/*****************************************************************************
* d3d11_decoder.cpp : D3D11 GPU block to picture decoder
*****************************************************************************
* Copyright © 2018-2022 VLC authors, VideoLAN and VideoLabs
*
* Authors: Steve Lhomme <robux4@gmail.com>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <vlc_common.h>
#include <vlc_codec.h>
#include <vlc_picture.h>
#include <vlc_modules.h>
#include "d3d11_filters.h"
#include <dxgi1_2.h>
#include <d3d11_1.h>
#include <new>
#include <wrl/client.h>
using Microsoft::WRL::ComPtr;
struct d3d11_dec_sys {
date_t pts;
const d3d_format_t *output_format = nullptr;
vlc_video_context *vctx = nullptr;
vlc_decoder_device *dec_dev = nullptr;
~d3d11_dec_sys()
{
if (vctx)
vlc_video_context_Release(vctx);
if (dec_dev)
vlc_decoder_device_Release(dec_dev);
}
};
static block_t *DecodeBlock( decoder_t *p_dec, block_t *p_block )
{
d3d11_dec_sys *p_sys = static_cast<d3d11_dec_sys*>(p_dec->p_sys);
if( p_block->i_flags & (BLOCK_FLAG_CORRUPTED|BLOCK_FLAG_DISCONTINUITY) )
{
date_Set( &p_sys->pts, p_block->i_dts );
if( p_block->i_flags & BLOCK_FLAG_CORRUPTED )
{
block_Release( p_block );
return nullptr;
}
}
if( p_block->i_pts <= VLC_TICK_INVALID && p_block->i_dts <= VLC_TICK_INVALID &&
!date_Get( &p_sys->pts ) )
{
/* We've just started the stream, wait for the first PTS. */
block_Release( p_block );
return nullptr;
}
/* Date management: If there is a pts avaliable, use that. */
if( p_block->i_pts > VLC_TICK_INVALID )
{
date_Set( &p_sys->pts, p_block->i_pts );
}
else if( p_block->i_dts > VLC_TICK_INVALID )
{
/* NB, davidf doesn't quite agree with this in general, it is ok
* for rawvideo since it is in order (ie pts=dts), however, it
* may not be ok for an out-of-order codec, so don't copy this
* without thinking */
date_Set( &p_sys->pts, p_block->i_dts );
}
return p_block;
}
static int DecodeFrame( decoder_t *p_dec, block_t *p_block )
{
if( p_block == nullptr ) // No Drain needed
return VLCDEC_SUCCESS;
p_block = DecodeBlock( p_dec, p_block );
if( p_block == nullptr )
return VLCDEC_SUCCESS;
HRESULT hr;
ComPtr<ID3D11Resource> d3d11res;
d3d11_dec_sys *p_sys = static_cast<d3d11_dec_sys*>(p_dec->p_sys);
picture_t *p_pic = D3D11BLOCK_FROM_BLOCK(p_block)->d3d11_pic;
assert( p_pic != nullptr );
picture_sys_d3d11_t *src_sys = ActiveD3D11PictureSys(p_pic);
if (unlikely(p_sys->output_format == nullptr))
{
D3D11_TEXTURE2D_DESC outDesc;
src_sys->texture[0]->GetDesc(&outDesc);
p_sys->output_format = D3D11_RenderFormat(outDesc.Format, DXGI_FORMAT_UNKNOWN ,true);
if (unlikely(!p_sys->output_format->name))
{
msg_Err(p_dec, "Unknown texture format %d", outDesc.Format);
block_Release( p_block );
return VLCDEC_ECRITICAL;
}
}
if (unlikely(p_sys->vctx == nullptr))
{
p_sys->vctx =
D3D11CreateVideoContext(p_sys->dec_dev, p_sys->output_format->formatTexture, p_sys->output_format->alphaTexture);
if (!p_sys->vctx)
{
block_Release( p_block );
return VLCDEC_ECRITICAL;
}
if( decoder_UpdateVideoOutput( p_dec, p_sys->vctx ) )
{
block_Release( p_block );
return VLCDEC_ECRITICAL;
}
}
p_pic->date = date_Get( &p_sys->pts );
date_Increment( &p_sys->pts, 1 );
if( p_block->i_flags & BLOCK_FLAG_INTERLACED_MASK )
{
p_pic->b_progressive = false;
p_pic->i_nb_fields = (p_block->i_flags & BLOCK_FLAG_SINGLE_FIELD) ? 1 : 2;
if( p_block->i_flags & BLOCK_FLAG_TOP_FIELD_FIRST )
p_pic->b_top_field_first = true;
else
p_pic->b_top_field_first = false;
}
else
p_pic->b_progressive = true;
// replace the texture shared the DXGI device by a texture for our device
assert(src_sys->sharedHandle != INVALID_HANDLE_VALUE);
assert(src_sys->processorInput == nullptr);
assert(src_sys->processorOutput == nullptr);
assert(src_sys->texture[1] == nullptr);
d3d11_decoder_device_t *dev_sys = GetD3D11OpaqueDevice(p_sys->dec_dev);
ID3D11Texture2D* sharedTex;
