/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
// get sphere center and size for geometry const basegfx::B3DPoint aSpherePosition(GetE3dSphereObj().Center()); const basegfx::B3DVector aSphereSize(GetE3dSphereObj().Size());
basegfx::B3DHomMatrix aWorldTransform;
// get 3D Object Attributes
drawinglayer::attribute::Sdr3DObjectAttribute aSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet));
// get segment count const sal_uInt32 nHorizontalSegments(GetE3dSphereObj().GetHorizontalSegments()); const sal_uInt32 nVerticalSegments(GetE3dSphereObj().GetVerticalSegments());
// calculate texture size, use radii for (2 * PI * r) to get a perfect // mapping on the sphere const basegfx::B2DVector aTextureSize(
M_PI * ((aSphereSize.getX() + aSphereSize.getZ()) / 2.0), // PI * d
M_PI_2 * aSphereSize.getY()); // half outline, (PI * d)/2 -> PI/2 * d
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