/* * Nodemasks provide a bitmap suitable for representing the * set of Node's in a system, one bit position per Node number. * * See detailed comments in the file linux/bitmap.h describing the * data type on which these nodemasks are based. * * For details of nodemask_parse_user(), see bitmap_parse_user() in * lib/bitmap.c. For details of nodelist_parse(), see bitmap_parselist(), * also in bitmap.c. For details of node_remap(), see bitmap_bitremap in * lib/bitmap.c. For details of nodes_remap(), see bitmap_remap in * lib/bitmap.c. For details of nodes_onto(), see bitmap_onto in * lib/bitmap.c. For details of nodes_fold(), see bitmap_fold in * lib/bitmap.c. * * The available nodemask operations are: * * void node_set(node, mask) turn on bit 'node' in mask * void node_clear(node, mask) turn off bit 'node' in mask * void nodes_setall(mask) set all bits * void nodes_clear(mask) clear all bits * int node_isset(node, mask) true iff bit 'node' set in mask * int node_test_and_set(node, mask) test and set bit 'node' in mask * * void nodes_and(dst, src1, src2) dst = src1 & src2 [intersection] * void nodes_or(dst, src1, src2) dst = src1 | src2 [union] * void nodes_xor(dst, src1, src2) dst = src1 ^ src2 * void nodes_andnot(dst, src1, src2) dst = src1 & ~src2 * void nodes_complement(dst, src) dst = ~src * * int nodes_equal(mask1, mask2) Does mask1 == mask2? * int nodes_intersects(mask1, mask2) Do mask1 and mask2 intersect? * int nodes_subset(mask1, mask2) Is mask1 a subset of mask2? * int nodes_empty(mask) Is mask empty (no bits sets)? * int nodes_full(mask) Is mask full (all bits sets)? * int nodes_weight(mask) Hamming weight - number of set bits * * unsigned int first_node(mask) Number lowest set bit, or MAX_NUMNODES * unsigend int next_node(node, mask) Next node past 'node', or MAX_NUMNODES * unsigned int next_node_in(node, mask) Next node past 'node', or wrap to first, * or MAX_NUMNODES * unsigned int first_unset_node(mask) First node not set in mask, or * MAX_NUMNODES * * nodemask_t nodemask_of_node(node) Return nodemask with bit 'node' set * NODE_MASK_ALL Initializer - all bits set * NODE_MASK_NONE Initializer - no bits set * unsigned long *nodes_addr(mask) Array of unsigned long's in mask * * int nodemask_parse_user(ubuf, ulen, mask) Parse ascii string as nodemask * int nodelist_parse(buf, map) Parse ascii string as nodelist * int node_remap(oldbit, old, new) newbit = map(old, new)(oldbit) * void nodes_remap(dst, src, old, new) *dst = map(old, new)(src) * void nodes_onto(dst, orig, relmap) *dst = orig relative to relmap * void nodes_fold(dst, orig, sz) dst bits = orig bits mod sz * * for_each_node_mask(node, mask) for-loop node over mask * * int num_online_nodes() Number of online Nodes * int num_possible_nodes() Number of all possible Nodes * * int node_random(mask) Random node with set bit in mask * * int node_online(node) Is some node online? * int node_possible(node) Is some node possible? * * node_set_online(node) set bit 'node' in node_online_map * node_set_offline(node) clear bit 'node' in node_online_map * * for_each_node(node) for-loop node over node_possible_map * for_each_online_node(node) for-loop node over node_online_map * * Subtlety: * 1) The 'type-checked' form of node_isset() causes gcc (3.3.2, anyway) * to generate slightly worse code. So use a simple one-line #define * for node_isset(), instead of wrapping an inline inside a macro, the * way we do the other calls. * * NODEMASK_SCRATCH * When doing above logical AND, OR, XOR, Remap operations the callers tend to * need temporary nodemask_t's on the stack. But if NODES_SHIFT is large, * nodemask_t's consume too much stack space. NODEMASK_SCRATCH is a helper * for such situations. See below and CPUMASK_ALLOC also.
*/
/** * nodemask_pr_args - printf args to output a nodemask * @maskp: nodemask to be printed * * Can be used to provide arguments for '%*pb[l]' when printing a nodemask.
*/ #define nodemask_pr_args(maskp) __nodemask_pr_numnodes(maskp), \
__nodemask_pr_bits(maskp) static __always_inline unsignedint __nodemask_pr_numnodes(const nodemask_t *m)
{ return m ? MAX_NUMNODES : 0;
} static __always_inline constunsignedlong *__nodemask_pr_bits(const nodemask_t *m)
{ return m ? m->bits : NULL;
}
/* * The inline keyword gives the compiler room to decide to inline, or * not inline a function as it sees best. However, as these functions * are called in both __init and non-__init functions, if they are not * inlined we will end up with a section mismatch error (of the type of * freeable items not being freed). So we must use __always_inline here * to fix the problem. If other functions in the future also end up in * this situation they will also need to be annotated as __always_inline
*/ #define node_set(node, dst) __node_set((node), &(dst)) static __always_inline void __node_set(int node, volatile nodemask_t *dstp)
{
set_bit(node, dstp->bits);
}
/* * Find the next present node in src, starting after node n, wrapping around to * the first node in src if needed. Returns MAX_NUMNODES if src is empty.
*/ #define next_node_in(n, src) __next_node_in((n), &(src)) static __always_inline unsignedint __next_node_in(int node, const nodemask_t *srcp)
{ unsignedint ret = __next_node(node, srcp);
if (ret == MAX_NUMNODES)
ret = __first_node(srcp); return ret;
}
/* * Bitmasks that are kept for all the nodes.
*/ enum node_states {
N_POSSIBLE, /* The node could become online at some point */
N_ONLINE, /* The node is online */
N_NORMAL_MEMORY, /* The node has regular memory */ #ifdef CONFIG_HIGHMEM
N_HIGH_MEMORY, /* The node has regular or high memory */ #else
N_HIGH_MEMORY = N_NORMAL_MEMORY, #endif
N_MEMORY, /* The node has memory(regular, high, movable) */
N_CPU, /* The node has one or more cpus */
N_GENERIC_INITIATOR, /* The node has one or more Generic Initiators */
NR_NODE_STATES
};
/* * The following particular system nodemasks and operations * on them manage all possible and online nodes.
*/
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