from abc import ABC, abstractmethod from itertools import islice from operator import itemgetter from threading import RLock from typing import (
TYPE_CHECKING,
Dict,
Iterable,
List,
NamedTuple,
Optional,
Sequence,
Tuple,
Union,
)
from ._ratio import ratio_resolve from .align import Align from .console import Console, ConsoleOptions, RenderableType, RenderResult from .highlighter import ReprHighlighter from .panel import Panel from .pretty import Pretty from .region import Region from .repr import Result, rich_repr from .segment import Segment from .style import StyleType
if TYPE_CHECKING: from pip._vendor.rich.tree import Tree
class LayoutRender(NamedTuple): """An individual layout render."""
def __rich_console__(
self, console: Console, options: ConsoleOptions
) -> RenderResult:
width = options.max_width
height = options.height or options.size.height
layout = self.layout
title = (
f"{layout.name!r} ({width} x {height})" if layout.name else f"({width} x {height})"
) yield Panel(
Align.center(Pretty(layout), vertical="middle"),
style=self.style,
title=self.highlighter(title),
border_style="blue",
height=height,
)
class Splitter(ABC): """Base class for a splitter."""
name: str = ""
@abstractmethod def get_tree_icon(self) -> str: """Get the icon (emoji) used in layout.tree"""
@abstractmethod def divide(
self, children: Sequence["Layout"], region: Region
) -> Iterable[Tuple["Layout", Region]]: """Divide a region amongst several child layouts.
Args:
children (Sequence(Layout)): A number of child layouts.
region (Region): A rectangular region to divide. """
class RowSplitter(Splitter): """Split a layout region in to rows."""
def divide(
self, children: Sequence["Layout"], region: Region
) -> Iterable[Tuple["Layout", Region]]:
x, y, width, height = region
render_heights = ratio_resolve(height, children)
offset = 0
_Region = Region for child, child_height in zip(children, render_heights): yield child, _Region(x, y + offset, width, child_height)
offset += child_height
@rich_repr class Layout: """A renderable to divide a fixed height in to rows or columns.
Args:
renderable (RenderableType, optional): Renderable content, orNonefor placeholder. Defaults to None.
name (str, optional): Optional identifier for Layout. Defaults to None.
size (int, optional): Optional fixed size of layout. Defaults to None.
minimum_size (int, optional): Minimum size of layout. Defaults to 1.
ratio (int, optional): Optional ratio for flexible layout. Defaults to 1.
visible (bool, optional): Visibility of layout. Defaults to True. """
@property def children(self) -> List["Layout"]: """Gets (visible) layout children.""" return [child for child in self._children if child.visible]
@property def map(self) -> RenderMap: """Get a map of the last render.""" return self._render_map
def get(self, name: str) -> Optional["Layout"]: """Get a named layout, or None if it doesn't exist.
Args:
name (str): Name of layout.
Returns:
Optional[Layout]: Layout instance orNoneif no layout was found. """ if self.name == name: return self else: for child in self._children:
named_layout = child.get(name) if named_layout isnotNone: return named_layout returnNone
def __getitem__(self, name: str) -> "Layout":
layout = self.get(name) if layout isNone: raise KeyError(f"No layout with name {name!r}") return layout
@property def tree(self) -> "Tree": """Get a tree renderable to show layout structure.""" from pip._vendor.rich.styled import Styled from pip._vendor.rich.table import Table from pip._vendor.rich.tree import Tree
Returns:
RenderMap: A dict that maps Layout on to a tuple of Region, lines """
render_width = options.max_width
render_height = options.height or console.height
region_map = self._make_region_map(render_width, render_height)
layout_regions = [
(layout, region) for layout, region in region_map.items() ifnot layout.children
]
render_map: Dict["Layout", "LayoutRender"] = {}
render_lines = console.render_lines
update_dimensions = options.update_dimensions
for layout, region in layout_regions:
lines = render_lines(
layout.renderable, update_dimensions(region.width, region.height)
)
render_map[layout] = LayoutRender(region, lines) return render_map
def __rich_console__(
self, console: Console, options: ConsoleOptions
) -> RenderResult: with self._lock:
width = options.max_width or console.width
height = options.height or console.height
render_map = self.render(console, options.update_dimensions(width, height))
self._render_map = render_map
layout_lines: List[List[Segment]] = [[] for _ in range(height)]
_islice = islice for (region, lines) in render_map.values():
_x, y, _layout_width, layout_height = region for row, line in zip(
_islice(layout_lines, y, y + layout_height), lines
):
row.extend(line)
new_line = Segment.line() for layout_row in layout_lines: yieldfrom layout_row yield new_line
if __name__ == "__main__": from pip._vendor.rich.console import Console
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