/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
class nsDocLoader : public nsIDocumentLoader, public nsIRequestObserver, public nsSupportsWeakReference, public nsIProgressEventSink, public nsIWebProgress, public nsIInterfaceRequestor, public nsIChannelEventSink, public nsISupportsPriority { public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_THIS_DOCLOADER_IMPL_CID)
// Weak pointer for the nsIWebProgressListener...
nsWeakPtr mWeakListener;
// Mask indicating which notifications the listener wants to receive. unsignedlong mNotifyMask;
};
/** * Fired when a security change occurs due to page transitions, * or end document load. This interface should be called by * a security package (eg Netscape Personal Security Manager) * to notify nsIWebProgressListeners that security state has * changed. State flags are in nsIWebProgressListener.idl
*/ void OnSecurityChange(nsISupports* aContext, uint32_t aState);
// This should be at least 2 long since we'll generally always // have the current page and the global docloader on the ancestor // list. But to deal with frames it's better to make it a bit // longer, and it's always a stack temporary so there's no real // reason not to. typedef AutoTArray<RefPtr<nsDocLoader>, 8> WebProgressList; void GatherAncestorWebProgresses(WebProgressList& aList);
// The guts of FireOnStateChange, but does not call itself on our ancestors. // The arguments that are const are const so that we can detect cases when // DoFireOnStateChange wants to propagate changes to the next web progress // at compile time. The ones that are not, are references so that such // changes can be propagated. void DoFireOnStateChange(nsIWebProgress* const aProgress,
nsIRequest* const request, int32_t& aStateFlags, const nsresult aStatus);
// this function is overridden by the docshell, it is provided so that we // can pass more information about redirect state (the normal OnStateChange // doesn't get the new channel). // @param aRedirectFlags The flags being sent to OnStateChange that // indicate the type of redirect. // @param aStateFlags The channel flags normally sent to OnStateChange. virtualvoid OnRedirectStateChange(nsIChannel* aOldChannel,
nsIChannel* aNewChannel,
uint32_t aRedirectFlags,
uint32_t aStateFlags) {}
// Inform a parent docloader that aChild is about to call its onload // handler.
[[nodiscard]] bool ChildEnteringOnload(nsIDocumentLoader* aChild) { // It's ok if we're already in the list -- we'll just be in there twice // and then the RemoveObject calls from ChildDoneWithOnload will remove // us. return mChildrenInOnload.AppendObject(aChild);
}
// Inform a parent docloader that aChild is done calling its onload // handler. // TODO: Convert this to MOZ_CAN_RUN_SCRIPT (bug 1415230)
MOZ_CAN_RUN_SCRIPT_BOUNDARY void ChildDoneWithOnload(
nsIDocumentLoader* aChild) {
mChildrenInOnload.RemoveObject(aChild);
DocLoaderIsEmpty(true);
}
// DocLoaderIsEmpty should be called whenever the docloader may be empty. // This method is idempotent and does nothing if the docloader is not in // fact empty. This method _does_ make sure that layout is flushed if our // loadgroup has no active requests before checking for "real" emptiness if // aFlushLayout is true. // @param aOverrideStatus An optional status to use when notifying listeners // of the completed load, instead of using the load group's status.
MOZ_CAN_RUN_SCRIPT void DocLoaderIsEmpty( bool aFlushLayout, const mozilla::Maybe<nsresult>& aOverrideStatus = mozilla::Nothing());
protected: struct nsStatusInfo : public mozilla::LinkedListElement<nsStatusInfo> {
nsString mStatusMessage;
nsresult mStatusCode; // Weak mRequest is ok; we'll be told if it decides to go away.
nsIRequest* const mRequest;
// IMPORTANT: The ownership implicit in the following member // variables has been explicitly checked and set using nsCOMPtr // for owning pointers and raw COM interface pointers for weak // (ie, non owning) references. If you add any members to this // class, please make the ownership explicit (pinkerton, scc).
nsCOMPtr<nsIRequest> mDocumentRequest; // [OWNER] ???compare with document
/* * This flag indicates that the loader is loading a document. It is set * from the call to LoadDocument(...) until the OnConnectionsComplete(...) * notification is fired...
*/ bool mIsLoadingDocument;
/* Flag to indicate that we're in the process of restoring a document. */ bool mIsRestoringDocument;
/* Flag to indicate that we're in the process of flushing layout
under DocLoaderIsEmpty() and should not do another flush. */ bool mDontFlushLayout;
/* Flag to indicate whether we should consider ourselves as currently flushing layout for the purposes of IsBusy. For example, if Stop has been called then IsBusy should return false even if we are still
flushing. */ bool mIsFlushingLayout;
private: /** * This flag indicates that the loader is waiting for completion of * a document.open-triggered "document load". This is set when * document.open() happens and sets up a new parser and cleared out * when we go to fire our load event or end up with a new document * channel.
*/ bool mDocumentOpenedButNotLoaded;
bool mNotifyAboutBackgroundRequests;
staticconst PLDHashTableOps sRequestInfoHashOps;
// A list of kids that are in the middle of their onload calls and will let // us know once they're done. We don't want to fire onload for "normal" // DocLoaderIsEmpty calls (those coming from requests finishing in our // loadgroup) unless this is empty.
nsCOMArray<nsIDocumentLoader> mChildrenInOnload;
// used to clear our internal progress state between loads... void ClearInternalProgress();
/** * Used to test whether we might need to fire a load event. This * can happen when we have a document load going on, or when we've * had document.open() called and haven't fired the corresponding * load event yet.
*/ bool IsBlockingLoadEvent() const { return mIsLoadingDocument || mDocumentOpenedButNotLoaded;
}
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