Quellcodebibliothek Statistik Leitseite products/Sources/formale Sprachen/C/LibreOffice/svx/source/engine3d/   (Office von Apache Version 25.8.3.2©)  Datei vom 5.10.2025 mit Größe 7 kB image not shown  

Quelle  svx3ditems.cxx   Sprache: C

 
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */


#include <svx/svx3ditems.hxx>
#include <com/sun/star/drawing/NormalsKind.hpp>
#include <com/sun/star/drawing/TextureProjectionMode.hpp>
#include <com/sun/star/drawing/TextureKind2.hpp>
#include <com/sun/star/drawing/TextureMode.hpp>
#include <com/sun/star/drawing/ProjectionMode.hpp>
#include <com/sun/star/drawing/ShadeMode.hpp>

using namespace ::com::sun::star;

// #i28528#
// Added extra Item (Bool) for chart2 to be able to show reduced line geometry

Svx3DReducedLineGeometryItem::Svx3DReducedLineGeometryItem(bool bVal)
    : SfxBoolItem(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY, bVal)
{
}

Svx3DReducedLineGeometryItem* Svx3DReducedLineGeometryItem::Clone(SfxItemPool*) const
{
    return new Svx3DReducedLineGeometryItem(*this);
}

Svx3DNormalsKindItem::Svx3DNormalsKindItem(sal_uInt16 nVal)
    : SfxUInt16Item(SDRATTR_3DOBJ_NORMALS_KIND, nVal)
{
}

Svx3DTextureProjectionXItem::Svx3DTextureProjectionXItem(sal_uInt16 nVal)
    : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_X, nVal)
{
}

Svx3DTextureProjectionYItem::Svx3DTextureProjectionYItem(sal_uInt16 nVal)
    : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_Y, nVal)
{
}

Svx3DTextureKindItem::Svx3DTextureKindItem(sal_uInt16 nVal)
    : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_KIND, nVal)
{
}

Svx3DTextureModeItem::Svx3DTextureModeItem(sal_uInt16 nVal)
    : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_MODE, nVal)
{
}

Svx3DPerspectiveItem::Svx3DPerspectiveItem(ProjectionType nVal)
    : SfxUInt16Item(SDRATTR_3DSCENE_PERSPECTIVE, static_cast<sal_uInt16>(nVal))
{
}

Svx3DShadeModeItem::Svx3DShadeModeItem(sal_uInt16 nVal)
    : SfxUInt16Item(SDRATTR_3DSCENE_SHADE_MODE, nVal)
{
}

Svx3DSmoothNormalsItem::Svx3DSmoothNormalsItem(bool bVal)
    : SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_NORMALS, bVal)
{
}

Svx3DSmoothNormalsItem* Svx3DSmoothNormalsItem::Clone(SfxItemPool*) const
{
    return new Svx3DSmoothNormalsItem(*this);
}

Svx3DSmoothLidsItem::Svx3DSmoothLidsItem(bool bVal)
    : SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_LIDS, bVal)
{
}

Svx3DSmoothLidsItem* Svx3DSmoothLidsItem::Clone(SfxItemPool*) const
{
    return new Svx3DSmoothLidsItem(*this);
}

Svx3DCharacterModeItem::Svx3DCharacterModeItem(bool bVal)
    : SfxBoolItem(SDRATTR_3DOBJ_CHARACTER_MODE, bVal)
{
}

Svx3DCharacterModeItem* Svx3DCharacterModeItem::Clone(SfxItemPool*) const
{
    return new Svx3DCharacterModeItem(*this);
}

Svx3DCloseFrontItem::Svx3DCloseFrontItem(bool bVal)
    : SfxBoolItem(SDRATTR_3DOBJ_CLOSE_FRONT, bVal)
{
}

Svx3DCloseFrontItem* Svx3DCloseFrontItem::Clone(SfxItemPool*) const
{
    return new Svx3DCloseFrontItem(*this);
}

Svx3DCloseBackItem::Svx3DCloseBackItem(bool bVal)
    : SfxBoolItem(SDRATTR_3DOBJ_CLOSE_BACK, bVal)
{
}

Svx3DCloseBackItem* Svx3DCloseBackItem::Clone(SfxItemPool*) const
{
    return new Svx3DCloseBackItem(*this);
}

