use cc;
/// Adds the required definitions to build mesa/glsl-optimizer for the
/// target platform.
fn configure(build: &mut cc::Build) -> &mut cc::Build {
build.define("__STDC_FORMAT_MACROS" , None);
if cfg!(target_os = "linux" ) {
build.define("_GNU_SOURCE" , None);
build.define("HAVE_ENDIAN_H" , None);
}
if cfg!(any(target_os = "freebsd" , target_os = "dragonfly" , target_os = "openbsd" )) {
build.define("PTHREAD_SETAFFINITY_IN_NP_HEADER" , None);
}
if cfg!(target_os = "windows" ) {
build.define("_USE_MATH_DEFINES" , None);
} else {
build.define("HAVE_PTHREAD" , None);
build.define("HAVE_TIMESPEC_GET" , None);
}
// Avoid using e.g. moz_malloc in Gecko builds.
build.define("MOZ_INCLUDE_MOZALLOC_H" , None);
// Avoid using e.g. mozalloc_abort in Gecko builds.
build.define("mozilla_throw_gcc_h" , None);
build
}
fn main() {
configure(&mut cc::Build::new())
.warnings(false )
.include("glsl-optimizer/include" )
.include("glsl-optimizer/src/mesa" )
.include("glsl-optimizer/src/mapi" )
.include("glsl-optimizer/src/compiler" )
.include("glsl-optimizer/src/compiler/glsl" )
.include("glsl-optimizer/src/gallium/auxiliary" )
.include("glsl-optimizer/src/gallium/include" )
.include("glsl-optimizer/src" )
.include("glsl-optimizer/src/util" )
.file("glsl-optimizer/src/compiler/glsl/glcpp/glcpp-lex.c" )
.file("glsl-optimizer/src/compiler/glsl/glcpp/glcpp-parse.c" )
.file("glsl-optimizer/src/compiler/glsl/glcpp/pp_standalone_scaffolding.c" )
.file("glsl-optimizer/src/compiler/glsl/glcpp/pp.c" )
.file("glsl-optimizer/src/util/blob.c" )
.file("glsl-optimizer/src/util/half_float.c" )
.file("glsl-optimizer/src/util/hash_table.c" )
.file("glsl-optimizer/src/util/mesa-sha1.c" )
.file("glsl-optimizer/src/util/os_misc.c" )
.file("glsl-optimizer/src/util/ralloc.c" )
.file("glsl-optimizer/src/util/set.c" )
.file("glsl-optimizer/src/util/sha1/sha1.c" )
.file("glsl-optimizer/src/util/softfloat.c" )
.file("glsl-optimizer/src/util/string_buffer.c" )
.file("glsl-optimizer/src/util/strtod.c" )
.file("glsl-optimizer/src/util/u_debug.c" )
.compile("glcpp" );
configure(&mut cc::Build::new())
.warnings(false )
.include("glsl-optimizer/include" )
.include("glsl-optimizer/src/mesa" )
.include("glsl-optimizer/src/mapi" )
.include("glsl-optimizer/src/compiler" )
.include("glsl-optimizer/src/compiler/glsl" )
.include("glsl-optimizer/src/gallium/auxiliary" )
.include("glsl-optimizer/src/gallium/include" )
.include("glsl-optimizer/src" )
.include("glsl-optimizer/src/util" )
.file("glsl-optimizer/src/mesa/program/dummy_errors.c" )
.file("glsl-optimizer/src/mesa/program/symbol_table.c" )
.file("glsl-optimizer/src/mesa/main/extensions_table.c" )
.file("glsl-optimizer/src/compiler/shader_enums.c" )
.compile("mesa" );
configure(&mut cc::Build::new())
.cpp(true )
.warnings(false )
.include("glsl-optimizer/include" )
.include("glsl-optimizer/src/mesa" )
.include("glsl-optimizer/src/mapi" )
.include("glsl-optimizer/src/compiler" )
.include("glsl-optimizer/src/compiler/glsl" )
.include("glsl-optimizer/src/gallium/auxiliary" )
.include("glsl-optimizer/src/gallium/include" )
.include("glsl-optimizer/src" )
.include("glsl-optimizer/src/util" )
.file("glsl-optimizer/src/compiler/glsl_types.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ast_array_index.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ast_expr.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ast_function.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ast_to_hir.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ast_type.cpp" )
.file("glsl-optimizer/src/compiler/glsl/builtin_functions.cpp" )
.file("glsl-optimizer/src/compiler/glsl/builtin_types.cpp" )
.file("glsl-optimizer/src/compiler/glsl/builtin_variables.cpp" )
.file("glsl-optimizer/src/compiler/glsl/generate_ir.cpp" )
.file("glsl-optimizer/src/compiler/glsl/glsl_lexer.cpp" )
.file("glsl-optimizer/src/compiler/glsl/glsl_optimizer.cpp" )
.file("glsl-optimizer/src/compiler/glsl/glsl_parser_extras.cpp" )
.file("glsl-optimizer/src/compiler/glsl/glsl_parser.cpp" )
.file("glsl-optimizer/src/compiler/glsl/glsl_symbol_table.cpp" )
.file("glsl-optimizer/src/compiler/glsl/hir_field_selection.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir_array_refcount.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir_basic_block.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir_builder.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir_clone.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir_constant_expression.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir_equals.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir_expression_flattening.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir_function_can_inline.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir_function_detect_recursion.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir_function.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir_hierarchical_visitor.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir_hv_accept.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir_print_glsl_visitor.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir_print_visitor.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir_reader.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir_rvalue_visitor.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir_set_program_inouts.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir_unused_structs.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir_validate.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir_variable_refcount.cpp" )
