/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
IdlePeriodState::IdlePeriodState(already_AddRefed<nsIIdlePeriod>&& aIdlePeriod)
: mIdlePeriod(aIdlePeriod) {
MOZ_ASSERT(NS_IsMainThread(), "Why are we touching idle state off the main thread?");
}
IdlePeriodState::~IdlePeriodState() {
MOZ_ASSERT(NS_IsMainThread(), "Why are we touching idle state off the main thread?"); if (mIdleScheduler) {
mIdleScheduler->Disconnect();
}
}
size_t IdlePeriodState::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const {
size_t n = 0; if (mIdlePeriod) {
n += aMallocSizeOf(mIdlePeriod);
}
return n;
}
void IdlePeriodState::FlagNotIdle() {
MOZ_ASSERT(NS_IsMainThread(), "Why are we touching idle state off the main thread?");
void IdlePeriodState::RanOutOfTasks(const MutexAutoUnlock& aProofOfUnlock) {
MOZ_ASSERT(NS_IsMainThread(), "Why are we touching idle state off the main thread?");
MOZ_ASSERT(!mHasPendingEventsPromisedIdleEvent);
EnsureIsPaused(aProofOfUnlock);
ClearIdleToken();
}
TimeStamp IdlePeriodState::GetIdleDeadlineInternal( bool aIsPeek, const MutexAutoUnlock& aProofOfUnlock) {
MOZ_ASSERT(NS_IsMainThread(), "Why are we touching idle state off the main thread?");
bool shuttingDown;
TimeStamp localIdleDeadline =
GetLocalIdleDeadline(shuttingDown, aProofOfUnlock); if (!localIdleDeadline) { if (!aIsPeek) {
EnsureIsPaused(aProofOfUnlock);
ClearIdleToken();
} return TimeStamp();
}
TimeStamp idleDeadline =
mHasPendingEventsPromisedIdleEvent || shuttingDown
? localIdleDeadline
: GetIdleToken(localIdleDeadline, aProofOfUnlock); if (!idleDeadline) { if (!aIsPeek) {
EnsureIsPaused(aProofOfUnlock);
// Don't call ClearIdleToken() here, since we may have a pending // request already. // // RequestIdleToken can do all sorts of IPC stuff that might // take mutexes. This is one reason why we need the // MutexAutoUnlock reference!
RequestIdleToken(localIdleDeadline);
} return TimeStamp();
}
if (!aIsPeek) {
EnsureIsActive();
} return idleDeadline;
}
TimeStamp IdlePeriodState::GetLocalIdleDeadline( bool& aShuttingDown, const MutexAutoUnlock& aProofOfUnlock) {
MOZ_ASSERT(NS_IsMainThread(), "Why are we touching idle state off the main thread?"); // If we are shutting down, we won't honor the idle period, and we will // always process idle runnables. This will ensure that the idle queue // gets exhausted at shutdown time to prevent intermittently leaking // some runnables inside that queue and even worse potentially leaving // some important cleanup work unfinished. if (AppShutdown::IsInOrBeyond(ShutdownPhase::XPCOMShutdownThreads) ||
nsThreadManager::get().GetCurrentThread()->ShuttingDown()) {
aShuttingDown = true; return TimeStamp::Now();
}
aShuttingDown = false;
TimeStamp idleDeadline; // This GetIdlePeriodHint() call is the reason we need a MutexAutoUnlock here.
