/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
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* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
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*/
#pragma once
#include <com/sun/star/drawing/Position3D.hpp>
#include <com/sun/star/drawing/Direction3D.hpp>
#include <com/sun/star/uno/Any.h>
namespace chart
{
/** A Stripe represents a 2 dimensional foursquare plane in a 3 dimensional room.
@todo could: it is not necessary to have 4 point members here; it would be sufficient to have one point and 2 directions
*/
class Stripe
{
public:
Stripe(
const css::drawing::Position3D& rPoint1
,
const css::drawing::Direction3D& rDirectionToPoint2
,
const css::drawing::Direction3D& rDirectionToPoint4 );
Stripe(
const css::drawing::Position3D& rPoint1
,
const css::drawing::Position3D& rPoint2
,
double fDepth );
Stripe(
const css::drawing::Position3D& rPoint1
,
const css::drawing::Position3D& rPoint2
,
const css::drawing::Position3D& rPoint3
,
const css::drawing::Position3D& rPoint4 );
void SetManualNormal(
const css::drawing::Direction3D& rNormal );
css::drawing::Direction3D getNormal()
const;
void InvertNormal(
bool bInvertNormal );
css::uno::Any getPolyPolygonShape3D()
const;
css::uno::Any getNormalsPolygon()
const;
static css::uno::Any getTexturePolygon(
short nRotatedTexture );
//0 to 7 are the different possibilities
private:
css::drawing::Position3D m_aPoint1;
css::drawing::Position3D m_aPoint2;
css::drawing::Position3D m_aPoint3;
css::drawing::Position3D m_aPoint4;
bool m_bInvertNormal;
bool m_bManualNormalSet;
css::drawing::Direction3D m_aManualNormal;
};
}
//namespace chart
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */