/*****************************************************************************
* os_factory.hpp
*****************************************************************************
* Copyright (C) 2003 the VideoLAN team
*
* Authors: Cyril Deguet <asmax@via.ecp.fr>
* Olivier Teulière <ipkiss@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef OS_FACTORY_HPP
#define OS_FACTORY_HPP
#include "skin_common.hpp"
#include "../utils/position.hpp"
#include <string>
#include <list>
#include "../src/generic_window.hpp"
class CmdGeneric;
class OSBitmap;
class OSGraphics;
class OSLoop;
class OSWindow;
class OSTooltip;
class OSPopup;
class OSTimer;
/// Abstract factory used to instantiate OS specific objects.
class OSFactory: public SkinObject
{
public:
enum CursorType_t
{
kDefaultArrow,
kResizeNS,
kResizeWE,
kResizeNWSE,
kResizeNESW,
kNoCursor,
};
/**
* Initialization method overloaded in derived classes.
* It must return false if the init failed.
*/
virtual bool init() { return true; }
/**
* Get the right instance of OSFactory.
* Returns NULL if initialization of the concrete factory failed.
*/
static OSFactory *instance( intf_thread_t *pIntf );
/// Delete the instance of OSFactory
static void destroy( intf_thread_t *pIntf );
/// Instantiate an object OSGraphics
virtual OSGraphics *createOSGraphics( int width, int height ) = 0;
/// Get the instance of the singleton OSLoop
virtual OSLoop *getOSLoop() = 0;
/// Destroy the instance of OSLoop
virtual void destroyOSLoop() = 0;
/// Minimize all the windows
virtual void minimize() = 0;
/// Restore the minimized windows
virtual void restore() = 0;
/// Add an icon in the system tray
virtual void addInTray() = 0;
/// Remove the icon from the system tray
virtual void removeFromTray() = 0;
/// Show the task in the task bar
virtual void addInTaskBar() = 0;
/// Remove the task from the task bar
virtual void removeFromTaskBar() = 0;
/// Instantiate an OSTimer with the given command
virtual OSTimer *createOSTimer( CmdGeneric &rCmd ) = 0;
/// Instantiate an object OSWindow
virtual OSWindow *createOSWindow( GenericWindow &rWindow,
bool dragDrop, bool playOnDrop,
OSWindow *pParent, GenericWindow::WindowType_t ) = 0;
/// Instantiate an object OSTooltip
virtual OSTooltip *createOSTooltip() = 0;
/// Instantiate an object OSPopup
virtual OSPopup *createOSPopup() = 0;
/// Get the directory separator
virtual const std::string &getDirSeparator() const = 0;
/// Get the resource path
virtual const std::list<std::string> &getResourcePath() const = 0;
/// Get the screen size
virtual int getScreenWidth() const = 0;
virtual int getScreenHeight() const = 0;
/// Get Monitor Information for a given Window
virtual void getMonitorInfo( OSWindow *pWindow,
int* x, int* y,
int* width, int* height ) const = 0;
/// Get Monitor Information (screens numbered from 0 upwards.)
virtual void getMonitorInfo( int num, int* x, int* y,
int* width, int* height ) const = 0;
/// Get the work area (screen area without taskbars)
virtual SkinsRect getWorkArea() const = 0;
/// Get the position of the mouse
virtual void getMousePos( int &rXPos, int &rYPos ) const = 0;
/// Change the cursor
virtual void changeCursor( CursorType_t type ) const = 0;
/// Delete a directory recursively
virtual void rmDir( const std::string &rPath ) = 0;
protected:
// Protected because it's a singleton
OSFactory( intf_thread_t* pIntf ): SkinObject( pIntf ) { }
virtual ~OSFactory() { }
};
#endif
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