/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <base/sprite.hxx>
class OutputDevice;
namespace vclcanvas
{ /** Specialization of ::canvas::Sprite interface, to also provide redraw methods.
*/ class Sprite : public ::canvas::Sprite
{ public:
/** Redraw sprite at the stored position.
@param bBufferedUpdate When true, the redraw does <em>not</em> happen directly on the front buffer, but within a VDev. Used to speed up drawing.
*/ virtualvoid redraw( OutputDevice& rOutDev, bool bBufferedUpdate ) const = 0;
/** Redraw sprite at the given position.
@param rPos Output position of the sprite. Overrides the sprite's own output position.
@param bBufferedUpdate When true, the redraw does <em>not</em> happen directly on the front buffer, but within a VDev. Used to speed up drawing.
*/ virtualvoid redraw( OutputDevice& rOutDev, const ::basegfx::B2DPoint& rPos, bool bBufferedUpdate ) const = 0;
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