// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0 > or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT >, at your option.
// All files in the project carrying such notice may not be copied, modified, or distributed
// except according to those terms.
use um::d3dcommon::{D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, D3D_SRV_DIMENSION};
pub type D3D10_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY;
pub type D3D10_PRIMITIVE = D3D_PRIMITIVE;
pub type D3D10_SRV_DIMENSION = D3D_SRV_DIMENSION;
DEFINE_GUID!{IID_ID3D10DeviceChild,
0 x9b7e4c00,
0 x342c,
0 x4106,
0 xa1,
0 x9f,
0 x4f,
0 x27,
0 x04,
0 xf6,
0 x89,
0 xf0}
DEFINE_GUID!{IID_ID3D10DepthStencilState,
0 x2b4b1cc8,
0 xa4ad,
0 x41f8,
0 x83,
0 x22,
0 xca,
0 x86,
0 xfc,
0 x3e,
0 xc6,
0 x75}
DEFINE_GUID!{IID_ID3D10BlendState,
0 xedad8d19,
0 x8a35,
0 x4d6d,
0 x85,
0 x66,
0 x2e,
0 xa2,
0 x76,
0 xcd,
0 xe1,
0 x61}
DEFINE_GUID!{IID_ID3D10RasterizerState,
0 xa2a07292,
0 x89af,
0 x4345,
0 xbe,
0 x2e,
0 xc5,
0 x3d,
0 x9f,
0 xbb,
0 x6e,
0 x9f}
DEFINE_GUID!{IID_ID3D10Resource,
0 x9b7e4c01,
0 x342c,
0 x4106,
0 xa1,
0 x9f,
0 x4f,
0 x27,
0 x04,
0 xf6,
0 x89,
0 xf0}
DEFINE_GUID!{IID_ID3D10Buffer,
0 x9b7e4c02,
0 x342c,
0 x4106,
0 xa1,
0 x9f,
0 x4f,
0 x27,
0 x04,
0 xf6,
0 x89,
0 xf0}
DEFINE_GUID!{IID_ID3D10Texture1D,
0 x9b7e4c03,
0 x342c,
0 x4106,
0 xa1,
0 x9f,
0 x4f,
0 x27,
0 x04,
0 xf6,
0 x89,
0 xf0}
DEFINE_GUID!{IID_ID3D10Texture2D,
0 x9b7e4c04,
0 x342c,
0 x4106,
0 xa1,
0 x9f,
0 x4f,
0 x27,
0 x04,
0 xf6,
0 x89,
0 xf0}
DEFINE_GUID!{IID_ID3D10Texture3D,
0 x9b7e4c05,
0 x342c,
0 x4106,
0 xa1,
0 x9f,
0 x4f,
0 x27,
0 x04,
0 xf6,
0 x89,
0 xf0}
DEFINE_GUID!{IID_ID3D10View,
0 xc902b03f,
0 x60a7,
0 x49ba,
0 x99,
0 x36,
0 x2a,
0 x3a,
0 xb3,
0 x7a,
0 x7e,
0 x33}
DEFINE_GUID!{IID_ID3D10ShaderResourceView,
0 x9b7e4c07,
0 x342c,
0 x4106,
0 xa1,
0 x9f,
0 x4f,
0 x27,
0 x04,
0 xf6,
0 x89,
0 xf0}
DEFINE_GUID!{IID_ID3D10RenderTargetView,
0 x9b7e4c08,
0 x342c,
0 x4106,
0 xa1,
0 x9f,
0 x4f,
0 x27,
0 x04,
0 xf6,
0 x89,
0 xf0}
DEFINE_GUID!{IID_ID3D10DepthStencilView,
0 x9b7e4c09,
0 x342c,
0 x4106,
0 xa1,
0 x9f,
0 x4f,
0 x27,
0 x04,
0 xf6,
0 x89,
0 xf0}
DEFINE_GUID!{IID_ID3D10VertexShader,
0 x9b7e4c0a,
0 x342c,
0 x4106,
0 xa1,
0 x9f,
0 x4f,
0 x27,
0 x04,
0 xf6,
0 x89,
0 xf0}
DEFINE_GUID!{IID_ID3D10GeometryShader,
0 x6316be88,
0 x54cd,
0 x4040,
0 xab,
0 x44,
0 x20,
0 x46,
0 x1b,
0 xc8,
0 x1f,
0 x68}
DEFINE_GUID!{IID_ID3D10PixelShader,
0 x4968b601,
0 x9d00,
0 x4cde,
0 x83,
0 x46,
0 x8e,
0 x7f,
0 x67,
0 x58,
0 x19,
0 xb6}
DEFINE_GUID!{IID_ID3D10InputLayout,
0 x9b7e4c0b,
0 x342c,
0 x4106,
0 xa1,
0 x9f,
0 x4f,
0 x27,
0 x04,
0 xf6,
0 x89,
0 xf0}
DEFINE_GUID!{IID_ID3D10SamplerState,
0 x9b7e4c0c,
0 x342c,
0 x4106,
0 xa1,
0 x9f,
0 x4f,
0 x27,
0 x04,
0 xf6,
0 x89,
0 xf0}
DEFINE_GUID!{IID_ID3D10Asynchronous,
0 x9b7e4c0d,
0 x342c,
0 x4106,
0 xa1,
0 x9f,
0 x4f,
0 x27,
0 x04,
0 xf6,
0 x89,
0 xf0}
DEFINE_GUID!{IID_ID3D10Query,
0 x9b7e4c0e,
0 x342c,
0 x4106,
0 xa1,
0 x9f,
0 x4f,
0 x27,
0 x04,
0 xf6,
0 x89,
0 xf0}
DEFINE_GUID!{IID_ID3D10Predicate,
0 x9b7e4c10,
0 x342c,
0 x4106,
0 xa1,
0 x9f,
0 x4f,
0 x27,
0 x04,
0 xf6,
0 x89,
0 xf0}
DEFINE_GUID!{IID_ID3D10Counter,
0 x9b7e4c11,
0 x342c,
0 x4106,
0 xa1,
0 x9f,
0 x4f,
0 x27,
0 x04,
0 xf6,
0 x89,
0 xf0}
DEFINE_GUID!{IID_ID3D10Device,
0 x9b7e4c0f,
0 x342c,
0 x4106,
0 xa1,
0 x9f,
0 x4f,
0 x27,
0 x04,
0 xf6,
0 x89,
0 xf0}
DEFINE_GUID!{IID_ID3D10Multithread,
0 x9b7e4e00,
0 x342c,
0 x4106,
0 xa1,
0 x9f,
0 x4f,
0 x27,
0 x04,
0 xf6,
0 x89,
0 xf0}
Messung V0.5 in Prozent C=92 H=100 G=95
¤ Dauer der Verarbeitung: 0.10 Sekunden
(vorverarbeitet am 2026-06-23)
¤
*© Formatika GbR, Deutschland