/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <config_options.h>
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/range/b2irectangle.hxx>
#include <basegfx/tuple/b3dtuple.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include <basegfx/range/b3drange.hxx>
#include <com/sun/star/awt/Point.hpp>
#include <com/sun/star/awt/Size.hpp>
#include <com/sun/star/drawing/HomogenMatrix.hpp>
#include <com/sun/star/drawing/Direction3D.hpp>
#include <com/sun/star/drawing/Position3D.hpp>
namespace com::sun::star::awt {
struct Rectangle; }
namespace com::sun::star::drawing {
struct PolyPolygonShape3D; }
namespace chart::BaseGFXHelper
{
::basegfx::B3DRange getBoundVolume(
const css::drawing::PolyPolygonShape3D& rPol
yPoly );
::basegfx::B3DRange getBoundVolume( const std::vector<std::vector<css::drawing::Position3D>>& rPolyPoly );
::basegfx::B2IRectangle makeRectangle(
const css::awt::Point& rPosition,
const css::awt::Size& rSize );
::basegfx::B2IRectangle makeRectangle( const css::awt::Rectangle& rRect );
css::awt::Point B2IRectangleToAWTPoint(
const ::basegfx::B2IRectangle& rB2IRectangle );
css::awt::Size B2IRectangleToAWTSize(
const ::basegfx::B2IRectangle& rB2IRectangle );
css::awt::Rectangle toAwtRectangle(const basegfx::B2IRectangle& rB2IRectangle);
::basegfx::B3DVector Direction3DToB3DVector(
const css::drawing::Direction3D& rDirection );
css::drawing::Direction3D B3DVectorToDirection3D(
const ::basegfx::B3DVector& rB3DVector );
::basegfx::B3DVector Position3DToB3DVector(
const css::drawing::Position3D& rPosition );
css::drawing::Position3D B3DVectorToPosition3D(
const ::basegfx::B3DVector& rB3DVector );
::basegfx::B3DHomMatrix HomogenMatrixToB3DHomMatrix(
const css::drawing::HomogenMatrix & rHomogenMatrix );
css::drawing::HomogenMatrix B3DHomMatrixToHomogenMatrix(
const ::basegfx::B3DHomMatrix & rB3DMatrix );
::basegfx::B3DTuple GetRotationFromMatrix(
const ::basegfx::B3DHomMatrix & rB3DMatrix );
::basegfx::B3DTuple GetScaleFromMatrix(
const ::basegfx::B3DHomMatrix & rB3DMatrix );
void ReduceToRotationMatrix( ::basegfx::B3DHomMatrix & rB3DMatrix );
} // namespace chart::BaseGFXHelper
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */