// Crashes in the fastest possible way with no attempt at logging. // There are several constraints; see http://crbug.com/664209 for more context. // // - TRAP_SEQUENCE_() must be fatal. It should not be possible to ignore the // resulting exception or simply hit 'continue' to skip over it in a debugger. // - Different instances of TRAP_SEQUENCE_() must not be folded together, to // ensure crash reports are debuggable. Unlike __builtin_trap(), asm volatile // blocks will not be folded together. // Note: TRAP_SEQUENCE_() previously required an instruction with a unique // nonce since unlike clang, GCC folds together identical asm volatile // blocks. // - TRAP_SEQUENCE_() must produce a signal that is distinct from an invalid // memory access. // - TRAP_SEQUENCE_() must be treated as a set of noreturn instructions. // __builtin_unreachable() is used to provide that hint here. clang also uses // this as a heuristic to pack the instructions in the function epilogue to // improve code density. // - base::ImmediateCrash() is used in allocation hooks. To prevent recursions, // TRAP_SEQUENCE_() must not allocate. // // Additional properties that are nice to have: // - TRAP_SEQUENCE_() should be as compact as possible. // - The first instruction of TRAP_SEQUENCE_() should not change, to avoid // shifting crash reporting clusters. As a consequence of this, explicit // assembly is preferred over intrinsics. // Note: this last bullet point may no longer be true, and may be removed in // the future.
// Note: TRAP_SEQUENCE Is currently split into two macro helpers due to the fact // that clang emits an actual instruction for __builtin_unreachable() on certain // platforms (see https://crbug.com/958675). In addition, the int3/bkpt/brk will // be removed in followups, so splitting it up like this now makes it easy to // land the followups.
#ifdefined(COMPILER_GCC)
#if BUILDFLAG(IS_NACL)
// Crash report accuracy is not guaranteed on NaCl. #define TRAP_SEQUENCE1_() __builtin_trap() #define TRAP_SEQUENCE2_() asmvolatile("")
#elifdefined(ARCH_CPU_X86_FAMILY)
// TODO(https://crbug.com/958675): In theory, it should be possible to use just // int3. However, there are a number of crashes with SIGILL as the exception // code, so it seems likely that there's a signal handler that allows execution // to continue after SIGTRAP. #define TRAP_SEQUENCE1_() asmvolatile("int3")
#if BUILDFLAG(IS_APPLE) // Intentionally empty: __builtin_unreachable() is always part of the sequence // (see IMMEDIATE_CRASH below) and already emits a ud2 on Mac. #define TRAP_SEQUENCE2_() asmvolatile("") #else #define TRAP_SEQUENCE2_() asmvolatile("ud2") #endif// BUILDFLAG(IS_APPLE)
#elifdefined(ARCH_CPU_ARMEL)
// bkpt will generate a SIGBUS when running on armv7 and a SIGTRAP when running // as a 32 bit userspace app on arm64. There doesn't seem to be any way to // cause a SIGTRAP from userspace without using a syscall (which would be a // problem for sandboxing). // TODO(https://crbug.com/958675): Remove bkpt from this sequence. #define TRAP_SEQUENCE1_() asmvolatile("bkpt #0") #define TRAP_SEQUENCE2_() asmvolatile("udf #0")
#elifdefined(ARCH_CPU_ARM64)
// This will always generate a SIGTRAP on arm64. // TODO(https://crbug.com/958675): Remove brk from this sequence. #define TRAP_SEQUENCE1_() asmvolatile("brk #0") #define TRAP_SEQUENCE2_() asmvolatile("hlt #0")
#else
// Crash report accuracy will not be guaranteed on other architectures, but at // least this will crash as expected. #define TRAP_SEQUENCE1_() __builtin_trap() #define TRAP_SEQUENCE2_() asmvolatile("")
#endif// ARCH_CPU_*
#elifdefined(COMPILER_MSVC)
#if !defined(__clang__)
// MSVC x64 doesn't support inline asm, so use the MSVC intrinsic. #define TRAP_SEQUENCE1_() __debugbreak() #define TRAP_SEQUENCE2_()
#elifdefined(ARCH_CPU_ARM64)
// Windows ARM64 uses "BRK #F000" as its breakpoint instruction, and // __debugbreak() generates that in both VC++ and clang. #define TRAP_SEQUENCE1_() __debugbreak() // Intentionally empty: __builtin_unreachable() is always part of the sequence // (see IMMEDIATE_CRASH below) and already emits a ud2 on Win64, // https://crbug.com/958373 #define TRAP_SEQUENCE2_() __asmvolatile("")
#define TRAP_SEQUENCE_() \ do { \
TRAP_SEQUENCE1_(); \
TRAP_SEQUENCE2_(); \
} while (false)
// This version of ALWAYS_INLINE inlines even in is_debug=true. // TODO(pbos): See if NDEBUG can be dropped from ALWAYS_INLINE as well, and if // so merge. Otherwise document why it cannot inline in debug in // base/compiler_specific.h. #ifdefined(COMPILER_GCC) #define IMMEDIATE_CRASH_ALWAYS_INLINE inline __attribute__((__always_inline__)) #elifdefined(COMPILER_MSVC) #define IMMEDIATE_CRASH_ALWAYS_INLINE __forceinline #else #define IMMEDIATE_CRASH_ALWAYS_INLINE inline #endif
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