/*****************************************************************************
* generic_bitmap.hpp
*****************************************************************************
* Copyright (C) 2003 the VideoLAN team
*
* Authors: Cyril Deguet <asmax@via.ecp.fr>
* Olivier Teulière <ipkiss@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef GENERIC_BITMAP_HPP
#define GENERIC_BITMAP_HPP
#include "skin_common.hpp"
#include "../src/os_graphics.hpp"
#include "../utils/pointer.hpp"
#include "../utils/position.hpp"
/// Generic interface for bitmaps
class GenericBitmap: public SkinObject, public Box
{
public:
virtual ~GenericBitmap() { delete m_pGraphics; }
/// Get a linear buffer containing the image data.
/// Each pixel is stored in 4 bytes in the order B,G,R,A
virtual uint8_t *getData() const = 0;
/// Get the bitmap as a graphics
virtual const OSGraphics *getGraphics() const;
/// Get the number of frames in the bitmap
int getNbFrames() const { return m_nbFrames; }
/// Get the number of frames per second (for animated bitmaps)
int getFrameRate() const { return m_frameRate; }
/// Get the number of Loops (for animated bitmaps)
int getNbLoops() const { return m_nbLoops; }
protected:
GenericBitmap( intf_thread_t *pIntf, int nbFrames = 1, int fps = 0, int nbLoops = 0);
private:
/// Number of frames
int m_nbFrames;
/// Frame rate
int m_frameRate;
/// Number of Loops
int m_nbLoops;
/// graphics copy of the bitmap
mutable OSGraphics* m_pGraphics;
};
/// Basic bitmap implementation
class BitmapImpl: public GenericBitmap
{
public:
/// Create an empty bitmap of the given size
BitmapImpl( intf_thread_t *pIntf, int width, int height,
int nbFrames = 1, int fps = 0, int nbLoops = 0 );
~BitmapImpl();
/// Get the width of the bitmap
virtual int getWidth() const { return m_width; }
/// Get the heighth of the bitmap
virtual int getHeight() const { return m_height; }
/// Get a linear buffer containing the image data.
/// Each pixel is stored in 4 bytes in the order B,G,R,A
virtual uint8_t *getData() const { return m_pData; }
// Copy a region of another bitmap on this bitmap
bool drawBitmap( const GenericBitmap &rSource, int xSrc, int ySrc,
int xDest, int yDest, int width, int height );
private:
/// Size of the bitmap.
int m_width, m_height;
/// Buffer containing the image data.
uint8_t *m_pData;
};
typedef CountedPtr<GenericBitmap> GenericBitmapPtr;
#endif
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