picture_sys_d3d11_t *pic_sys = ActiveD3D11PictureSys(p_pic);
if (pic_sys->ownHandle)
{
ComPtr<ID3D11Device1> d3d11VLC1;
dev_sys->d3d_dev.d3ddevice->QueryInterface(IID_GRAPHICS_PPV_ARGS(&d3d11VLC1));
hr = d3d11VLC1->OpenSharedResource1(pic_sys->sharedHandle, IID_GRAPHICS_PPV_ARGS(&sharedTex));
}
else
{
hr = dev_sys->d3d_dev.d3ddevice->OpenSharedResource(pic_sys->sharedHandle, IID_GRAPHICS_PPV_ARGS(&sharedTex));
}
if (unlikely(FAILED(hr)))
{
block_Release( p_block );
return VLCDEC_ECRITICAL;
}
ID3D11Texture2D *srcTex = src_sys->texture[0];
auto *srcVctx = p_pic->context->vctx;
src_sys->texture[0] = sharedTex;
p_pic->context->vctx = vlc_video_context_Hold(p_sys->vctx);
srcTex->Release();
vlc_video_context_Release(srcVctx);
for (int j = 0; j < DXGI_MAX_SHADER_VIEW; j++)
{
if (src_sys->renderSrc[j])
src_sys->renderSrc[j]->Release();
}
D3D11_AllocateResourceView(vlc_object_logger(p_dec), dev_sys->d3d_dev.d3ddevice, p_sys->output_format,
src_sys->texture, src_sys->slice_index, src_sys->renderSrc);
picture_Hold( p_pic ); // hold the picture we got from the block
block_Release( p_block );
decoder_QueueVideo( p_dec, p_pic );
return VLCDEC_SUCCESS;
}
static void Flush( decoder_t *p_dec )
{
d3d11_dec_sys *p_sys = static_cast<d3d11_dec_sys*>(p_dec->p_sys);
date_Set( &p_sys->pts, VLC_TICK_INVALID );
}
void D3D11CloseBlockDecoder( vlc_object_t *obj )
{
decoder_t *p_dec = (decoder_t *)obj;
d3d11_dec_sys *p_sys = static_cast<d3d11_dec_sys*>(p_dec->p_sys);
delete p_sys;
}
int D3D11OpenBlockDecoder( vlc_object_t *obj )
{
decoder_t *p_dec = (decoder_t *)obj;
if ( !is_d3d11_opaque(p_dec->fmt_in->video.i_chroma) )
return VLC_EGENERIC;
if( p_dec->fmt_in->video.i_width <= 0 || p_dec->fmt_in->video.i_height == 0 )
{
msg_Err( p_dec, "invalid display size %dx%d",
p_dec->fmt_in->video.i_width, p_dec->fmt_in->video.i_height );
return VLC_EGENERIC;
}
vlc_decoder_device *dec_dev = decoder_GetDecoderDevice(p_dec);
if (dec_dev == nullptr)
return VLC_ENOTSUP;
auto dev_sys = GetD3D11OpaqueDevice(dec_dev);
if (dev_sys == nullptr)
{
vlc_decoder_device_Release(dec_dev);
return VLC_ENOTSUP;
}
d3d11_dec_sys *p_sys = new (std::nothrow) d3d11_dec_sys();
if (unlikely(!p_sys))
{
vlc_decoder_device_Release(dec_dev);
return VLC_ENOMEM;
}
p_sys->dec_dev = dec_dev;
es_format_Copy( &p_dec->fmt_out, p_dec->fmt_in );
if( !p_dec->fmt_out.video.i_visible_width )
p_dec->fmt_out.video.i_visible_width = p_dec->fmt_out.video.i_width;
if( !p_dec->fmt_out.video.i_visible_height )
p_dec->fmt_out.video.i_visible_height = p_dec->fmt_out.video.i_height;
if( p_dec->fmt_out.video.i_frame_rate == 0 ||
p_dec->fmt_out.video.i_frame_rate_base == 0)
{
msg_Warn( p_dec, "invalid frame rate %d/%d, using 25 fps instead",
p_dec->fmt_out.video.i_frame_rate,
p_dec->fmt_out.video.i_frame_rate_base);
date_Init( &p_sys->pts, 25, 1 );
}
else
date_Init( &p_sys->pts, p_dec->fmt_out.video.i_frame_rate,
p_dec->fmt_out.video.i_frame_rate_base );
if (p_dec->fmt_in->video.i_chroma == VLC_CODEC_D3D11_OPAQUE_BGRA)
{
// there's only one possible value so we don't have to wait for the
// DXGI_FORMAT
for (p_sys->output_format = DxgiGetRenderFormatList();
p_sys->output_format->name != nullptr; ++p_sys->output_format)
{
if (p_sys->output_format->fourcc == p_dec->fmt_in->video.i_chroma &&
is_d3d11_opaque(p_sys->output_format->fourcc))
break;
}
p_sys->vctx =
D3D11CreateVideoContext(p_sys->dec_dev, p_sys->output_format->formatTexture, p_sys->output_format->alphaTexture);
if (!p_sys->vctx)
{
delete p_sys;
return VLC_EGENERIC;
}
if( decoder_UpdateVideoOutput( p_dec, p_sys->vctx ) )
{
delete p_sys;
return VLC_EGENERIC;
}
}
else
{
// we can't do a decoder_UpdateVideoOutput() here as we don't have the video context
// we assume the output will handle the D3D11 output
}
p_dec->pf_decode = DecodeFrame;
p_dec->pf_flush = Flush;
p_dec->p_sys = p_sys;
return VLC_SUCCESS;
}
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