/*****************************************************************************
* Copyright (C) 2021 VLC authors and VideoLAN
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* ( at your option ) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef MLTHREADPOOL_HPP
#define MLTHREADPOOL_HPP
#include <QObject>
#include <QRunnable>
#include <QQueue>
#include <QMap>
#include <QThreadPool>
#include <QMutex>
class RunOnThreadBaseRunner;
class ThreadRunner : public QObject
{
Q_OBJECT
public:
enum MLTaskStatus {
ML_TASK_STATUS_SUCCEED,
ML_TASK_STATUS_CANCELED
};
ThreadRunner();
~ThreadRunner();
void setMaxThreadCount(size_t threadCount);
void destroy();
void cancelTask(const QObject* object, quint64 taskId);
template<typename Ctx>
quint64 runOnThread(const QObject* obj,
std::function<void (Ctx&)> mlFun,
std::function<void (quint64 taskId, Ctx&)> uiFun,
const char* queue = nullptr);
private slots:
void runOnThreadDone(RunOnThreadBaseRunner* runner, quint64 target, const QObject* object, int status);
void runOnThreadTargetDestroyed(QObject * object);
private:
/**
* @brief start enqueue a QRunnable to be executed on the threadpool
* @param task is the task to enqueue
* @param queue, the name of the queue, all task with the same queue name will be
* ran sequentially, if queue is null, task will be run without additional specific
* constraint (like on QThreadPool)
*/
void start(QRunnable* task, const char* queue = nullptr);
/**
* @brief tryTake atempt to the specified task from the queue if the task has not started
* @return true if the task has been removed from the queue and was not started yet
*/
bool tryTake(QRunnable* task);
QRunnable* getNextTaskFromQueue(const QString& queueName);
void processQueueLocked(const QString& queueName);
private:
QThreadPool m_threadPool;
friend class MLThreadPoolSerialTask;
QMutex m_serialTaskLock;
QMap<QString, QQueue<QRunnable*>> m_serialTasks;
bool m_shuttingDown = false;
quint64 m_taskId = 1;
QMap<quint64, RunOnThreadBaseRunner*> m_runningTasks;
QMultiMap<const QObject*, quint64> m_objectTasks;
QMutex m_lock;
};
class RunOnThreadBaseRunner : public QObject, public QRunnable
{
Q_OBJECT
public:
virtual ~RunOnThreadBaseRunner() = default;
virtual void runUICallback() = 0;
virtual void cancel() = 0;
signals:
void done(RunOnThreadBaseRunner* runner, quint64 target, const QObject* object, int status);
};
template<typename Ctx>
class RunOnThreadRunner : public RunOnThreadBaseRunner {
public:
RunOnThreadRunner(
quint64 taskId,
const QObject* obj,
std::function<void (Ctx&)> mlFun,
std::function<void (quint64, Ctx&)> uiFun
)
: RunOnThreadBaseRunner()
, m_taskId(taskId)
, m_obj(obj)
, m_mlFun(mlFun)
, m_uiFun(uiFun)
{
setAutoDelete(false);
}
void run() override
{
if (m_canceled)
{
emit done(this, m_taskId, m_obj, ThreadRunner::ML_TASK_STATUS_CANCELED);
return;
}
m_mlFun(m_ctx);
emit done(this, m_taskId, m_obj, ThreadRunner::ML_TASK_STATUS_SUCCEED);
}
//called from UI thread
void runUICallback() override
{
m_uiFun(m_taskId, m_ctx);
}
void cancel() override
{
m_canceled = true;
}
private:
std::atomic_bool m_canceled {false};
quint64 m_taskId;
Ctx m_ctx; //default constructed
const QObject* m_obj = nullptr;
const std::function<void (Ctx&)> m_mlFun;
const std::function<void (quint64, Ctx&)> m_uiFun;
};
template<typename Ctx>
quint64 ThreadRunner::runOnThread(const QObject* obj,
std::function<void (Ctx&)> mlFun,
std::function<void (quint64 taskId, Ctx&)> uiFun,
const char* queue)
{
QMutexLocker locker{&m_lock};
if (m_shuttingDown)
return 0;
auto taskId = m_taskId++;
auto runnable = new RunOnThreadRunner<Ctx>(taskId, obj, mlFun, uiFun);
connect(runnable, &RunOnThreadBaseRunner::done, this, &ThreadRunner::runOnThreadDone);
connect(obj, &QObject::destroyed, this, &ThreadRunner::runOnThreadTargetDestroyed, Qt::DirectConnection);
m_runningTasks.insert(taskId, runnable);
m_objectTasks.insert(obj, taskId);
start(runnable, queue);
return taskId;
}
#endif // MLTHREADPOOL_HPP
¤ Dauer der Verarbeitung: 0.5 Sekunden
¤
*© Formatika GbR, Deutschland
|
|