usecrate::latch::Latch; usecrate::unwind; use crossbeam_deque::{Injector, Steal}; use std::any::Any; use std::cell::UnsafeCell; use std::mem; use std::sync::Arc;
/// A `Job` is used to advertise work for other threads that they may /// want to steal. In accordance with time honored tradition, jobs are /// arranged in a deque, so that thieves can take from the top of the /// deque while the main worker manages the bottom of the deque. This /// deque is managed by the `thread_pool` module. pub(super) trait Job { /// Unsafe: this may be called from a different thread than the one /// which scheduled the job, so the implementer must ensure the /// appropriate traits are met, whether `Send`, `Sync`, or both. unsafefn execute(this: *const ());
}
/// Effectively a Job trait object. Each JobRef **must** be executed /// exactly once, or else data may leak. /// /// Internally, we store the job's data in a `*const ()` pointer. The /// true type is something like `*const StackJob<...>`, but we hide /// it. We also carry the "execute fn" from the `Job` trait. pub(super) struct JobRef {
pointer: *const (),
execute_fn: unsafefn(*const ()),
}
unsafeimpl Send for JobRef {} unsafeimpl Sync for JobRef {}
impl JobRef { /// Unsafe: caller asserts that `data` will remain valid until the /// job is executed. pub(super) unsafefn new<T>(data: *const T) -> JobRef where
T: Job,
{ // erase types:
JobRef {
pointer: data as *const (),
execute_fn: <T as Job>::execute,
}
}
/// Returns an opaque handle that can be saved and compared, /// without making `JobRef` itself `Copy + Eq`. #[inline] pub(super) fn id(&self) -> impl Eq {
(self.pointer, self.execute_fn)
}
/// A job that will be owned by a stack slot. This means that when it /// executes it need not free any heap data, the cleanup occurs when /// the stack frame is later popped. The function parameter indicates /// `true` if the job was stolen -- executed on a different thread. pub(super) struct StackJob<L, F, R> where
L: Latch + Sync,
F: FnOnce(bool) -> R + Send,
R: Send,
{ pub(super) latch: L,
func: UnsafeCell<Option<F>>,
result: UnsafeCell<JobResult<R>>,
}
pub(super) unsafefn run_inline(self, stolen: bool) -> R { self.func.into_inner().unwrap()(stolen)
}
pub(super) unsafefn into_result(self) -> R { self.result.into_inner().into_return_value()
}
}
impl<L, F, R> Job for StackJob<L, F, R> where
L: Latch + Sync,
F: FnOnce(bool) -> R + Send,
R: Send,
{ unsafefn execute(this: *const ()) { let this = &*(this as *constSelf); let abort = unwind::AbortIfPanic; let func = (*this.func.get()).take().unwrap();
(*this.result.get()) = JobResult::call(func);
Latch::set(&this.latch);
mem::forget(abort);
}
}
/// Represents a job stored in the heap. Used to implement /// `scope`. Unlike `StackJob`, when executed, `HeapJob` simply /// invokes a closure, which then triggers the appropriate logic to /// signal that the job executed. /// /// (Probably `StackJob` should be refactored in a similar fashion.) pub(super) struct HeapJob<BODY> where
BODY: FnOnce() + Send,
{
job: BODY,
}
/// Creates a `JobRef` from this job -- note that this hides all /// lifetimes, so it is up to you to ensure that this JobRef /// doesn't outlive any data that it closes over. pub(super) unsafefn into_job_ref(self: Box<Self>) -> JobRef {
JobRef::new(Box::into_raw(self))
}
/// Creates a static `JobRef` from this job. pub(super) fn into_static_job_ref(self: Box<Self>) -> JobRef where
BODY: 'static,
{ unsafe { self.into_job_ref() }
}
}
impl<BODY> Job for HeapJob<BODY> where
BODY: FnOnce() + Send,
{ unsafefn execute(this: *const ()) { let this = Box::from_raw(this as *mutSelf);
(this.job)();
}
}
/// Represents a job stored in an `Arc` -- like `HeapJob`, but may /// be turned into multiple `JobRef`s and called multiple times. pub(super) struct ArcJob<BODY> where
BODY: Fn() + Send + Sync,
{
job: BODY,
}
/// Creates a `JobRef` from this job -- note that this hides all /// lifetimes, so it is up to you to ensure that this JobRef /// doesn't outlive any data that it closes over. pub(super) unsafefn as_job_ref(this: &Arc<Self>) -> JobRef {
JobRef::new(Arc::into_raw(Arc::clone(this)))
}
/// Creates a static `JobRef` from this job. pub(super) fn as_static_job_ref(this: &Arc<Self>) -> JobRef where
BODY: 'static,
{ unsafe { Self::as_job_ref(this) }
}
}
impl<BODY> Job for ArcJob<BODY> where
BODY: Fn() + Send + Sync,
{ unsafefn execute(this: *const ()) { let this = Arc::from_raw(this as *mutSelf);
(this.job)();
}
}
/// Convert the `JobResult` for a job that has finished (and hence /// its JobResult is populated) into its return value. /// /// NB. This will panic if the job panicked. pub(super) fn into_return_value(self) -> T { matchself {
JobResult::None => unreachable!(),
JobResult::Ok(x) => x,
JobResult::Panic(x) => unwind::resume_unwinding(x),
}
}
}
/// Indirect queue to provide FIFO job priority. pub(super) struct JobFifo {
inner: Injector<JobRef>,
}
pub(super) unsafefn push(&self, job_ref: JobRef) -> JobRef { // A little indirection ensures that spawns are always prioritized in FIFO order. The // jobs in a thread's deque may be popped from the back (LIFO) or stolen from the front // (FIFO), but either way they will end up popping from the front of this queue. self.inner.push(job_ref);
JobRef::new(self)
}
}
impl Job for JobFifo { unsafefn execute(this: *const ()) { // We "execute" a queue by executing its first job, FIFO. let this = &*(this as *constSelf); loop { match this.inner.steal() {
Steal::Success(job_ref) => break job_ref.execute(),
Steal::Empty => panic!("FIFO is empty"),
Steal::Retry => {}
}
}
}
}
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