/*****************************************************************************
* top_window.hpp
*****************************************************************************
* Copyright (C) 2003 the VideoLAN team
*
* Authors: Cyril Deguet <asmax@via.ecp.fr>
* Olivier Teulière <ipkiss@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef TOP_WINDOW_HPP
#define TOP_WINDOW_HPP
#include "generic_window.hpp"
#include "../utils/pointer.hpp"
#include <list>
class OSWindow;
class OSGraphics;
class GenericLayout;
class CtrlGeneric;
class WindowManager;
/// Class to handle top-level windows
class TopWindow: public GenericWindow
{
private:
friend class WindowManager;
public:
TopWindow( intf_thread_t *pIntf, int xPos, int yPos,
WindowManager &rWindowManager,
bool dragDrop, bool playOnDrop, bool visible,
GenericWindow::WindowType_t type = GenericWindow::TopWindow );
virtual ~TopWindow();
/// Methods to process OS events.
virtual void processEvent( EvtFocus &rEvtFocus );
virtual void processEvent( EvtMenu &rEvtMenu );
virtual void processEvent( EvtMotion &rEvtMotion );
virtual void processEvent( EvtMouse &rEvtMouse );
virtual void processEvent( EvtLeave &rEvtLeave );
virtual void processEvent( EvtKey &rEvtKey );
virtual void processEvent( EvtScroll &rEvtScroll );
virtual void processEvent( EvtDragDrop &rEvtDragDrop );
virtual void processEvent( EvtDragOver &rEvtDragOver );
virtual void processEvent( EvtDragLeave &rEvtDragLeave );
/// Forward an event to a control
virtual void forwardEvent( EvtGeneric &rEvt, CtrlGeneric &rCtrl );
// Refresh an area of the window
virtual void refresh( int left, int top, int width, int height );
/// Get the active layout
virtual const GenericLayout& getActiveLayout() const;
/// Update the shape of the window from the active layout
virtual void updateShape();
/// Called by a control that wants to capture the mouse
virtual void onControlCapture( const CtrlGeneric &rCtrl );
/// Called by a control that wants to release the mouse
virtual void onControlRelease( const CtrlGeneric &rCtrl );
/// Called by a control when its tooltip changed
virtual void onTooltipChange( const CtrlGeneric &rCtrl );
/// Get the "maximized" variable
VarBool &getMaximizedVar() { return *m_pVarMaximized; }
/// Get the initial visibility status
bool getInitialVisibility() const { return m_initialVisibility; }
/// When the window is killed by the window manager
virtual void onDestroyed();
protected:
/// Actually show the window
virtual void innerShow();
/// Actually hide the window
virtual void innerHide();
private:
/**
* These methods are only used by the window manager
*/
//@{
/// Change the active layout
virtual void setActiveLayout( GenericLayout *pLayout );
//@}
/// Initial visibility status
bool m_initialVisibility;
/// indicator if playback is requested on drag&drop
bool m_playOnDrop;
/// Window manager
WindowManager &m_rWindowManager;
/// Current active layout of the window
GenericLayout *m_pActiveLayout;
/// Last control on which the mouse was over
CtrlGeneric *m_pLastHitControl;
/// Control that has captured the mouse
CtrlGeneric *m_pCapturingControl;
/// Control that has the focus
CtrlGeneric *m_pFocusControl;
/// Control over which drag&drop is hovering
CtrlGeneric *m_pDragControl;
/// Variable for the visibility of the window
VarBoolImpl *m_pVarMaximized;
/**
* Find the uppest control in the layout hit by the mouse, and send
* it an enter event if needed
*/
CtrlGeneric *findHitControl( int xPos, int yPos );
/**
* Update the lastHitControl pointer and send a leave event to the
* right control
*/
void setLastHit( CtrlGeneric *pNewHitControl );
};
typedef CountedPtr<TopWindow> TopWindowPtr;
#endif
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