Spracherkennung für: .glsl vermutete Sprache: Unknown {[0] [0] [0]} [Methode: Schwerpunktbildung, einfache Gewichte, sechs Dimensionen]
#ifdef GSK_PREAMBLE
var_name = "gsk_gpu_linear_gradient";
struct_name = "GskGpuLinearGradient";
acs_premultiplied = true;
graphene_rect_t bounds;
graphene_point_t start;
graphene_point_t end;
GdkColor color0;
GdkColor color1;
GdkColor color2;
GdkColor color3;
GdkColor color4;
GdkColor color5;
GdkColor color6;
graphene_vec4_t offsets0;
graphene_vec4_t offsets1;
graphene_vec4_t hints0;
graphene_vec4_t hints1;
variation: gboolean supersampling;
variation: gboolean premultiplied;
variation: GskRepeat repeat;
#endif /* GSK_PREAMBLE */
#include "gskgpulineargradientinstance.glsl"
#include "enums.glsl"
PASS(0) vec2 _pos;
PASS_FLAT(1) Rect _bounds;
PASS_FLAT(2) vec4 _color0;
PASS_FLAT(3) vec4 _color1;
PASS_FLAT(4) vec4 _color2;
PASS_FLAT(5) vec4 _color3;
PASS_FLAT(6) vec4 _color4;
PASS_FLAT(7) vec4 _color5;
PASS_FLAT(8) vec4 _color6;
PASS_FLAT(9) vec4 _offsets0;
PASS_FLAT(10) vec4 _offsets1;
PASS_FLAT(11) vec4 _hints0;
PASS_FLAT(12) vec4 _hints1;
PASS(13) float _offset;
#ifdef GSK_VERTEX_SHADER
void
run (out vec2 pos)
{
Rect b = rect_from_gsk (in_bounds);
pos = rect_get_position (b);
vec2 start = in_start;
vec2 end = in_end;
vec2 line = end - start;
float line_length = dot (line, line);
_offset = dot (pos / GSK_GLOBAL_SCALE - start, line) / line_length;
_pos = pos;
_bounds = b;
if (VARIATION_PREMULTIPLIED)
{
_color0 = color_premultiply (in_color0);
_color1 = color_premultiply (in_color1);
_color2 = color_premultiply (in_color2);
_color3 = color_premultiply (in_color3);
_color4 = color_premultiply (in_color4);
_color5 = color_premultiply (in_color5);
_color6 = color_premultiply (in_color6);
}
else
{
_color0 = in_color0;
_color1 = in_color1;
_color2 = in_color2;
_color3 = in_color3;
_color4 = in_color4;
_color5 = in_color5;
_color6 = in_color6;
}
_offsets0 = in_offsets0;
_offsets1 = in_offsets1;
_hints0 = in_hints0;
_hints1 = in_hints1;
}
#endif
#ifdef GSK_FRAGMENT_SHADER
#define M_LN2 0.69314718055994530942 /* log_e 2 */
float
compute_c (float f, float hint)
{
if (hint == 0.5)
return f;
else if (hint <= 0.0)
return 1.0;
else if (hint >= 1.0)
return 0.0;
else
return pow(f, -M_LN2 / log(hint));
}
vec4
maybe_premultiply (vec4 color)
{
if (VARIATION_PREMULTIPLIED)
return color;
else
return color_premultiply (color);
}
vec4
get_gradient_color (float offset)
{
vec4 color;
float f;
if (offset <= _offsets0[3])
{
if (offset <= _offsets0[1])
{
if (offset <= _offsets0[0])
color = _color0;
else
{
f = (offset - _offsets0[0]) / (_offsets0[1] - _offsets0[0]);
f = compute_c (f, _hints0[1]);
color = mix (_color0, _color1, f);
}
}
else
{
if (offset <= _offsets0[2])
{
f = (offset - _offsets0[1]) / (_offsets0[2] - _offsets0[1]);
f = compute_c (f, _hints0[2]);
color = mix (_color1, _color2, f);
}
else
{
f = (offset - _offsets0[2]) / (_offsets0[3] - _offsets0[2]);
f = compute_c (f, _hints0[3]);
color = mix (_color2, _color3, f);
}
}
}
else
{
if (offset <= _offsets1[1])
{
if (offset <= _offsets1[0])
{
f = (offset - _offsets0[3]) / (_offsets1[0] - _offsets0[3]);
f = compute_c (f, _hints1[0]);
color = mix (_color3, _color4, f);
}
else
{
f = (offset - _offsets1[0]) / (_offsets1[1] - _offsets1[0]);
f = compute_c (f, _hints1[1]);
color = mix (_color4, _color5, f);
}
}
else
{
if (offset <= _offsets1[2])
{
f = (offset - _offsets1[1]) / (_offsets1[2] - _offsets1[1]);
f = compute_c (f, _hints1[2]);
color = mix (_color5, _color6, f);
}
else
color = _color6;
}
}
return maybe_premultiply (color);
}
vec4
get_gradient_color_at (float offset)
{
switch (VARIATION_REPEAT)
{
case GSK_REPEAT_NONE:
if (offset < 0.0 || offset > 1.0)
return vec4(0.0, 0.0, 0.0, 0.0);
break;
case GSK_REPEAT_REPEAT:
offset = fract (offset);
break;
case GSK_REPEAT_REFLECT:
if ((int (floor (offset))) % 2 == 0)
offset = fract (offset);
else
offset = 1.0 - fract (offset);
break;
case GSK_REPEAT_PAD:
if (offset <= 0.0)
return maybe_premultiply (_color0);
else if (offset >= 1.0)
return maybe_premultiply (_color6);
break;
default:
break;
}
return output_color_from_alt (get_gradient_color (offset));
}
void
run (out vec4 color,
out vec2 position)
{
float alpha = rect_coverage (_bounds, _pos);
if (VARIATION_SUPERSAMPLING)
{
float dx = 0.25 * dFdx (_offset);
float dy = 0.25 * dFdy (_offset);
color = output_color_alpha (get_gradient_color_at (_offset - dx - dy) +
get_gradient_color_at (_offset - dx + dy) +
get_gradient_color_at (_offset + dx - dy) +
get_gradient_color_at (_offset + dx + dy),
alpha * 0.25);
}
else
{
color = output_color_alpha (get_gradient_color_at (_offset), alpha);
}
position = _pos;
}
#endif
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