/* SPDX-License-Identifier: GPL-2.0 */
/*
* A simple scheduler .
*
* By default , it operates as a simple global weighted vtime scheduler and can
* be switched to FIFO scheduling . It also demonstrates the following niceties .
*
* - Statistics tracking how many tasks are queued to local and global dsq ' s .
* - Termination notification for userspace .
*
* While very simple , this scheduler should work reasonably well on CPUs with a
* uniform L3 cache topology . While preemption is not implemented , the fact that
* the scheduling queue is shared across all CPUs means that whatever is at the
* front of the queue is likely to be executed fairly quickly given enough
* number of CPUs . The FIFO scheduling mode may be beneficial to some workloads
* but comes with the usual problems with FIFO scheduling where saturating
* threads can easily drown out interactive ones .
*
* Copyright ( c ) 2022 Meta Platforms , Inc . and affiliates .
* Copyright ( c ) 2022 Tejun Heo < tj @ kernel . org >
* Copyright ( c ) 2022 David Vernet < dvernet @ meta . com >
*/
#include <scx/common.bpf.h>
char _license[] SEC("license" ) = "GPL" ;
const volatile bool fifo_sched;
static u64 vtime_now;
UEI_DEFINE(uei);
/*
* Built - in DSQs such as SCX_DSQ_GLOBAL cannot be used as priority queues
* ( meaning , cannot be dispatched to with scx_bpf_dsq_insert_vtime ( ) ) . We
* therefore create a separate DSQ with ID 0 that we dispatch to and consume
* from . If scx_simple only supported global FIFO scheduling , then we could just
* use SCX_DSQ_GLOBAL .
*/
#define SHARED_DSQ 0
struct {
__uint(type, BPF_MAP_TYPE_PERCPU_ARRAY);
__uint(key_size, sizeof (u32));
__uint(value_size, sizeof (u64));
__uint(max_entries, 2 ); /* [local, global] */
} stats SEC(".maps" );
static void stat_inc(u32 idx)
{
u64 *cnt_p = bpf_map_lookup_elem(&stats, &idx);
if (cnt_p)
(*cnt_p)++;
}
s32 BPF_STRUCT_OPS(simple_select_cpu, struct task_struct *p, s32 prev_cpu, u64 wake_flags)
{
bool is_idle = false ;
s32 cpu;
cpu = scx_bpf_select_cpu_dfl(p, prev_cpu, wake_flags, &is_idle);
if (is_idle) {
stat_inc(0 ); /* count local queueing */
scx_bpf_dsq_insert(p, SCX_DSQ_LOCAL, SCX_SLICE_DFL, 0 );
}
return cpu;
}
void BPF_STRUCT_OPS(simple_enqueue, struct task_struct *p, u64 enq_flags)
{
stat_inc(1 ); /* count global queueing */
if (fifo_sched) {
scx_bpf_dsq_insert(p, SHARED_DSQ, SCX_SLICE_DFL, enq_flags);
} else {
u64 vtime = p->scx.dsq_vtime;
/*
* Limit the amount of budget that an idling task can accumulate
* to one slice .
*/
if (time_before(vtime, vtime_now - SCX_SLICE_DFL))
vtime = vtime_now - SCX_SLICE_DFL;
scx_bpf_dsq_insert_vtime(p, SHARED_DSQ, SCX_SLICE_DFL, vtime,
enq_flags);
}
}
void BPF_STRUCT_OPS(simple_dispatch, s32 cpu, struct task_struct *prev)
{
scx_bpf_dsq_move_to_local(SHARED_DSQ);
}
void BPF_STRUCT_OPS(simple_running, struct task_struct *p)
{
if (fifo_sched)
return ;
/*
* Global vtime always progresses forward as tasks start executing . The
* test and update can be performed concurrently from multiple CPUs and
* thus racy . Any error should be contained and temporary . Let ' s just
* live with it .
*/
if (time_before(vtime_now, p->scx.dsq_vtime))
vtime_now = p->scx.dsq_vtime;
}
void BPF_STRUCT_OPS(simple_stopping, struct task_struct *p, bool runnable)
{
if (fifo_sched)
return ;
/*
* Scale the execution time by the inverse of the weight and charge .
*
* Note that the default yield implementation yields by setting
* @ p - > scx . slice to zero and the following would treat the yielding task
* as if it has consumed all its slice . If this penalizes yielding tasks
* too much , determine the execution time by taking explicit timestamps
* instead of depending on @ p - > scx . slice .
*/
p->scx.dsq_vtime += (SCX_SLICE_DFL - p->scx.slice) * 100 / p->scx.weight;
}
void BPF_STRUCT_OPS(simple_enable, struct task_struct *p)
{
p->scx.dsq_vtime = vtime_now;
}
s32 BPF_STRUCT_OPS_SLEEPABLE(simple_init)
{
return scx_bpf_create_dsq(SHARED_DSQ, -1 );
}
void BPF_STRUCT_OPS(simple_exit, struct scx_exit_info *ei)
{
UEI_RECORD(uei, ei);
}
SCX_OPS_DEFINE(simple_ops,
.select_cpu = (void *)simple_select_cpu,
.enqueue = (void *)simple_enqueue,
.dispatch = (void *)simple_dispatch,
.running = (void *)simple_running,
.stopping = (void *)simple_stopping,
.enable = (void *)simple_enable,
.init = (void *)simple_init,
.exit = (void *)simple_exit,
.name = "simple" );
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(vorverarbeitet am 2026-10-11)
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