/** Same as fl_get_button_numb() */ int fl_get_bmtable_numb(FL_OBJECT *ob); /// void fl_set_bmtable(FL_OBJECT *, int pushed, int pos);
/** Number of columns and rows, and the background bitmap */ void fl_set_bmtable_data(FL_OBJECT *, int, int, int, int , char *); /// void fl_set_bmtable_pixmap_data(FL_OBJECT *, int, int, char **); /// void fl_set_bmtable_file(FL_OBJECT *, int, int, charconst *); /// void fl_set_bmtable_pixmap_file(FL_OBJECT *, int, int, charconst *);
/** Adjust bitmap origin (ox, oy) and cell dimensions (dx, dy) incrementally */ void fl_set_bmtable_adjust(FL_OBJECT *, int ox, int oy, int dx, int dy);
/** The number of items is by default nc x nr, but you can change it */ void fl_set_bmtable_maxitems(FL_OBJECT *, int); /// int fl_get_bmtable_maxitems(FL_OBJECT *);
/** Returns the index of the selected item or -1 if none was selected */ int fl_get_bmtable(FL_OBJECT *);
/** Replace an item's sub_bitmap at id position */ void fl_replace_bmtable_item(FL_OBJECT *ob, int id, int cw, int ch, char *data);
/** Get the sub_bitmap from id position. You must alloc memory for the data. */ void fl_get_bmtable_item(FL_OBJECT *ob, int id, int *cw, int *ch, char *data);
/** Returns a pixmap from the table, if available. */
Pixmap fl_get_bmtable_pixmap(FL_OBJECT *);
/** Draws a single item on a drawable */ void fl_draw_bmtable_item(FL_OBJECT *ob, int i, Drawable d, int xx, int yy);
/** Free the current bitmap in preparation for installing a new one */ void fl_free_bmtable_bitmap(FL_OBJECT *ob);
/** Free the current pixmap in preparation for installing a new one */ void fl_free_bmtable_pixmap(FL_OBJECT *ob);
#endif/* __BMTABLE_H__ */
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