// Svx3DNormalsKindItem: use drawing::NormalsKind
bool Svx3DNormalsKindItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
{
    rVal <<= static_cast<drawing::NormalsKind>(GetValue());
    return true;
}

bool Svx3DNormalsKindItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
{
    drawing::NormalsKind eVar;
    if (!(rVal >>= eVar))
        return false;
    SetValue(static_cast<sal_Int16>(eVar));
    return true;
}

Svx3DNormalsKindItem* Svx3DNormalsKindItem::Clone(SfxItemPool* /*pPool*/) const
{
    return new Svx3DNormalsKindItem(*this);
}

// Svx3DTextureProjectionXItem: use drawing::TextureProjectionMode
bool Svx3DTextureProjectionXItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
{
    rVal <<= static_cast<drawing::TextureProjectionMode>(GetValue());
    return true;
}

bool Svx3DTextureProjectionXItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
{
    drawing::TextureProjectionMode eVar;
    if (!(rVal >>= eVar))
        return false;
    SetValue(static_cast<sal_Int16>(eVar));
    return true;
}

Svx3DTextureProjectionXItem* Svx3DTextureProjectionXItem::Clone(SfxItemPool* /*pPool*/) const
{
    return new Svx3DTextureProjectionXItem(*this);
}

// Svx3DTextureProjectionYItem: use drawing::TextureProjectionMode
bool Svx3DTextureProjectionYItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
{
    rVal <<= static_cast<drawing::TextureProjectionMode>(GetValue());
    return true;
}

bool Svx3DTextureProjectionYItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
{
    drawing::TextureProjectionMode eVar;
    if (!(rVal >>= eVar))
        return false;
    SetValue(static_cast<sal_Int16>(eVar));
    return true;
}

Svx3DTextureProjectionYItem* Svx3DTextureProjectionYItem::Clone(SfxItemPool* /*pPool*/) const
{
    return new Svx3DTextureProjectionYItem(*this);
}

// Svx3DTextureKindItem: use drawing::TextureKind
bool Svx3DTextureKindItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
{
    rVal <<= static_cast<drawing::TextureKind2>(GetValue());
    return true;
}

bool Svx3DTextureKindItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
{
    drawing::TextureKind2 eVar;
    if (!(rVal >>= eVar))
        return false;
    SetValue(static_cast<sal_Int16>(eVar));
    return true;
}

Svx3DTextureKindItem* Svx3DTextureKindItem::Clone(SfxItemPool* /*pPool*/) const
{
    return new Svx3DTextureKindItem(*this);
}

// Svx3DTextureModeItem: use drawing:TextureMode
bool Svx3DTextureModeItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
{
    rVal <<= static_cast<drawing::TextureMode>(GetValue());
    return true;
}

bool Svx3DTextureModeItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
{
    drawing::TextureMode eVar;
    if (!(rVal >>= eVar))
        return false;
    SetValue(static_cast<sal_Int16>(eVar));
    return true;
}

Svx3DTextureModeItem* Svx3DTextureModeItem::Clone(SfxItemPool* /*pPool*/) const
{
    return new Svx3DTextureModeItem(*this);
}

// Svx3DPerspectiveItem: use drawing::ProjectionMode
bool Svx3DPerspectiveItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
{
    rVal <<= static_cast<drawing::ProjectionMode>(GetValue());
    return true;
}

bool Svx3DPerspectiveItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
{
    drawing::ProjectionMode eVar;
    if (!(rVal >>= eVar))
        return false;
    SetValue(static_cast<sal_Int16>(eVar));
    return true;
}

Svx3DPerspectiveItem* Svx3DPerspectiveItem::Clone(SfxItemPool* /*pPool*/) const
{
    return new Svx3DPerspectiveItem(*this);
}

// Svx3DShadeModeItem: use drawing::ShadeMode
bool Svx3DShadeModeItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
{
    rVal <<= static_cast<drawing::ShadeMode>(GetValue());
    return true;
}

bool Svx3DShadeModeItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
{
    drawing::ShadeMode eVar;
    if (!(rVal >>= eVar))
        return false;
    SetValue(static_cast<sal_Int16>(eVar));
    return true;
}

Svx3DShadeModeItem* Svx3DShadeModeItem::Clone(SfxItemPool* /*pPool*/) const
{
    return new Svx3DShadeModeItem(*this);
}

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */

Messung V0.5
C=91 H=100 G=95

¤ Dauer der Verarbeitung: 0.3 Sekunden  ¤

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