDisallowBlockingCalls(const ScopedDisallowBlockingCalls&) = delete;
ScopedDisallowBlockingCalls& operator=(const ScopedDisallowBlockingCalls&) = delete;
~ScopedDisallowBlockingCalls();
private:
Thread* const thread_; const uint32_t base_blocking_call_count_; const uint32_t base_could_be_blocking_call_count_; // The minimum number of blocking calls required in order to issue the // result_callback_. This is used by RTC_DCHECK_BLOCK_COUNT_NO_MORE_THAN to // tame log spam. // By default we always issue the callback, regardless of callback count.
uint32_t min_blocking_calls_for_callback_ = 0;
std::function<void(uint32_t, uint32_t)> result_callback_;
};
// Note: The behavior of Thread has changed. When a thread is stopped, // futher Posts and Sends will fail. However, any pending Sends and *ready* // Posts (as opposed to unexpired delayed Posts) will be delivered before // Get (or Peek) returns false. By guaranteeing delivery of those messages, // we eliminate the race condition when an MessageHandler and Thread // may be destroyed independently of each other. virtualvoid Quit(); virtualbool IsQuitting(); virtualvoid Restart(); // Not all message queues actually process messages (such as SignalThread). // In those cases, it's important to know, before posting, that it won't be // Processed. Normally, this would be true until IsQuitting() is true. virtualbool IsProcessingMessagesForTesting();
// Amount of time until the next message can be retrieved virtualint GetDelay();
// Sleeps the calling thread for the specified number of milliseconds, during // which time no processing is performed. Returns false if sleeping was // interrupted by a signal (POSIX only). staticbool SleepMs(int millis);
// Sets the thread's name, for debugging. Must be called before Start(). // If `obj` is non-null, its value is appended to `name`. const std::string& name() const { return name_; } bool SetName(absl::string_view name, constvoid* obj);
// Sets the expected processing time in ms. The thread will write // log messages when Dispatch() takes more time than this. // Default is 50 ms. void SetDispatchWarningMs(int deadline);
// Starts the execution of the thread. bool Start();
// Tells the thread to stop and waits until it is joined. // Never call Stop on the current thread. Instead use the inherited Quit // function which will exit the base Thread without terminating the // underlying OS thread. virtualvoid Stop();
// By default, Thread::Run() calls ProcessMessages(kForever). To do other // work, override Run(). To receive and dispatch messages, call // ProcessMessages occasionally. virtualvoid Run();
// Convenience method to invoke a functor on another thread. // Blocks the current thread until execution is complete. // Ex: thread.BlockingCall([&] { result = MyFunctionReturningBool(); }); // NOTE: This function can only be called when synchronous calls are allowed. // See ScopedDisallowBlockingCalls for details. // NOTE: Blocking calls are DISCOURAGED, consider if what you're doing can // be achieved with PostTask() and callbacks instead. void BlockingCall(
FunctionView<void()> functor, const webrtc::Location& location = webrtc::Location::Current()) {
BlockingCallImpl(std::move(functor), location);
}
// Allows BlockingCall to specified `thread`. Thread never will be // dereferenced and will be used only for reference-based comparison, so // instance can be safely deleted. If NDEBUG is defined and RTC_DCHECK_IS_ON // is undefined do nothing. void AllowInvokesToThread(Thread* thread);
// If NDEBUG is defined and RTC_DCHECK_IS_ON is undefined do nothing. void DisallowAllInvokes(); // Returns true if `target` was allowed by AllowInvokesToThread() or if no // calls were made to AllowInvokesToThread and DisallowAllInvokes. Otherwise // returns false. // If NDEBUG is defined and RTC_DCHECK_IS_ON is undefined always returns // true. bool IsInvokeToThreadAllowed(rtc::Thread* target);
// From TaskQueueBase voidDelete() override;
// ProcessMessages will process I/O and dispatch messages until: // 1) cms milliseconds have elapsed (returns true) // 2) Stop() is called (returns false) bool ProcessMessages(int cms);
// Returns true if this is a thread that we created using the standard // constructor, false if it was created by a call to // ThreadManager::WrapCurrentThread(). The main thread of an application // is generally not owned, since the OS representation of the thread // obviously exists before we can get to it. // You cannot call Start on non-owned threads. bool IsOwned();
// Expose private method IsRunning() for tests. // // DANGER: this is a terrible public API. Most callers that might want to // call this likely do not have enough control/knowledge of the Thread in // question to guarantee that the returned value remains true for the duration // of whatever code is conditionally executing because of the return value! bool RunningForTest() { return IsRunning(); }
// These functions are public to avoid injecting test hooks. Don't call them // outside of tests. // This method should be called when thread is created using non standard // method, like derived implementation of rtc::Thread and it can not be // started by calling Start(). This will set started flag to true and // owned to false. This must be called from the current thread. bool WrapCurrent(); void UnwrapCurrent();
// Sets the per-thread allow-blocking-calls flag to false; this is // irrevocable. Must be called on this thread. void DisallowBlockingCalls() { SetAllowBlockingCalls(false); }
// DelayedMessage goes into a priority queue, sorted by trigger time. Messages // with the same trigger time are processed in num_ (FIFO) order. struct DelayedMessage { booloperator<(const DelayedMessage& dmsg) const { return (dmsg.run_time_ms < run_time_ms) ||
((dmsg.run_time_ms == run_time_ms) &&
(dmsg.message_number < message_number));
}
int64_t delay_ms; // for debugging
int64_t run_time_ms; // Monotonicaly incrementing number used for ordering of messages // targeted to execute at the same time.
