// Copyright 2018-2019 Developers of the Rand project. // // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or // https://www.apache.org/licenses/LICENSE-2.0> or the MIT license // <LICENSE-MIT or https://opensource.org/licenses/MIT>, at your // option. This file may not be copied, modified, or distributed // except according to those terms.
use num_traits::Float; usecrate::{uniform::SampleUniform, Distribution, Uniform}; use rand::Rng;
/// Samples uniformly from the surface of the unit sphere in three dimensions. /// /// Implemented via a method by Marsaglia[^1]. /// /// /// # Example /// /// ``` /// use rand_distr::{UnitSphere, Distribution}; /// /// let v: [f64; 3] = UnitSphere.sample(&mut rand::thread_rng()); /// println!("{:?} is from the unit sphere surface.", v) /// ``` /// /// [^1]: Marsaglia, George (1972). [*Choosing a Point from the Surface of a /// Sphere.*](https://doi.org/10.1214/aoms/1177692644) /// Ann. Math. Statist. 43, no. 2, 645--646. #[derive(Clone, Copy, Debug)] #[cfg_attr(feature = "serde1", derive(serde::Serialize, serde::Deserialize))] pubstruct UnitSphere;
impl<F: Float + SampleUniform> Distribution<[F; 3]> for UnitSphere { #[inline] fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> [F; 3] { let uniform = Uniform::new(F::from(-1.).unwrap(), F::from(1.).unwrap()); loop { let (x1, x2) = (uniform.sample(rng), uniform.sample(rng)); let sum = x1 * x1 + x2 * x2; if sum >= F::from(1.).unwrap() { continue;
} let factor = F::from(2.).unwrap() * (F::one() - sum).sqrt(); return [x1 * factor, x2 * factor, F::from(1.).unwrap() - F::from(2.).unwrap() * sum];
}
}
}
#[cfg(test)] mod tests { usesuper::UnitSphere; usecrate::Distribution;
Die Informationen auf dieser Webseite wurden
nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit,
noch Qualität der bereit gestellten Informationen zugesichert.
Bemerkung:
Die farbliche Syntaxdarstellung und die Messung sind noch experimentell.