namespace basegfx3d
{ class b3dhommatrix : public CppUnit::TestFixture
{ public: // insert your test code here. // this is only demonstration code void EmptyMethod()
{ // CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1);
}
// Change the following lines only, if you add, remove or rename // member functions of the current class, // because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3dhommatrix);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3dhommatrix
class b3dpoint : public CppUnit::TestFixture
{ public: // insert your test code here. // this is only demonstration code void EmptyMethod()
{ // CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1);
}
// Change the following lines only, if you add, remove or rename // member functions of the current class, // because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3dpoint);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3dpoint
class b3drange : public CppUnit::TestFixture
{ public: // insert your test code here. void EmptyMethod() {}
// Change the following lines only, if you add, remove or rename // member functions of the current class, // because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3drange);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3drange
class b3dtuple : public CppUnit::TestFixture
{ public: // insert your test code here. // this is only demonstration code void EmptyMethod()
{ // CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1);
}
// Change the following lines only, if you add, remove or rename // member functions of the current class, // because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3dtuple);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3dtuple
class b3dvector : public CppUnit::TestFixture
{ public: // insert your test code here. void EmptyMethod() {}
// Change the following lines only, if you add, remove or rename // member functions of the current class, // because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3dvector);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3dvector
// this macro creates an empty function, which will called by the RegisterAllFunctions() // to let the user the possibility to also register some functions by hand. // NOADDITIONAL;
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