.file("glsl-optimizer/src/compiler/glsl/ir.cpp" )
.file("glsl-optimizer/src/compiler/glsl/link_atomics.cpp" )
.file("glsl-optimizer/src/compiler/glsl/link_functions.cpp" )
.file("glsl-optimizer/src/compiler/glsl/link_interface_blocks.cpp" )
.file("glsl-optimizer/src/compiler/glsl/link_uniform_block_active_visitor.cpp" )
.file("glsl-optimizer/src/compiler/glsl/link_uniform_blocks.cpp" )
.file("glsl-optimizer/src/compiler/glsl/link_uniform_initializers.cpp" )
.file("glsl-optimizer/src/compiler/glsl/link_uniforms.cpp" )
.file("glsl-optimizer/src/compiler/glsl/link_varyings.cpp" )
.file("glsl-optimizer/src/compiler/glsl/linker_util.cpp" )
.file("glsl-optimizer/src/compiler/glsl/linker.cpp" )
.file("glsl-optimizer/src/compiler/glsl/loop_analysis.cpp" )
.file("glsl-optimizer/src/compiler/glsl/loop_unroll.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_blend_equation_advanced.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_buffer_access.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_builtins.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_const_arrays_to_uniforms.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_cs_derived.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_discard_flow.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_discard.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_distance.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_if_to_cond_assign.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_instructions.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_int64.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_jumps.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_mat_op_to_vec.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_named_interface_blocks.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_offset_array.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_output_reads.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_packed_varyings.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_packing_builtins.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_precision.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_shared_reference.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_subroutine.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_tess_level.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_texture_projection.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_ubo_reference.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_variable_index_to_cond_assign.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_vec_index_to_cond_assign.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_vec_index_to_swizzle.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_vector_derefs.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_vector_insert.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_vector.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_vertex_id.cpp" )
.file("glsl-optimizer/src/compiler/glsl/lower_xfb_varying.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_algebraic.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_array_splitting.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_conditional_discard.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_constant_folding.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_constant_propagation.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_constant_variable.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_copy_propagation_elements.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_dead_builtin_variables.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_dead_builtin_varyings.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_dead_code_local.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_dead_code.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_dead_functions.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_flatten_nested_if_blocks.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_flip_matrices.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_function_inlining.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_if_simplification.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_minmax.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_rebalance_tree.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_redundant_jumps.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_structure_splitting.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_swizzle.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_tree_grafting.cpp" )
.file("glsl-optimizer/src/compiler/glsl/opt_vectorize.cpp" )
.file("glsl-optimizer/src/compiler/glsl/propagate_invariance.cpp" )
.file("glsl-optimizer/src/compiler/glsl/s_expression.cpp" )
.file("glsl-optimizer/src/compiler/glsl/serialize.cpp" )
.file("glsl-optimizer/src/compiler/glsl/shader_cache.cpp" )
.file("glsl-optimizer/src/compiler/glsl/standalone_scaffolding.cpp" )
.file("glsl-optimizer/src/compiler/glsl/string_to_uint_map.cpp" )
.compile("glsl_optimizer" );
}
Messung V0.5 in Prozent C=98 H=100 G=98
¤ Dauer der Verarbeitung: 0.9 Sekunden
(vorverarbeitet am 2026-06-19)
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