Spracherkennung für: .frag vermutete Sprache: Cobol {Cobol[80] Delphi[65] SPS[65]} [Methode: maximale Elemente, drei Dimensionen]
#version 440
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* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
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#extension GL_GOOGLE_include_directive : enable
#include "Common.glsl"
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
float strength;
};
void main() {
float r = rand(qt_TexCoord0) - 0.5;
vec4 noise = vec4(r,r,r,1.0) * strength;
fragColor = noise * qt_Opacity;
// Noise should use additive blending (S + D) instead of the default source-over
// blending (S + D * (1 - S.a)). For that, set alpha to 0:
// Since it is premultiplied, alpha is already factored in the other channels
// and should be still respected. "If blending is enabled, source-over blending
// is used. However, additive blending can be achieved by outputting zero in the
// alpha channel."
fragColor.a = 0.0;
}
[Dauer der Verarbeitung: 0.2 Sekunden, vorverarbeitet 2026-10-24]