mIdlePeriod->GetIdlePeriodHint(&idleDeadline);
// If HasPendingEvents() has been called and it has returned true because of // pending idle events, there is a risk that we may decide here that we aren't // idle and return null, in which case HasPendingEvents() has effectively // lied. Since we can't go back and fix the past, we have to adjust what we // do here and forcefully pick the idle queue task here. Note that this means // that we are choosing to run a task from the idle queue when we would // normally decide that we aren't in an idle period, but this can only happen // if we fall out of the idle period in between the call to HasPendingEvents() // and here, which should hopefully be quite rare. We are effectively // choosing to prioritize the sanity of our API semantics over the optimal // scheduling. if (!mHasPendingEventsPromisedIdleEvent &&
(!idleDeadline || idleDeadline < TimeStamp::Now())) { return TimeStamp();
} if (mHasPendingEventsPromisedIdleEvent && !idleDeadline) { // If HasPendingEvents() has been called and it has returned true, but we're // no longer in the idle period, we must return a valid timestamp to pretend // that we are still in the idle period. return TimeStamp::Now();
} return idleDeadline;
}
TimeStamp IdlePeriodState::GetIdleToken(TimeStamp aLocalIdlePeriodHint, const MutexAutoUnlock& aProofOfUnlock) {
MOZ_ASSERT(NS_IsMainThread(), "Why are we touching idle state off the main thread?");
if (!ShouldGetIdleToken()) { // If the process was in background, it may have an idle token, but it can // be cleared now.
ClearIdleToken(); return aLocalIdlePeriodHint;
}
if (mIdleToken) {
TimeStamp now = TimeStamp::Now(); if (mIdleToken < now) {
ClearIdleToken(); return mIdleToken;
} return mIdleToken < aLocalIdlePeriodHint ? mIdleToken
: aLocalIdlePeriodHint;
} return TimeStamp();
}
void IdlePeriodState::RequestIdleToken(TimeStamp aLocalIdlePeriodHint) {
MOZ_ASSERT(NS_IsMainThread(), "Why are we touching idle state off the main thread?");
MOZ_ASSERT(!mActive);
if (!mIdleScheduler && ShouldGetIdleToken()) { // For now cross-process idle scheduler is supported only on the main // threads of the child processes.
mIdleScheduler = ipc::IdleSchedulerChild::GetMainThreadIdleScheduler(); if (mIdleScheduler) {
mIdleScheduler->Init(this);
}
}
if (mIdleScheduler && !mIdleRequestId) {
TimeStamp now = TimeStamp::Now(); if (aLocalIdlePeriodHint <= now) { return;
}
void IdlePeriodState::SetIdleToken(uint64_t aId, TimeDuration aDuration) {
MOZ_ASSERT(NS_IsMainThread(), "Why are we touching idle state off the main thread?");
// We check the request ID. It's possible that the server may be granting a // an ealier request that the client has since cancelled and re-requested. if (mIdleRequestId == aId) {
mIdleToken = TimeStamp::Now() + aDuration;
}
}
void IdlePeriodState::SetActive() {
MOZ_ASSERT(NS_IsMainThread(), "Why are we touching idle state off the main thread?");
MOZ_ASSERT(!mActive); if (mIdleScheduler) {
mIdleScheduler->SetActive();
}
mActive = true;
}
void IdlePeriodState::SetPaused(const MutexAutoUnlock& aProofOfUnlock) {
MOZ_ASSERT(NS_IsMainThread(), "Why are we touching idle state off the main thread?");
MOZ_ASSERT(mActive); if (mIdleScheduler && mIdleScheduler->SetPaused()) { // We may have gotten a free cpu core for running idle tasks. // We don't try to catch the case when there are prioritized processes // running.
// This SendSchedule call is why we need the MutexAutoUnlock here, because // IPC can do weird things with mutexes.
mIdleScheduler->SendSchedule();
}
mActive = false;
}
void IdlePeriodState::ClearIdleToken() {
MOZ_ASSERT(NS_IsMainThread(), "Why are we touching idle state off the main thread?");
if (mIdleRequestId) { if (mIdleScheduler) { // This SendIdleTimeUsed call is why we need to not be holding // any locks here, because IPC can do weird things with mutexes. // Ideally we'd have a MutexAutoUnlock& reference here, but some // callers end up here while just not holding any locks at all.
mIdleScheduler->SendIdleTimeUsed(mIdleRequestId);
}
mIdleRequestId = 0;
mIdleToken = TimeStamp();
}
}
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