let path = Path::new(path); let file = File::create(path).unwrap(); let w = &mut BufWriter::new(file);
letmut encoder = png::Encoder::new(w, width, height); // Width is 2 pixels and height is 1.
encoder.set_color(png::ColorType::Grayscale);
encoder.set_depth(png::BitDepth::Eight); letmut writer = encoder.write_header().unwrap();
writer.write_image_data(&data).unwrap(); // Save
}
// WpfGfx uses CShapeBase which has a set of Figures // Figures have FigureFlags which include FigureFlagClosed // so that we can know ahead of time whether the figure/subpath // is closed
// How do we handle transformed paths? D2D seems to only support transforms that // can be applied before stroking. (one's with uniform scale?) fn main() { letmut stroker = Stroker::new(&StrokeStyle{
cap: LineCap::Round,
join: LineJoin::Bevel,
width: 20.,
..Default::default()});
stroker.move_to(Point::new(20., 20.), false);
stroker.line_to(Point::new(100., 100.));
stroker.line_to_capped(Point::new(110., 20.));
println!("num of vertices {}", stroked.len()); let mask = rasterize_to_mask(&stroked, 200, 200);
write_image(&mask,"out.png", 200, 200); /* structTarget; implCFlatteningSinkforTarget{ fnAcceptPointAndTangent(&mutself, pt:&GpPointR, // The point vec:&GpPointR, // The tangent there fLast:bool // Is this the last point on the curve? )->HRESULT{ todo!() }
fnAcceptPoint(&mutself, pt:&GpPointR, // The point t:f64, // Parameter we're at fAborted:&mutbool)->HRESULT{ println!("{}{}",pt.x,pt.y); returnS_OK; } } letbezier=CBezier::new([GpPointR{x:0.,y:0.}, GpPointR{x:0.,y:0.}, GpPointR{x:0.,y:0.}, GpPointR{x:100.,y:100.}]); letmutt=Target{}; letmutf=CBezierFlattener::new(&bezier,&mutt,0.1);
f.Flatten(false);*/
}
Messung V0.5 in Prozent
¤ Dauer der Verarbeitung: 0.13 Sekunden
(vorverarbeitet am 2026-06-18)
¤
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