uint32_t message_number; // std::priority_queue doesn't allow to extract elements, but functor // is move-only and thus need to be changed when pulled out of the // priority queue. That is ok because `functor` doesn't affect operator< mutable absl::AnyInvocable<void() &&> functor;
};
// Perform initialization, subclasses must call this from their constructor // if false was passed as init_queue to the Thread constructor. void DoInit();
// Perform cleanup; subclasses must call this from the destructor, // and are not expected to actually hold the lock. void DoDestroy() RTC_EXCLUSIVE_LOCKS_REQUIRED(mutex_);
void WakeUpSocketServer();
// Same as WrapCurrent except that it never fails as it does not try to // acquire the synchronization access of the thread. The caller should never // call Stop() or Join() on this thread. void SafeWrapCurrent();
// Blocks the calling thread until this thread has terminated. void Join();
private: staticconstint kSlowDispatchLoggingThreshold = 50; // 50 ms
// Get() will process I/O until: // 1) A task is available (returns it) // 2) cmsWait seconds have elapsed (returns empty task) // 3) Stop() is called (returns empty task)
absl::AnyInvocable<void() &&> Get(int cmsWait); void Dispatch(absl::AnyInvocable<void() &&> task);
// Sets the per-thread allow-blocking-calls flag and returns the previous // value. Must be called on this thread. bool SetAllowBlockingCalls(bool allow);
// ThreadManager calls this instead WrapCurrent() because // ThreadManager::Instance() cannot be used while ThreadManager is // being created. // The method tries to get synchronization rights of the thread on Windows if // `need_synchronize_access` is true. bool WrapCurrentWithThreadManager(ThreadManager* thread_manager, bool need_synchronize_access);
// Return true if the thread is currently running. bool IsRunning();
// Called by the ThreadManager when being set as the current thread. void EnsureIsCurrentTaskQueue();
// Called by the ThreadManager when being unset as the current thread. void ClearCurrentTaskQueue();
// The SocketServer might not be owned by Thread.
SocketServer* const ss_; // Used if SocketServer ownership lies with `this`.
std::unique_ptr<SocketServer> own_ss_;
std::string name_;
// TODO(tommi): Add thread checks for proper use of control methods. // Ideally we should be able to just use PlatformThread.
// Indicates whether or not ownership of the worker thread lies with // this instance or not. (i.e. owned_ == !wrapped). // Must only be modified when the worker thread is not running. bool owned_ = true;
// Only touched from the worker thread itself. bool blocking_calls_allowed_ = true;
int dispatch_warning_ms_ RTC_GUARDED_BY(this) = kSlowDispatchLoggingThreshold;
};
// AutoThread automatically installs itself at construction // uninstalls at destruction, if a Thread object is // _not already_ associated with the current OS thread. // // NOTE: *** This class should only be used by tests *** // class AutoThread : public Thread { public:
AutoThread();
~AutoThread() override;
// AutoSocketServerThread automatically installs itself at // construction and uninstalls at destruction. If a Thread object is // already associated with the current OS thread, it is temporarily // disassociated and restored by the destructor.
class AutoSocketServerThread : public Thread { public: explicit AutoSocketServerThread(SocketServer* ss);
~AutoSocketServerThread() override;
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